The party, having found a previous ruin related to the stone fragment they had found before, sought to find more details on the “eight” they had uncovered. They had heard, through multiple rumours from wanders, and traders, that a scholar like archaeologist was headed through Crater Coast. The party went to find this individual, but found his camp site abandoned for around a week with signs of a struggle. They tracked the trail to a settlement with very heavy guard presence. After trying diplomacy, they instead eliminated each guard present, from archer, to mage. After entering the largest building, and finding nothing, they found a hidden trap door, disabled the magic on it, and Brand ventured down first. They found the archaeologist in a cell, with a malnourished and decaying vampire interrogating him. After a bit of magic and combat, the vampire was slain, and the archaeologist was healed and saved, offering a site he knew the presence of has he wanted to search it on his return journey, and another one he had found reference to in old parchment pointing to the north west of the Northern Wastes.
The party ventured to the edge of the forest at the north of Crater Coast to find suitable lumber for a new ship to replace the one lost last week. They camped at the edge, two players met an NPC Wood Elf named Xem, who gave advice on where to find suitable trees. After the party ventured there, they started to cut down some trees when a Halfling tried to silently get the party to follow. After Mei made some noise, someone screamed for help far off in the forest. Sur Darr, Zoa, and Domo went to investigate whilst the others followed the Halfling.
The first group found a fallen branch on a person, impaling them. Domo saw something odd, whilst the others uncovered the victim, finding they were deceased for at least 5 days. The scream for help came from somewhere else. They soon retreated.
The Halfling group got to a small sheltered area, and unfortunately failed to persuade the Halfling to join them out of the forest, which led to the Halfling being likely killed by something.
They party regrouped, and soon encountered the source of the danger. A metal, cloth, and wood monster that is known to Tower Haven. The Fear Demon has returned. The Party fled without the gathered wood or the horses and cart.
The party wanted to find out what a certain item they got from Callum’s previous adventure did. It was found within a mutated Drow Body that had become a multi-armed monster. It gave off a magical aura.
They found out after confering with other travelers that a spot in the Northern Crater Coast area would be a good place to search. They found an underground ruin like area that was seeped in Transmutation magic (found via Detect Magic). They used the stone from the previous adventure to open a wall like archway. They explored shifting environments, a strange workshop, found multiple bodies mummified by age, and eventually discovered the code phrase to open another sealed door.
The room led them through strange magical shenanigans to a corridor and small room, holding a journal, multiple papers, and an old map of the norther regions With eight marked spots (Including the site they were in).
The also encountered a strange huge creature with shifting skin that became stone, flesh, and crystal, demaning to know ”Where is the Eighth”. The party fled when it got distracted.
The party ventured into the Crater Coast, having heard of VC in that area, and wanting to bargain for a Sail for a boat, or at least the materials for it. Whilst Asterakhé was able to get them in the door with her VC hat, supplies were not available. After stealing some ledgers written in an unknown script, they encoutnered a strange individual. BrineJaw, a skeleton wearing an ornate damaged trenchcoat stringed to its ripcage, wearing a captain’s hat crooked, offered a deal. He knew somewhere with special silk that could make a sail worthy of combating storms. The only issue, was the spiders that blocked getting it.
The party killed two swarms, 2 giant spiders, and 1 large spider. Eventually, they found themselves in a chamber underground with giant spiders meticulously tending to a highly organised nest of egg sacks. The Druid Juniper B was able to communicate with them, and ask them questions. The party were directed to the one who was breeding these spiders. A large Drider, known as The Cultivator. After some back and forth, a bargain was suggested by the party. To give something for some of the special silk. The Drider told them to bring 15 VC in exchange for as much Silk as they can harvest safely.
The deal is in the air, and open to be filled.
The party ventured into the northern end of the Elder Forest, to find an Elf Ruin. Once there, they progressed at a steady pace, picking up some items along the way. Poppy, the Druid, was giving a vision after interacting with a strange flower. It showed some elves of varying species, and a single drow. It then showed the drow mutating into a monstrous being with multiple arms and crimson eyes. After some puzzles, (a couple usurped by neat ideas) the party found themselves at a deep location underground. There, was Aelith, the Drow now mutated into a beast. The party chose to flee the location, aiming to slow the creature down with magic and environmental tactics. Its words echoed out as they ran. “Running? After seven hundred years... you are the first to find me. Go, then. Tell the forest what you found beneath its roots. Tell them... Aelith still remembers. And when you return...bring more.”
A letter from a priest that wanders to a stony ruin at the crater coast found the area had been taken over by dark forces. He asked the party to find the source and remove it. they used a crystal that was given by the priest, that spoke to them telepathically, and opened the way. They moved through a few underground rooms, including facing multiple floating undead in half plate armour above a spike pit. They found a strange portal that NTL and Blobby walked through at different points, finding stronger undead, two robed one, and an elite undead. They retreated, thinking clerics would best sort this place out
Players ventured into the Elder Forest, eventually found a village like settlement named, Fairlastar, where everyone inside it was experiencing intense night terrors, unable to get a decent night sleep at any hour. after finding a map left by a Cleric, they ventured and found an underground ruin, in which multiple people were held in crystals. Multiple undead, and strange creatures were guarding them. With each one freed, a secret door was revealed.
