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Dawnspire Guild

Dungeons & Dragons 5e
WestMarches.games

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Dawnspire Guild

Marketplace
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CategoryRarityCost
Rope, Hempen (50 feet)Strong rope made from hemp fibers, essential for climbing and securing items
Adventuring GearCommon
2 Gold
TorchA brand that burns for 1 hour, providing bright light in a 20-foot radius
Adventuring GearCommon
0.01 Gold
Rations (1 day)Dry foods suitable for extended travel, including jerky, dried fruit, hardtack
Adventuring GearCommon
2 Gold
BedrollA warm blanket and padding for sleeping outdoors
Adventuring GearCommon
1 Gold
BackpackA leather pack with one large compartment that holds roughly 1 cubic foot
Adventuring GearCommon
2 Gold
Lantern, HoodedA lantern with shuttered sides that burns oil for 6 hours on 1 pint of oil
Adventuring GearCommon
5 Gold
Oil (flask)Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon
Adventuring GearCommon
0.1 Gold
Grappling HookA four-pronged hook designed for climbing and securing ropes
Adventuring GearCommon
2 Gold
Thieves' ToolsA set of tools including lockpicks, small files, and other implements for bypassing locks
ToolsCommon
25 Gold
Healer's KitA leather pouch containing bandages, salves, and splints for treating wounds
ToolsCommon
5 Gold
CrowbarAn iron bar used for prying open doors, chests, and other objects
ToolsCommon
2 Gold
Component PouchA small, watertight leather belt pouch that holds spell components
Spellcasting FocusCommon
25 Gold
Arcane Focus (Crystal)A specially prepared crystal that can be used as a spellcasting focus
Spellcasting FocusCommon
10 Gold
Holy Symbol (Amulet)A holy symbol worn as an amulet, used as a spellcasting focus for clerics and paladins
Spellcasting FocusCommon
5 Gold
Druidcraft Focus (Wand)A wand made from a special wood that can be used as a druidcraft focus
Spellcasting FocusCommon
10 Gold
Assassin's BloodIngested poison. DC 10 Constitution save or take 1d12 poison damage and be poisoned for 24 hours
PoisonRare
150 Gold
Truth SerumIngested poison. DC 11 Constitution save or be poisoned for 1 hour and unable to knowingly speak lies
PoisonRare
150 Gold
Drow PoisonInjury poison. DC 13 Constitution save or be poisoned for 1 hour, unconscious if failed by 5+
PoisonRare
200 Gold
Serpent VenomInjury poison. DC 11 Constitution save or take 3d6 poison damage, half on success
PoisonRare
200 Gold
Carrion Crawler MucusContact poison. DC 13 Constitution save or be poisoned and paralyzed for 1 minute
PoisonRare
200 Gold
Pale TinctureIngested poison. DC 16 Constitution save or take 1d6 poison damage and be poisoned, damage cannot be healed
PoisonRare
250 Gold
MaliceInhaled poison. DC 15 Constitution save or be poisoned and blinded for 1 hour
PoisonRare
250 Gold
Essence of EtherInhaled poison. DC 15 Constitution save or be poisoned and unconscious for 8 hours
PoisonVery Rare
300 Gold
Oil of TaggitContact poison. DC 13 Constitution save or be poisoned and unconscious for 24 hours
PoisonVery Rare
400 Gold
Burnt Othur FumesInhaled poison. DC 13 Constitution save or take 3d6 poison damage, repeat save each turn
PoisonVery Rare
500 Gold
TorporIngested poison. DC 15 Constitution save or be poisoned and incapacitated for 4d6 hours
PoisonVery Rare
600 Gold
Wyvern PoisonInjury poison. DC 15 Constitution save or take 7d6 poison damage, half on success
PoisonVery Rare
1200 Gold
Midnight TearsIngested poison. No effect until midnight, then DC 17 Constitution save or take 9d6 poison damage
PoisonLegendary
1500 Gold
Purple Worm PoisonInjury poison. DC 19 Constitution save or take 12d6 poison damage, half on success
PoisonLegendary
2000 Gold
Diamond (50 gp)Required for Chromatic Orb spell. Not consumed when used
Spell ComponentUncommon
50 Gold
Pearl (100 gp)Required for Identify spell and other divination magic. Not consumed when used
Spell ComponentUncommon
100 Gold
Diamond (300 gp)Required for Revivify spell. Consumed when used to bring back the dead
Spell ComponentRare
300 Gold
Diamond (500 gp)Required for Raise Dead spell. Consumed when used to restore life
Spell ComponentVery Rare
500 Gold
Diamond (1000 gp)Required for Resurrection spell. Consumed when used to restore life
Spell ComponentVery Rare
1000 Gold
Diamond (5000 gp)Required for Gate spell. Not consumed when used to create planar portals
Spell ComponentLegendary
5000 Gold
Diamond (25000 gp)Required for True Resurrection spell. Consumed when used for ultimate revival magic
Spell ComponentLegendary
25000 Gold
Ruby Dust (50 gp)Required for Continual Flame spell. Consumed when used to create permanent magical light
Spell ComponentUncommon
50 Gold
Gold Dust (25 gp)Required for Arcane Lock spell. Consumed when used to magically seal doors and containers
Spell ComponentUncommon
25 Gold
Silver Powder (25 gp)Required for Ceremony spell. Consumed when used for religious rituals
Spell ComponentUncommon
25 Gold
Incense and Herbs (10 gp)Required for Find Familiar spell. Consumed when used to summon a magical companion
Spell ComponentCommon
10 Gold
Ornate Silver Bar (100 gp)Required for Astral Projection spell. Consumed when used for planar travel
Spell ComponentUncommon
100 Gold
Sapphire (1000 gp)Required for Drawmij's Instant Summons spell. Consumed when used to create magical recall
Spell ComponentVery Rare
1000 Gold
Agate (1000 gp)Required for Awaken spell. Consumed when used to grant sentience to plants or animals
Spell ComponentVery Rare
1000 Gold
Jacinth (1000 gp)Required for Astral Projection spell. Consumed when used for planar travel
Spell ComponentVery Rare
1000 Gold