Prince Datharnian has recently taken interest in a long-abandoned house near the edge of Dawnport. According to him, the place only suffers from “local superstition” and a lack of proper cleaning. He wishes to have it cleared, inspected, and made fit for tenants. In exchange, he offers a generous sum of gold to any capable adventurers willing to handle the matter discreetly.
yoru

Class: fighter
I mercenary talk back and my familiar hawk tua will accept this quest.
thank you for partake
thank you for partake
thank you for partake
thank you for partake
thank you for partake
thank you for partake
reward for running only
Introductions
For the record: I was standing shoulder-to-shoulder with him, watching the exact same puppet, and it was as dead as a piece of driftwood. Didn't move an inch. I'm putting it in the report that Marx either inhaled too much of the black mold in the hallway, or the guy is just going crazy.
Investigations
... Turns out Marx's crazy ghost theory wasn't totally off, though. While Zev was doing the boring work, digging through old papers and notes left by the previous tenants... the house decided to wake up.
We confirmed the place is definitely haunted. I know this because a very heavy, very angry piece of furniture flew across the room and tried to take my head off. We spent the next ten minutes brawling in the living room. Let the record show that my fists work just as well on flying chairs and possessed cabinets as they do on people. The place is "clean" now, mostly because I smashed the aggressive furniture into kindling.
The House
According to the notes Zev found, the spook throwing the furniture had some serious unresolved beef with a guy named Marvich.
We did some digging and figured out who he is. Marvich is an old herb merchant, apparently makes a living traveling the roads. Don't know if he sold the ghost a bad batch of tea or owed them money, but he’s the reason that house is a deathtrap.
— Beatrix
" i never though it can be more traumatize then this.... i should warn others about that scary house... maybe we should just burn it..."
mission report :
2 May 2026
Quest Report
P.S i did managed to take some papers that did belong to the spirit when she was alive, Hopefully i can investigate and get to the bottom of what happened to her for her to be the haunting Poltergeist that haunts that mansion
Adventure Log:
Nacht walks into the tavern to find a mix of new faces and old. Joining Zev, he observes what looks to be a priest and a fighter. Agreeing to accept a quest together, the adventurers head out to an abandoned house led by Aiden who somehow knows the way.
As they arrive at the house nothing out of the ordinary presents itself. The group proceeds to explore inside while Talk Back scouts the property pocketing anything he finds. Inside they are met with a hall and a multitude of locked rooms which Marx proceeds to try to open. While they explore the inside, day suddenly changes to night and the house comes to life in a hostile rage.
Talk Back is nowhere to be seen and everyone inside is surrounded and forced to fight for their lives. The furniture is almost impervious to physical attacks and fire seemed too high a risk inside. Nacht is almost taken out by a pipe and table but is healed by the priest, Father Hoilsat, who destroys the table and pipe with Marx. As the dread of being trapped and losing begins to set in, Nacht rushes to heal the fighter Beatrix who was facing off against two enemies while Zevrouge bargains with the spirits as a last resort.
By fate or luck, the doors to the main hall fly open and the group flees while dragging Aiden who was incapacitated by fear. They make it back to Dawnport only to be chastised for their failure by a noble.