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The Western Frontier

The Western Frontier

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Town Hall event

Bascinett•ihskDurian

Pass around the talking stick

Voyce•seserathSessy + Mors-Lyf-Izziel-Whimsy

Mercenary companies are likely here for the long hall now that they have arrived in Asru.
- They have been accompanied by a General of Caelia.
- Sullivan tried to stop this but was over-ruled

Sullivan is happy to adjudicate any squabbles within Sinnca to improve trust from within as requested by Ember.
- Player on player squabbles

Placing a focus on quest board quests before some personal goals so we don't lost them all together.
- Other mercenary companies are winning quests over us presently.
- If we don't begin to do so and start chasing more quests, we'll stop receiving them all together.

Sullivan is starting to feel the pinch on his personal spell resources
- He is going to begin charging for teleports after the first casting each week, unless a player can provide the spell scroll required. Voyce has offered to cast 2 teleports daily
Sullivan is happy to provide spell components.
- We are still cut off from Revive supplies (3 remaining) assuming he will offer even those to us.

Voyce is going to start strategically placing custodians in villages around Asru to form a greater bond with the locals, gain information and assist in trade and food supplies for Sinnca.

There are Sorcerers and Mages who are direct enemies of Caelia.
- These are the ones likely summoning the undead and whom killed the Gem Beards.
- They carve sigils into the neck of their victims in order to remove to create an empty vessel to be corrupted or controlled.

Werewolf issue still remains and need to be dealt with
- Sooner rather than later as it's causing issues for Sullivan.
Zobu asks for somewhere delinquents can be sent akin to a jail or Farm type scenario
- Voyce Offered to have them at the Estate gaining life experience / kept busy by the custodians.

Someone needs to speak with Ruenr regarding the cave near Cobbles Haven
- Black Hunger
- Chieftan locked themselves and their whole clan away so the plague wouldn't spread.
Keeping Sigils in future for intelligence

  • Penthos and Lethe

We need to locate the legendary dragons of Asru.
- 3 are likely within the Al-Harak to the north.
- At least 2 are within South Asru.
- We must go and collect the Dragons body, Mission is being booked.
- This will be a risky mission. Find the body, activate a guarding spell, await Theo to arrive to transport the body. Once the Guarding spell is activated the arcane energy produced will draw things to us and once Theo does arrive we'll need to keep him alive until he compeltes the transporting of the dragons body.

We need to find ideally an Iron Mine, Arcanite mine and Gem mine.
we have an idea of where we might locate the Gem mine. (someone with an outside influence of Sinnca should claim this so it's outside Imperial grasp)

We need to check in with Vordokov as he hasn't been heard from in a time

Do a checkin with Lake Pononora

Find new food sources for Sinnca and the Siasou.
- Ruenr has heard things of giant beasts in the east, however they likely don't breed in clutches or large spawns.
- Almorn may be able to assist on the breeding / re-birthing of the beasts as a food source once required.

(Redacted)
(Redacted)
(Redacted)

Please let me know anyone who was here if i missed or glanced over any details - Issues

♫ Go East, there's lots of Undead there!? ♫

Penthos Erebus•fonz55kFonz

Penthos, Richard, Rio, Lethe, Whimsy, Aeros

Day 1

  • Port Chalmers
  • Team meets in Goliath's grace.
  • Many imperium soldiers at the Port, Sullivan dealing with them.
  • Teleported by Mors to Remsha Naftha, a tornado of ravens! Mors can also fly?!
  • City of the trees, very high up! They seem to be in some sort of war.
  • Met Han of the Siasau elves, warned to not lend anything to anyone here especially our shadows.
  • Fall 200ft down from tree, wards slow our fall!
  • Travel by horse.
  • Warned to stay away from nearby lake, details not given as what may be in there, but stories of travelers entering and never returning.
  • Made camp off cross roads (5, -15).
  • Camp in 'Hans Good Yurt' – what an amazing item!
  • Aeros has great skills and cooks up a storm for the team.

Day 2

  • Followed road east.
  • White rabbit crossed road, Lethe followed into a burrow, shrunk down in size. Strange smiling cat reported by Lethe. Treasure dug up and uncovered.
  • Camped at (7, -19), good weather, no hostiles.

Day 3

  • Travelled to (8, -20), advised friendly to pass through, but to stay out of dwarven hold.
  • Seemed to get lost, doing a full loop of area. Forced to camp here.
  • Camped out, calm night.

Day 4

  • Morning on watch we feel like being watched, but nothing seen.
  • Travelled.
  • (8, -21)
  • (9, -22)
  • Weather worsening, forced to camp, near hill to avoid wind, rain likely in next 24 hours.

