The Verdict
The gavel has fallen. For your crimes—whether committed in cold blood or born of a cruel frame-up—the high courts of the mainland have deemed you unfit for the world of men. You have not been sentenced to the noose or the axe. You have been sentenced to Wylderock.
The Binding
Before your deportation, a Cold-Iron Collar was snapped around your throat. Forged with jagged runes of binding, this relic anchors your very soul to the island's ley lines. Should you attempt to sail beyond the horizon or flee the storm's reach, the collar will constrict, severing your breath until the island claims you as its own.
The Crossing
You were cast onto a crewless, magically steered prison ship and sent directly into the Ever-Storm. Most do not survive the crossing. The violent waves and jagged reefs of the southern coast are littered with the splintered remains of those who came before you.
Those who drown or break upon the rocks become a feast for the massive, dark-winged scavengers that haunt the cliffs. Because of the constant red spray of the surf against the black stone, this graveyard is known as the Bloody Raven Coast.
The Outpost
You are one of the lucky ones. You crawled out of the surf, shivering and hollow, to find a flickering light in the dark.
Bloody Raven Outpost is a sanctuary of necessity. It is governed by The Strays, a guild of survivors who refused to lay down and die. Led by the scarred scout veteran Rudolph Hartman, The Strays have turned a site of death into a bastion of survival.
Your New Life
As a Stray, you are no longer a citizen, a noble, or a craftsperson. You are a resource.
You will venture into the uncharted wilds—from the suffocating Tangled Crowns to the shifting hills beyond—to scavenge, scout, and reclaim what the island hides.
You will be compensated in Guild Pledges (GP). These vouchers are the only law that matters here; they buy your food, your safety, and your place within the walls.
Player Objectives:
Survive: The island is hostile, the natives are restless, and the storm never ends.
Earn: Accumulate Guild Pledges to upgrade your meager convict gear.
Explore: Map the Wylderock Isle and uncover the secret of this island.
Keep your head down, your blade sharp, and your collar tight. Welcome to the Strays.
Hello, dear players!
If you are interested in joining this campaign, kindly ask the admins for the Wylderock Explorers role in the Discord server to participate. Once you have the role, you can go to the Characters section on this website and create your character there! We will review your character concept and approve it once it's eligible for the campaign.
If your character got approved, don't forget to check for the Adventures section to see any available mission that you can join.
Let's explore this island together!
- Crossx, Central DM