A letter from a priest that wanders to a stony ruin at the crater coast found the area had been taken over by dark forces. He asked the party to find the source and remove it. they used a crystal that was given by the priest, that spoke to them telepathically, and opened the way. They moved through a few underground rooms, including facing multiple floating undead in half plate armour above a spike pit. They found a strange portal that NTL and Blobby walked through at different points, finding stronger undead, two robed one, and an elite undead. They retreated, thinking clerics would best sort this place out
12/08 - Table 2 (Tier 2)
12/08 - Table 1 (Tier 3)
12/08 - Table 6 (Tier 1)
Table 6 - 5/8/2026 Tier 3
Table 1 5/8/2026
Table 3 - 5/8/2026 Tier 2
Michael
Players ventured into the Elder Forest, eventually found a village like settlement named, Fairlastar, where everyone inside it was experiencing intense night terrors, unable to get a decent night sleep at any hour. after finding a map left by a Cleric, they ventured and found an underground ruin, in which multiple people were held in crystals. Multiple undead, and strange creatures were guarding them. With each one freed, a secret door was revealed.
After making their way 3/4 through the dungeon, they had to retreat (ran out of time) but have noted the location for others to venture there to face the source of the nightmares.
Table 4 - 5/8/2026
Table 2 5/8/2026
Sunday TF - 02/08
29/07 Table 1 Tier 1
29/07 Table 5 Tier 2
29/07 Table 2 Tier 2
Michael
The party ventured into the Deep Roads to find some mushrooms for the Grog Quest (Hope I got that right) and eventually found a cave through a large crack in the deep roads wall. They fought Hook Horrors, a Black Pudding, did some shenanigans, and eventually found mushrooms that are able to be picked. However, a large bat like creature appeared and fought them in an ambush. They killed it and found out it was a form of vampire. It was killed via a flame sword through the heart as it tried to flee after being mortally wounded. To make sure it was dead, the party also collected parts from the creature, including its head, wings, and some hide.
29/07 Table 6 Tier 3
29/07 Table 3 Tier 3
22/07 - Outside!
22/07 - Table 4
22/07 - Table 2
22/07 - Table 6
22/07 - Table 3
19/7 - Sunday West March
15/07 Table 2
15/07 Table 3
15/07 Table 4
15/07 Table 1
Michael
The party ventured across the border to the Haunted Coast within the Crater Coast area. They had found an abandoned cart, finding the horses, and communicating with them via magic, they found that the merchant was taken by cultists. During the fight a enormous purple worm errupted out, causing a sink hole to emerge sucking all the party and cultists into a deep underground area. Inside, they fought an umber hulk, and multiple feral vampires. The adventure ended with the party escaping from the underground area, seemingly a ruin of some kind, but also fleeing a new threat. A large vampire that looks like a vampire bat mutant. The door was left open, leaving the creature to escape.
15/07 Table 6
15/07 Table 5
08/07 - Table 4
08/07 - Table 6
08/07 - Table 3
08/07 - Table 5
08/07 - Table 2
Michael
The party went to try and hunt down the Veiled Lady, from the Epic. However, they rolled a low survival check, and ended up in the deep roads. After walking for a while, they found a sealed off tunnel, and entered it. After a bit, they found a cavernous area with a stream flowing through it, leading them to a new area. A large pit was full of fungus, which when (Ari’s character) P3bbl35 the warforged walked through after falling into the pit, woke up some mushroom like enemies. After a decent fight, they had a short rest, and found two long abandoned campsites full of fungus and mould. They also discovered a strange fungal bulb spewing spores into the air in one room, which they oiled and firebolt-ed to dust. They made partial progress into the next area before retreating to report what they found out.
08/07 - Table 1
TH Sunday Game 5/7/26
01/07 - Table 3
01/07 - Table 5
01/07 - Table 6
01/07 - Table 1
01/07 - Table 4
01/07 - Table 2
24/06/26 - Bowie got fingers? Table 2
24/06/26 Table 3
21/06/2026 Table 5
Michael
Players found a letter from a Valerius Lunatum, a member of the Kainhollow vampires, who wanted to make a deal. Once met, he offered a creature’s extermination, which the party had to do, in exchange for 3 chosen hirelings of their choice from a list he had. The tracked, cut down some dopplegangers who tried to make an ambush, and eventually found a location full of corpses. After tracking some more, they found a large destroyed clearing, when the creature attacked. It‘s body was large, bat like and extremely vicious. The party eventually killed it after a tough battle, facing its screech and claws, before it became ash.
They chose Tristan, Emryn, and Pip’s hirelings as their reward.
24/06/26 Table 6
Table 2 - 17/06/26 - Bowie got fingers? T3
Table 6 - 17/06/26 T3
Table 5 - 17/06/26 T2
Table 4 - 17/06/26 T3
Michael
The party ventured into the Haunted Coast, and stumbled upon a set of cages and torn down and broken banners featuring a wolf skull with its maw open. They discovered that vampires had set prisoners free so they could hunt them down, like a game of chase and to feed. After following a trail, they found multiple piles of ash, and three prisoner corpses. Something had killed the vampires and potentially the prisoners there. After trying to find a straggler who left the area, they found a cabin with some surviving prisoners, a half elf, a Yaun-Ti, and a Hobgoblin. They explained the situations to the best of their ability, how they were taken off the road and made prisoners for these Vampires. After defeating some fledgling vampire spawn, a brief dark silhouette along the clearing edge that moved fast when chase briefly. The party then focused on saving more prisoners, finding a halfling and a Goliath with the former being the friend and travel companion to the Yaun-ti. They stated that they were able to defeat a vampire, but were jumped and almost killed by a larger threat before hiding.