Day 5

  • Travel, found road that we had not seen last few days.
  • (10, -22)
  • (10, -23) Found cave with dead Gnolls, remnants of explosives to collapse cave.
  • Gnoll clan markings.
  • Abyssal writing on cave walls, mad writings of Gnolls struck with Abyssal curse the Black Hunger is returning. Those inflicted eat everything in their path.
  • They collapsed cave to kill themself to stop their clan from roaming south Asru, so they will all die and with them the curse.
  • Dedicated chieftain or someone already lost to madness?
  • Last thing written before cave was collapsed was "Warn Ruenr"
  • Many dead in cave, many souls.
  • A Gnoll soul taken to inform the Matron.
  • Plan to head to Cobbles Haven.
  • Camped at (9, -23)
  • Weather getting really bad, thunder in distance, horses needed soothing throughout the night.

Day 6

  • Storm in distance.
  • Half party notices Dragon in the sky in storm.
  • Aeros identifies a team of five flying people fighting the dragon, one large humanoid with dragon wings cuts off the dragon's head, swoops down, takes the head and the five teleport away. The body of this golden topaz falls somewhere to the North East.
  • Aeros and Whimsy affected by this.
  • Whimsy feels sick.
  • Aeros knocked out.
  • Aeros wakes up saying "They're here".

---*Private note*---

Richard asks about this, Aeros states she said "I am here", seems to deflect each time asked.

---*Private note ended*---

  • Made it to Cobbles Haven.
  • Met a custodian, Rhylorian?, told us stationed here to defend against the undead, has only ever seen zombies and only few at a time. Almost like clockwork they appear every two days trying to eat any life. His companion stated they arrive around midnight at the Gembeard cave across from the town.
  • We travel to this cave (12, -24).
  • Setup camp up on a ridge above near where zombies are expected to pass.
  • Zombies came around midnight.
  • Whimsy on watch alerted the team to assemble, we engaged the zombies.
  • Zombies were dressed in armour from different battlefields, different styles of armour and different time periods.
  • They seemed resistant to the effects of my Eldritch blast and Rio's Starry whisp magic.
  • It seems these zombies had little intelligence, likely doing only what they had been commanded. It is possible they are not after the living but rather something specific at Cobbles Haven.
  • Bodies burned in funeral rites.
  • Continue to rest for the night.

Day 7

  • Entered the Gembeard cave, smell of decay, many bodies.
  • Gembeard dwarves, gems for hair and beards. All dead decaying.
  • 10 – 15 other bodies of travelers, lured in and killed or killed and dragged in? Looked to have been killed by zombies.
  • Gembeard children killed quickly by a dagger?
  • Gembeard corpse, look like intentionally killed (not by mindless zombies),  back of their necks have abyssal runes carved into them. Translation of the word is "Vessel" as if the bodies were to be used for something else, but seems nothing further happened.
  • Such a rune could empty the body of the soul, to put something else in, but looks like this did not occur. Their souls did not seem tainted by the abyss as if they may be resistant to such effects. Other souls also in cave.
  • A Gembeard with diamond hair looks like he was tortured and later killed.
  • Gembeard bodies burned and funeral rites performed to stop them and other corpses there from returning as undead.
  • Rune circle in cave, abyssal runes, not necromantic. Appears to be a temporary teleportation circle used every 2 days.
  • Whimsy attempted to call the Gembeards with a tuning fork he created hitting it on the crystals in the cave, he believed this should call them. But nobody came....
  • The abyssal threat runs deeper than originally thought, Mors was certain they had dealt with the big threat here in the south east but this does not seem to be the case anymore.
  • Penthos recovers Diamond Gembeard soul, Lethe recovers gem dust and ash of Gembeard bodies from the funeral rite to return to the Matron.
  • We used the amulets to send the horses and ourselves home.
  • Sullivan Prime was there, showed us that the Topaz Gem Dragon's head, that Aeros saw, was here, dagger in it with note "Your move we wait".
  • Aeros performing rites on dragon head to prevent it being turned undead for 7 days.
  • Prime mentioned to Mors about retrieval team.
  • Prime states had previously cast Speak with dead and asked the dragon "What would you like done?" The Gem dragon replied "To be free".
  • Richard left to speak to the Sullivan in the office.