After making their way 3/4 through the dungeon, they had to retreat (ran out of time) but have noted the location for others to venture there to face the source of the nightmares.
The party ventured into the Deep Roads to find some mushrooms for the Grog Quest (Hope I got that right) and eventually found a cave through a large crack in the deep roads wall. They fought Hook Horrors, a Black Pudding, did some shenanigans, and eventually found mushrooms that are able to be picked. However, a large bat like creature appeared and fought them in an ambush. They killed it and found out it was a form of vampire. It was killed via a flame sword through the heart as it tried to flee after being mortally wounded. To make sure it was dead, the party also collected parts from the creature, including its head, wings, and some hide.
The party ventured across the border to the Haunted Coast within the Crater Coast area. They had found an abandoned cart, finding the horses, and communicating with them via magic, they found that the merchant was taken by cultists. During the fight a enormous purple worm errupted out, causing a sink hole to emerge sucking all the party and cultists into a deep underground area. Inside, they fought an umber hulk, and multiple feral vampires. The adventure ended with the party escaping from the underground area, seemingly a ruin of some kind, but also fleeing a new threat. A large vampire that looks like a vampire bat mutant. The door was left open, leaving the creature to escape.
The party went to try and hunt down the Veiled Lady, from the Epic. However, they rolled a low survival check, and ended up in the deep roads. After walking for a while, they found a sealed off tunnel, and entered it. After a bit, they found a cavernous area with a stream flowing through it, leading them to a new area. A large pit was full of fungus, which when (Ari’s character) P3bbl35 the warforged walked through after falling into the pit, woke up some mushroom like enemies. After a decent fight, they had a short rest, and found two long abandoned campsites full of fungus and mould. They also discovered a strange fungal bulb spewing spores into the air in one room, which they oiled and firebolt-ed to dust. They made partial progress into the next area before retreating to report what they found out.
Players found a letter from a Valerius Lunatum, a member of the Kainhollow vampires, who wanted to make a deal. Once met, he offered a creature’s extermination, which the party had to do, in exchange for 3 chosen hirelings of their choice from a list he had. The tracked, cut down some dopplegangers who tried to make an ambush, and eventually found a location full of corpses. After tracking some more, they found a large destroyed clearing, when the creature attacked. It‘s body was large, bat like and extremely vicious. The party eventually killed it after a tough battle, facing its screech and claws, before it became ash.
They chose Tristan, Emryn, and Pip’s hirelings as their reward.
The party ventured into the Haunted Coast, and stumbled upon a set of cages and torn down and broken banners featuring a wolf skull with its maw open. They discovered that vampires had set prisoners free so they could hunt them down, like a game of chase and to feed. After following a trail, they found multiple piles of ash, and three prisoner corpses. Something had killed the vampires and potentially the prisoners there. After trying to find a straggler who left the area, they found a cabin with some surviving prisoners, a half elf, a Yaun-Ti, and a Hobgoblin. They explained the situations to the best of their ability, how they were taken off the road and made prisoners for these Vampires. After defeating some fledgling vampire spawn, a brief dark silhouette along the clearing edge that moved fast when chase briefly. The party then focused on saving more prisoners, finding a halfling and a Goliath with the former being the friend and travel companion to the Yaun-ti. They stated that they were able to defeat a vampire, but were jumped and almost killed by a larger threat before hiding.
The party got all the NPCs saved to Tower Haven. What killed the Vampires is still out there.
The party ventured into the Elder Forest to find a trail on Professor Goots. They got lost (12 on survival check) and ended up finding a strange trail that seemed to negate the looping and trickery of the forest. They then encountered Vhalyra, a Death Giant who has a facination with preserving the anomalies and malformed creatures of nature. such creatures in her collection were a six eyed Owlbear, a mutated Troll, a blink fox, and a skeletal pseudodragon. They also collect odd magic items, such as a strange blade that tries to get a wielder by speaking in abyssal.
She wanted their help in getting a creature for her collection, a mutated, malformed Chimera, in exchange for information on Professor Goots‘ location and some items and coin. They succeeded and found that Professor Goots is in the Deep Roads, having used an old cave system.
Related pages
Group when to find a trail for the hunt on Professor Goots in the Elder Forest. Encountered 4 displacer beasts, and 5 blink dogs, and skinning 1 displacer beast hide (No tentacles)
encountered two tribes who were fighting over a key resource for food and aid to survive the forest.
After deciding to fight the opposing Ashen Kin attack squad of multiple raiders, bearfolk, and a captain using a flame tongue longsword, they secured control of the resource to the Verdant Accord.
They were given 4 greater healing potions, and some rations and a place in their tribe if they needed it on the way through.
The resource, a giant bee, did point out the rough direction that Professor Goots