The party got all the NPCs saved to Tower Haven. What killed the Vampires is still out there.
Table 3 - 17/06/26 T2
Aarons Test Game
10/06 - Table 1
Michael
The party ventured into the Elder Forest to find a trail on Professor Goots. They got lost (12 on survival check) and ended up finding a strange trail that seemed to negate the looping and trickery of the forest. They then encountered Vhalyra, a Death Giant who has a facination with preserving the anomalies and malformed creatures of nature. such creatures in her collection were a six eyed Owlbear, a mutated Troll, a blink fox, and a skeletal pseudodragon. They also collect odd magic items, such as a strange blade that tries to get a wielder by speaking in abyssal.
She wanted their help in getting a creature for her collection, a mutated, malformed Chimera, in exchange for information on Professor Goots‘ location and some items and coin. They succeeded and found that Professor Goots is in the Deep Roads, having used an old cave system.
10/06 - Table 2 - Hireling Rescue from Kainhallow Vampires
03/06 - Table 3
03/06 - Table 5 - Dagger to the Heart
03/06 - Table 4
Michael
Group when to find a trail for the hunt on Professor Goots in the Elder Forest. Encountered 4 displacer beasts, and 5 blink dogs, and skinning 1 displacer beast hide (No tentacles)
encountered two tribes who were fighting over a key resource for food and aid to survive the forest.
After deciding to fight the opposing Ashen Kin attack squad of multiple raiders, bearfolk, and a captain using a flame tongue longsword, they secured control of the resource to the Verdant Accord.
They were given 4 greater healing potions, and some rations and a place in their tribe if they needed it on the way through.
The resource, a giant bee, did point out the rough direction that Professor Goots
03/06 - Table 1 - Kainhallow Vampire Hunt
03/06 - Table 2
03/06 - Table 6 - Dagger to the Heart
Table 5 - Sniveling Woods
Table 4 - Snivelling Woods
Table 2 - Snivelling Woods
Table 3 - Sniveling Woods
Table 6 - Sniveling Woods
Table 1 - Sniveling Woods
20/05/26 Table 4
20/05/26 Table 6
20/05/26 Table 2
20/05/26 Table 3
20/05/26 Table 1
Michael
The town of Darktide, a ruined settlement on the edge of the Haunted Coast was noticed by the Velvet Covenant and the settlement next to Crater Coast. The latter found people had vanished, and the covenant felt a change in the energy on the edge of their territory. They both contacted the party to find and figure out the threat.
The town had multiple undead residing there and around it. They also found an underground hidden arcane laboratory that has long since been left. Inside was the demon threat faced before by Glutamus. It eventually fled after sustaining damage, leaving a finger behind.
20/05/26 Table 5
13/05/2026 Table 1
13/05/2026 Table 6
13/05/2026 Table 5
13/05/2026 Table 4
Michael
The party found a hidden cove outpost belonging to Captain Goldskull, snuck inside and found a lot of gold (+57/56 gold in a chest) a silver dagger no one claimed (maybe Patch) and also discovered an animated skull named Rictus “Chatter-Jaw”, a quirky and VERY chatty skull with brass inlays along its skull, along with gold, silver, and copper teeth. She was animated by Goldskull, but was placed inside a hidden chest for 8 months for annoying him. He hates the Captain and the crew, willing to help however he can without a body. He has limited intel having only been a member of the outpost crew for 2 days.
Overall, they found the vault, raided it, gaining a +1 Scimitar (Taken By Kruppe) and a Cloak of the Manta Ray (taken by Emryn)
They escaped without incident
13/05/2026 Table 2
13/05/2026 Table 3
06/05 - Table 6
Michael
The players ventured into the southern forest of Mother, and found that creatures inside were heavily rotted and mutated in some ways. They encountered some rotted wolves, blights, and tried to find a specific NPC, but only found where he used Transport Via Plants. Said tree was blighted by the party. They were then attacked by a mass of plants, dirt, stone, and rotted mulch, forming a draconic like shape. It was defeated.
Some players have recieved the Creeping Rot, or advanced stages through it.
06/05 - Table 5
06/05 - Table 4
06/05 - Table 3... The Heist.
06/05 - Table 2
06/05 - Table 1
29/04 - Table 1
Michael
The party ventured into the deep roads to push through more unexplored areas to the south Eastern area. They encountered some Sorrowsworn, and within a dwarven vault, a Nightwalker. The nightwalker was killed, the Floyd retrieved an Amulet of the Black Skull it was guarding on a pedestal.
The darkness persists in the Hex, as not the cause wasn’t removed.
29/04 - Table 4
29/04 - Table 6
29/04 - Table 3
29/04 - Table 5
29/04 - Table 2
22/04 - Table 3
22/04 - Table 1
Michael
A single level will be given to Vostrix‘s alternate character.
Party were sent to investigate the disappearance of three patrols in the deep roads.
The party succeeded in defeating a hellhound, and multiple imps, and finding and recovering a Githyanki named Thyssra.
The party did flee at the end due to an encounter with an unknown threat (Viola knows) and Orange Peel, Penny, and Scilian all have become marked with a “mark of fear”