Challenges of The Al'harak (The Divide 03)

Sarco í'Val Tenebris•cckatooadrian (Sarco
  • Lvl 2 exhaustion: disadvantage on ability checks, speed halved (15ft).
  • Use of magic in the desert not recommended, Wardens of Al’harak (name of desert) don’t use magic at all
  • We start in New Zuros in Nightbloom’s shop, Whimsy with us.
  • Fancy place, vulture bar (dive bar, use for info), medium tavern (Bone Dry Bar)
  • Lots of plants, shuttered windows, weird machine hookahs, low tables, pool. Very niiiiice.
  • City is climate controlled, occasional dust storm
  • Meet barkeep, Dragonborn lady, speaking foreign language.
  • Gives us moss earpiece things that allow us to hear, from sea of plants in east, called symbiotes
  • 25e for a special drink - alcohol with ingredient from “men of metal” - have 4 days with -1 lvl exhaustion, will gain +2 lvls after
  • Split 4 rooms between us
  • Go downtown through bustling streets, food stalls
  • Whimsy much respected as a Warden
  • Visit Dawnweaver tailor shop, owned by a white Leonine
  • Five werewolves came through as a group, all unremarkable in description, wolf amulet not seen
  • Adventuring store and alchemist’s
  • Mortar and pestle, woven hemp belt pouch, crystal sphere with tiny floating petals etc, beautiful armour built of scavenged parts, small vials wrapped in ivy, heavy cloak/robe with iridescent scales, metal rods “thumpers”
  • Plants: very expensive
  • Vial stores sunlight - synthvials
  • Synthwesve robes - flashes with light
  • Biomass mortar and pestle - potency of contents doubles, Pouch stores seeds/reagents indefinitely - get these for our alchemist
  • Armour +2
  • Symbiotic plants - seeds need attunement, attach forever
  • Grappler seed, cestus seed, orchid airsprout, barkskin carapace, thorny crown
  • Crucible and Chlorophyll - cold terrariums
  • Potions - photosynth salve - doubles healing hit dice in sunlight, entangle, kinetic dew - climb and swim sp equal to walking for 1 hr, soul serum - extra melee radiant damage, mycelial cordial - spores, 4 creatures gain telepathic bond for 1 hr
  • We are 4th group from Zaphiron to have arrived, one group had a gith on the run; weird guy with leathery wings; shadar-Kai asking about memory potion.
  • Blue eyes came through first, a month ago, said maybe staying in city for a night, healing potions, al’haraki potions, acting like was in a rush, was talking to self, came in by himself, wearing robes.
  • I ask about the library - he immediately shutters the place, tells me to talk to whimsy
  • The price of entry - more like a sacrifice - have to sacrifice someone who loves them
  • Last time someone got in and out of the library, the crown of Orzalon fell.
  • How many people went in and never went out?
  • Discussion of the Fall - we don’t talk about it here, be careful mentioning it
  • Wardens technically exist bc of the Fall, bc desert dangerous, arcane reasons not to walk desert at night
  • Guy will pay for monster parts
  • We all eat kebabs yay ! Sarco passes out and is carried to bed by Gil.
  • I make Nat 20 wis save that night: dream open gaping abyssal mouth, huge rising thing rising through sand and dust, reaching for me below. See visions of Luzon on a golden throne, crown on head, old and rotting corpse - ask him - where are you? Sitting back, looking down as if someone sitting at his feet, looks like giant sitting on throne looking at human, look into huge cavernous eyes, see visions of skyship sailing over divide, empty with no crew. Points up and then grabs my head
  • Haven’t seen skyship before
  • Wake in panic, Gil arrives, share a drink
  • Custodian was a Tenebris - Lena - a friend and teacher of Gil - met around when Luzon was crowned
  • Can’t remember this name - read smth as a child that upset me - a fire in Tenebris library, all record up to 2nd emperor of Caelia was lost. Never heard this name. Another bastard, or far back in history.
  • Gil trained Almorn
  • go talk to Nymerion when back

Day 2

  • we get dressed uppppp and ready for the desert
  • Local teleport circle, one way to surface
  • We walk! A few other groups walking. sandworm encounter! Acro check to run from it. Real Dune shit.
  • Whimsy warns us not to move for a few hours; Take watch - Nat 20 for a story penalty - purple dust left by worm
  • Guy riding dragonfly bike thing
  • Magic after dark = beacon
  • Archie uses item ability spell - warforgeds ambush Azrael at night
  • Healing spell cast by Gil on Az’s wound - natural healing ability stimulated
  • How old are the robots? Highly advanced tech even by my standards, could be real bad if Imperium gets hold, hard to tell age, some parts been replaced. Are they related to the Fall? An invasion.

Day 3

  • Approach Eladrah midday - green oasis, empty whitewashed houses, no bodies, quiet, nothing. Big place.
  • Go stealthily, eerily empty.
  • Signs of huge thing going down main street from east, buildings demolished. Ppl running, then footsteps disappear. Signs of violent struggle also. Everything alive has been eaten, 1000+ ppl gone.
  • Huge digitigrade footprint - 50ft across, three toed like a bird, 7+ feet deep - leads west
  • Even bigger than an ancient dragon
  • Can’t find other traces of this creature
  • Find teleport circle, configure it for home
  • Bring warforged parts with us, Azrael stays to camp out, Archie as well
  • Return to Port Chalmers on the 16th
  • Use locate object to help find blue eyes?

Related pages

The Al'harak

SINCC fishing and co!?

