Introductions
- We were hired to clear out some old house, sweep for threats, and make sure the premises were safe to use. We got a guy named Aiden to play guide and point us to the right address. Looked like nobody had stepped foot in there for years.
- We went in to start sweeping the rooms. Marx started digging through the junk and found some busted-up parts of a wooden marionette. Almost immediately, he starts rambling about the thing being "magically infused" or cursed, claiming the pieces were twitching and vibrating in his hands.
For the record: I was standing shoulder-to-shoulder with him, watching the exact same puppet, and it was as dead as a piece of driftwood. Didn't move an inch. I'm putting it in the report that Marx either inhaled too much of the black mold in the hallway, or the guy is just going crazy.
Investigations
... Turns out Marx's crazy ghost theory wasn't totally off, though. While Zev was doing the boring work, digging through old papers and notes left by the previous tenants... the house decided to wake up.
We confirmed the place is definitely haunted. I know this because a very heavy, very angry piece of furniture flew across the room and tried to take my head off. We spent the next ten minutes brawling in the living room. Let the record show that my fists work just as well on flying chairs and possessed cabinets as they do on people. The place is "clean" now, mostly because I smashed the aggressive furniture into kindling.
The House
According to the notes Zev found, the spook throwing the furniture had some serious unresolved beef with a guy named Marvich.
We did some digging and figured out who he is. Marvich is an old herb merchant, apparently makes a living traveling the roads. Don't know if he sold the ghost a bad batch of tea or owed them money, but he’s the reason that house is a deathtrap.
— Beatrix