Tickets, PLEASE

Crossing the Divide - Part 2

Sarco í'Val Tenebris•cckatooadrian (Sarco

Sarco, Ssythra, Mors, Archie

Day 1

  • Told to see tailor in New Zuros when we arrive
  • Zephiron docks are busy
  • Archie negotiates price w/ Rossi - 100 krowns per head with labour, 500 total (note send Archie 100)
  • Gil immediately gets on with the crew
  • Mysterious VIPs also travelling on the ship (young boy and lady)
  • Easy travel most of day, then action - we dip below the cloud layer, ready for combat - Drakes and wyverns!
  • See terrain - ground not visible, dark abyss, mountains are black, towering sharp spires, shattered remnants of mountains, some huge impact/rift
  • 7 nights before full moon
  • Journey estimated between 6-8 days depending on weather
  • I tell Rossi I might turn into a werewolf on the ship lol

Day 2

  • I should’ve been called for watch last night but wasn’t
  • Rossi and the bosun (Morelli) were having a long convo
  • Cloudy weather, we help clean

Day 3

  • Weather not improving, rain on and off
  • That night we find a ghost ship - has been robbed and stripped down, crew killed, bodies taken
  • Tow it with us - needs new sails

Day 4

  • Boat from north clan, Amara, was diplomatic
  • Dangerous to cast magic over the Divide, can attract the storm
  • Talk w Rossi and group about “my condition”, Rossi mad
  • Decide to tow the ship to put me in
  • Go see Nightbloom when we arrive

Day 5-7? smooth sailing

1st Night of full moon

  • Critical failure because of course!!!
  • Gil upcasts sleep and puts me to sleep somehow!?

2nd night of full moon

  • Turn back into a person during the day
  • Nat 20 yay!
  • The storm arrives! We shove all the cannons, anything not nailed down tossed overboard to lighten our load
  • Luck checks work out and we manage to just haul ahead of the storm

Next day

  • Storm still chasing us, other side of the Divide in sight
  • I gain level of exhaustion

Day 11

A THIRD 1 ON A CON SAVE >>>>:( second level of exhaustion

  • Last wolf night is rough
  • Long and harrowing day and night
  • Barely pull through

We crossed the Divide!

  • Red sand and clay, super dry and arid
  • Arrive at New Zuros - made of geodesic domes and trees, lots of glass, Aztec-esque, go to Nightbloom’s shop and meet Whimsy and his robo dog
  • Date is the 12th July

Aiding Embers Rest

Crossing the Divide - Part 1

Sarco í'Val Tenebris•cckatooadrian (Sarco

Bought 3 tiny hut scrolls

Scroll water breathing

  • Spend 2 days researching in RN, Han does sendings for me
  • Shyvana has no info
  • Bloody claw elder: been here for some generations, got here before great divide truly rose, came here a different way?
  • GD didn’t always exist, referenced to the north have been removed from libraries
  • Siasou came from jungles in the east
  • Othaya have no info
  • City is named “The Eyrie” - upset with Imperials running through city, maybe not on best terms with RN
  • Aaracocra here different, descended from a great Phoenix. Han says Dawn might be interested.

Day 1

  • We leave on day of last expedition leaving
  • Successfully water breathing off scroll
  • I can roll with adv on the WM table now!
  • There are merpeople in lake pon
  • Ride a giant eel called Gary to the surface
  • Story about giant dragons sleeping in bottom of lakes in Asru
  • Custodians waiting at lake bank with gryphons - horned owl/white tiger (Iris), raven/black panther (Ravaren), plus Ssythra’s nightmare
  • Ride on back of wagon into edge of town
  • Autumn setting in - late harvest happening, very busy
  • The group of us is very conspicuous, need to blend in better
  • Go to the Dewdrop Inn - has room service
  • Get new clothes
  • Gil carries two scimitars under his robes
  • Get note from Cmdr of guard to go visit him - he likes fine liqueur

Day 2

  • Several tall watchtowers throughout city
  • Go to library - is massive, levels all slowly rotating
  • Collection used to be twice as large - info about the north was destroyed when the great divide was raised
  • Used to have 30 levels underground
  • The Eyrie used to be located much higher in the Divide, had to be moved
  • Find old location of city - other half of library??
  • Fall of Crown associated with raise of great divide
  • One floating city crashed, great Phoenix appeared to save the city - legend
  • Can hire flying ship to search for city - has skyport in fancy part of city
  • Skyport moved due to Imperial invasion, allegedly
  • Find little info on great divide
  • We are currently in the south east of Asru as a whole
  • We all have a hard time finding any information about our topics
  • I need to talk to Nymerion about Luzon
  • Dad erased many records of custodians’ pasts- histories lost
  • Phoenix might have known Luzon?
  • Zaphiron - name of flying city
  • Meet with aasimar Cmdr Rylovin, roll a 30 for a persuasion check - I’m honest about our intentions, get his trust
  • Impossible to cross GD with mounts - must use flying ship, he offers to arrange skyship transport for us
  • Werewolves not bothering

Timeskip a week

  • 8th day - hire mounts and head to the skyport, thankfully arrive before nightfall on 9th day
  • DIRIGIBLES!
  • Introduced to Captain Rossi of the Rosso Cielo - arrange travel for 1125 crowns
  • Huge blimp, we get two rooms
  • Bad weather for a couple days, day 3 clear, see a sky whale
  • Zaphiron: well maintained city, supported by cloud. Cathedrals and spires of blue/pink/purple crystal, terraces, lakes, horseless carriages, wheel-less bicycles, ppl with modified crystal heads and hair. Mostly faelike elves with Gembeard-esque hair and beards, some dwarves. Sapphire cathedral domed palace against cliff. Victorian-esque setting.
  • Style of dress very different - low V necks etc. salacious, skin showing, “everyone dressed like hot sluts”
  • Recs: cloud’s respite inn, bakeries and cafes, night market, solar weave brothers have tailor shop. Nightbloom has a shop.
  • Run into Archie and Nightbloom! They are having a date
  • Tailors are two leonine, Nightbloom pays for our clothes, one night at hotel
  • Hotel is FANCY (take the robes), go to night market

Next day

  • Amulets dangerous to use inside city, can kill
  • City heavily warded and charmed. Sharks and pirates in the sky. Other sky cities exist.
  • Gold marks/crowns not accepted on sky cities, need electrum, can get from Archie’s mine. Ancient electrum even stronger currency, older
  • Can go with Rossi in a few days across the divide. Rossi is ex-adventurer.
  • Deal: regular access to Rossi’s skyship, Sullivan will make it company expense. Archie will ask him to sign off on a deal. I can send everything via diplomat pouch.
  • We can work on ship for reduced travel fare.
  • 8 days before full moon

2m = 1k

2k = 1e

10 electrum = 1 ancient electrum

Who's the King of the Castle?

Taking ownership of the Nullite mines

Lets Egg this joint

Who's the King of the Castle? (cancelled)

Following through

Sarco í'Val Tenebris•cckatooadrian (Sarco

Going to investigate the station where we fought Kiona

Day 1

  • Tp into lake pononora at the bottom of the lake
  • Bustling underwater city of Genasi, merfolk, tortles, giant seahorses, very whimsical, huge coral temple in middle of city
  • Take very fast taxi from lake to Pononora village, populated by tortles
  • Camp in farmland
  • Have encounter with goblins harassing a tortle caravan around dawn, Ember arrives and helps resolve issue

Day 2

  • Stay at Alderdeen - place full of human sorcerers

Day 3

  • Arrive at vertical aarakokra town, European/gothic architecture, flying guys everywhere, air Genasi, hippogriffs
  • Rent hippogriffs
  • Castle - windows don’t let in sunlight - used to be in Hell but is here now - inhabited by devils?

Day 4

  • Arrive at station - place heavily fragmented, rooms floating around in the air
  • Find very important lord commander Orzalon guy in stasis, but failing
  • We all roll to be able to move him - 127 total !!
  • Do extremely cool group effort
  • My wild magic rolls will now only fail on a 1!
  • Work into the night and go to sleep right away

Day 5

  • Intentionally collapsed tunnel, needs dwarf team to clear probs
  • Final room
  • Find correspondence written in dwarven - “city of air” “catching a ship there” - talk about ship being thrown
  • People in ball getting yeeted
  • This method of transport nearby
  • Find secret room
  • Cloak of protection with disguise self property
  • Voyce blows us up

Firefox in Need of Saving

Looking for Lafayette

Sarco í'Val Tenebris•cckatooadrian (Sarco

Day 1

  • Ember, Exeter and Corvis are getting married !
  • Travel to Sapphire station
  • Exeter surveys - imperial dwarves using mine across river, making huge mess
  • Travel to -5-8
  • Night uneventful
  • Brushing my warhorse

Day 2

  • Fish in river being affected by nullite ore - axolotl-like fish with legs, eating ore flecks. Exeter levitates it out of the river. Archie can’t use beastspeak, is some kind of monster.

  • The Deep - refers to place underground that can be reached from surface, unlike underdark which you teleport into - use crystals to navigate there like what the Gembeards use underground

  • Springhill door is trapped by a wizard spell, very well done, most likely by a citadel wizard, advanced special magic

  • The wizards disarm the trap very skilfully

  • Someone has been living in Springhill - milk in fridge

  • Mutilated very elderly Halfling corpse hanging from ceiling. Gentle repose cast on corpse.

  • Slashed with sword or dagger, well tortured before death.

  • Lowered to head height of about Ember’s height.

  • Left no trace

  • Armoury raided - anti vampire things taken, anti werewolf weapons pointing towards door. Pointed message.

  • Library has been TRASHED

  • Pages about vampire hunting have been burnt, werewolf books intact

  • I hear a voice: vision of man/corpse on throne, vision says: hold fast, Son of Luzon. If they reach book first, all shall perish. Do not read the book. Exeter frozen, staring at book.

  • Someone steals the book whilst we’re deciding what to do with it - book just disappears? Thief/rogue.

  • We take off on horseback, I grab Exeter and dimension door to catch up with them. WM dc 2

  • Three horses, Exeter casts slow

  • Beautiful woman holding book, curly red hair, bright green eyes, fangs - vampire!

  • Attacks Exeter, tries to charm me, ex uses portents to help

  • Tries bite me, I shield, wms dc 3

  • Misty step out of grapple, wms dc 4

  • Ex teleports Theo into the middle of the chaos

  • Casts time stop, grabs book, yeets the vamps away.

  • Fire drake rises into sky - vamp lady

  • Tp home, prime and Theo destroy the freaky book

  • Vecna’s tome

  • Lady testing our abilities by stealing book

  • Omg it’s Maisie’s npc

  • I get a new periapt of wound closure

The Sincca-hood of Travelling Chests

Killing Kiona

Torrek Solon Ukerkastol from Migrur Sazir Geshud•luckygooseRudolf/Torrek/Naffar Ius

My life for Rock and Stone

Sarco í'Val Tenebris•cckatooadrian (Sarco

Day 1

  • Travel to Moltoruun, are gifted fancy fast horses!
  • Roll Nat20 for Dawn’s
  • Sleep out under the stars
  • Mott gives me a mushroom that sends me to sleep

Day 2

  • I roll a second n20 for Dawn’s travel check - pull drowning elf from river, is badly injured. Ember spares dying on him. Caelian elf, not imperial. Let him rest at camp overnight.
  • In pockets - has silvered dagger, signet ring (not Caelian noble), long dark hair, old damaged picture - portrait of young elven boy and girl
  • Dagger - dwarven, old, sentimental, sheath strapped to thigh, end has snapped off long ago and then worn (worried) smooth - I hold onto it for now.
  • We put him in Voyce’s amulet

Day 3

  • Arrive at Pononora Lake - inhabited by Tortles and water genasi
  • Stay overnight

Day 4

  • head west into mountains to -18-7 (wild magic hex!)

Day 5

  • Camp high up on side of cliff, inside tiny hut, in -19.-6
  • See two Ruinants on patrol, leave via -20,-5

Day 6

  • Find the station - a summoning is underway

Invisible - concentrating

Kiona immune to lighting, resistant to fire

Wms DC 5

DC 6

DC 7

DC 8

Wmr fail - 81 - I cast gentle repose

DC1

The Siren Situation

New Grounds for our Hobgoblin Friends

Naffar Ius•luckygooseRudolf/Torrek/Naffar Ius

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Hunting the Abyss

Sarco í'Val Tenebris•cckatooadrian (Sarco
  • Ssythra, Exeter, Voyce (disguised as Basc), Cobble
  • No Sullys, Theo attending tele circle
  • Marble basin added to room, semicircle, against wall, pool of water inside for scrying
  • Tp to MR (spell has a smell of petrichor and honey)
  • Travel to Oakridge secret tunnel, find corpse of Winnie Red at its entrance
  • Inv 26 - Ruinants discovered tunnel, one that killed her left the way it came in, out the front. She’s been dead w days max, very recently.
  • Roll Nat 20 for first night watch
  • 54 on the d100 - we get struck by lightning!
  • Wolves howl in distance?

Day 2

  • in the morning d20 roll, I find a sword in a stone at the edge of the blast radius
  • Seems to have been blasted down during the strike
  • From Shepherd
  • Oakridge been decimated by abyssals
  • We go into the tunnels
  • Demons getting loads of dead souls from Empire’s invasion in the West
  • Ruinants looking for something
  • There’s one big scary guy commanding the others, then disappears
  • Fight!

Fireball - something fell into the river?!

Wms

Dc 6

Wm fail

Dc 1

I am BANISHED? and show up back home in Caelia where war seems to be happening in my house

Custodians of my house fighting for their lives, fighting unknown assailants/assassins and failing

I say “I’ll figure it out”, then ‘something fundamental breaks in the guard.’ Then I’m transported back to the fight.

Wms Dc2

Wms Dc3

  • Ssythra is killed by the Wobelas :(

Wms Dc4

Cursebreaking crew

New Grounds for our Hobgoblin Friends

Clearing The Balinsdale Delving

To find the dwarven heir

Can we save solara!? ANYONE???

Death to the Traitor.

Naffar Ius•luckygooseRudolf/Torrek/Naffar Ius

Do we just focus gith and tp out?

Ignan Graves and Vampire Slaves

Bandit clearing and maybe looking into the Gem Beards whereabouts

Sarco í'Val Tenebris•cckatooadrian (Sarco

Going into the mountains north of RemNaf. Apparently lots of activity. Need to scout out a certain cave, I offer using polymorph to survey area.

Day 1

Gambling hall being built. I missed out on that vote lol

Cain and Ssythra hanging out

Claudia coming to RN with us

Star helping prep teleport circle - she’s not Theo’s apprentice?

The Siasou are doing some kind of festival with tumbling in the treetops and flinging coloured powder at each other

“The festival of the light”

Exeter given pouch of powder w special magic properties

Travel to

Day 2

Strange creatures burrowing through the ground at night, not beasts? Eyeless

Go to Dwarven ruins at 8,-20 for Archie’s land claim

Archie is a dwarf! Her family has long history with imperium, were conquered long time ago. Barnsdale brewing, mining companies with long history. Has secret - heir went missing before enrolling in compulsory military service, which would’ve been forgiven as was last of her line

Archie’s clan was ousted after parents death

Day 3

Travel to and stay at Cobble’s Haven

Day 4

Survey areas from 8,-24 onwards

Find bandit orc smashed into oblivion by an ice giant lady

I recognise bandit insignia - The Chain of xyz, places in nine hells, chain of Akaron, contracted to steal stuff from nightbloom, can’t be bossed around by Empire. Really serious deal.

Encounter frost giant lady eating a griffon casually

Giants are not extinct!

Encounter an even bigger giant sleeping underneath a mountain

Folklore story about “slumbering ones” who were chased here, put selves to rest, hiding in caves

I do drawing of huge face

Take sample of water being poisoned by dripping root

Ly-CAIN-thropic Rescue

Sarco í'Val Tenebris•cckatooadrian (Sarco

6/5/26

Day 1

  • 1 week since Red Shields rescue mission
  • Prime has been up to some major stuff but I’m not really paying attention
  • Vordokov coming with
  • Tp into Moltoruun
  • How did the werewolves get in??
  • Cain’s room has owl living in it - can talk, but is otherwise normal
  • Half packed bag of adventuring gear, find signet ring with Asmodeus seal
  • Owl takes us towards Oakridge (Halfling village)
  • Werewolf comes sniffing around, tracking us
  • Blue eyes elf comes to taunt me, threatens to bite my sisters in Chalmers

Day 2

  • Take secret passage into inn cellar in Oakridge

  • Inn owned by Halfling called Winnie Red lmfao

  • Werewolves staying in town, follow them to their abode, Cain being kept prisoner in basement

  • windows boarded up

  • Misty step inside, dimension door outside with Cain

  • Wms dc 4, 5

  • He’s in terrible shape

  • Sneak inside (Exeter down chimney) and sneak attack them

  • witch bolt wms 6

  • we kill the guys! They died too easily… what was the real intent?

Assisting The Red Shields! ...Or what is left of it...

To Kill A Fake Dragon

Appeasing the Great Spirits

Forest of Silence

Sarco í'Val Tenebris•cckatooadrian (Sarco

Mind Sharpener

Clothes are infused; Whenever the creature fails a Constitution saving throw to maintain concentration on a spell, it can use its reaction to succeed instead, expending 1 charge. 4 charges, 1d4 charges at dawn LR.

Ember’s Shouting Ring

Day 1

Travel uneventful

Mot came with

Night uneventful

Day 2

Night watch, Mot says “the wind smelled different today”

Day 3

Ssythra’s hellhound can talk

Chest found at night

Day 4

Sound of crying coming from river, Cirrus tries talking to it

-6,-8

Coins found in chest: Star, moon, crown, comet

Travel to -9,-9

Girl from forest last time shows up, gives us some advice - safe road to take, plants that paralyse

She moves around in the trees. Elven, pale. Telepathic

Her ppl used to live in the forest, Druidic

Ember IDs more items, good loot

Night uneventful

I pierce Ember’s earlobes

Day 5

Find old road diverting into forest, was maintained by druids, leads to abandoned grove

Whatever was happening at Sapphire station was amplifying fatiguing effect of forest

Night insignificant

Day 6

Travel at slow pace, careful, stealthily

Jungle-like but all plants devoid of colour, big trees destroyed by creature

Night uneventful

Day 7

Come across wall of bramble, take left path

Ring around centre of forest, woods around ring dying

Investigate: nature that has been changed unnaturally, maybe magical?

Ssythra uses her Hell status to burn a hole through the wall

Well-rested inspiration

Mot gains ferocity

Creature appeareth over us!

Fail con save for necrotic damage by more than 10

Auto fail next save, max hp reduced by 10

Cast stone skin CONCENTRATING

Wms

Dc 2

Quickened spell > fireball, saved

Wms

Dc 3

Downed by its stabbers

Revived by Mot

Mot ferocity 8

The lord knight is inside the monster

Ssythra pulls his armour from the body, soul was trapped within

Roll to convince him to stand down

His soul is laid to rest, gem falls out

Circular diamond shape emerald

The evil eye closes, evil retracts

Druids return to forest

We crystal coffin the spider to take it back to Theo

Mountainous Reconnaissance

Killing the Cursebearer

Traveling to the Oth’aya

Peculiar Creature Conduct

Track a Dragon

Operation Saving Pokni

Hold the line!

Sarco í'Val Tenebris•cckatooadrian (Sarco

10/3/26

  • investigate temple rooms, bulette room has had creatures and training gear removed
  • Middle door leads to cave in
  • Left door unopenable, recently closed - Star looks at it, says there’s maybe someone inside, silence spell cast, arcanely locked
  • Temple much colder than outside surroundings
  • Star has emerald and amethyst ring on left hand, uses it to give me some of her magic (spell slot transfer)
  • Dawn feeds a bead of nourishment to trees, they create a root barricade for us

Night 1

  • 1st watch with Ember
  • 2nd watch: Cirrus falls asleep!

ROUND 1

FIGHT!

Tp’ed Mot using my spare amulet

r1 Fairy fire

R2 MM wm save

Dc 8

R3 witch bolt

Wmr 6 fail

R4 fire bolt

R5 fire bolt

WM surge - a shade appears out of my shadow and attacks me w necrotic damage

I shield against 2nd attack

Wm save

Dc 1

Voyce kills it, my shadow disappears, a part of me is gone…

Almorn is killed and his soul was taken

Kiona leaves the station to us

Gems above doors crack, abyssal magic leaves

Next morning:

Ssythra gets promoted, summons to hell

Night:

1st watch low roll but uneventful

3rd day Varrox shows up, we return home.

Secrets of the Gembeard Dwarves

Strange Beast Behaviour

Sapphire Station Takeover

Sarco í'Val Tenebris•cckatooadrian (Sarco

3/3/26

Sarco, Ember, Lyf, Ssythra, Dawn

  • Go to Theo for a wizard’s help

  • My sister is the help - new sister, taller than me, has a strange scar, trained with the Citadel - called Star - wears glasses, grey hair, streak of dark blue in it, a bit nerdy

  • The Empire took another station last week

  • Theo gave Star a diplomat’s pouch

  • Star says “luck in the shadows”

  • Vordokov being raided by werewolves and wolves etc bc I haven’t bitten anyone

  • Prime out, busy - Unc sending to Varrox

  • Varrox asked to help - says something in goblin mentioning my “Tenebris”

  • Star stowed away on ship belonging to Sword of citadel, ship that shot the bird - will shoot anything with a soul/spirit out of the sky - familiars, polymorph at risk, high range

  • Targets spirits, fae, celestial etc. - biggest threat to the Empire

  • Very talented wizard

  • Scar was punishment

  • Gma Wren was a custodian (powerful guardian) for the family, originally for dad, now for me

Day 2

  • Moving stealthily, Eladrin go home
  • Camp on treeline, roll 10 for night watch

Day 3

  • Ruinants and 2 nm hounds doing patrols
  • Voyce and Almorn begin drawing attention

Have d6 well rested inspo, heroic inspo

We see two ruminants chanting around summoning circle

Misty step

Wmr 7

Tashas

11

DC4

Magic missile

Wmr 8

Downed by Wobelas (psychic and piercing)

D100 29

Come, son of Luzon - this shit again -Star saw it

Throne room, crown sitting on corpse’s head

Star saves me, casts fly, heals me, I go up into the air with her

She’s wearing a pendant - holy pendant? Shafar might know? Stag’s head profile

Magic missile x2

DC5

DC6

Magic missile

DC7

Kiona’s voice torments us the whole fight

Diving deeper into the ruins

Obtaining information about “The slumbering ones”

Aurelian Nepidon•expgamersinauExpGamersInAu

-1,-13

Dangerous Area

Undeads around, some try to climb as well?

Flying creature that drops stuff off cliff?

Massive cliff about 160ft with waterfall.

Something that speaks to you, brings rage, wants you too climb up the cliff, wisdom helps to protect you from the voices..

Find the Alchemist

An Undead Issue

Sarco í'Val Tenebris•cckatooadrian (Sarco

An Undead Issue

11/2/26

Day 1

  • Wake up at cottage, slept in
  • Almorn looks like he knows Claudia
  • Theo there to see us off, Sullivan taking a break, no sims around
  • Makes magical bust sculptures of our likenesses
  • Something going on in Cleaver’s, haven’t heard from them in a while
  • Quiet night, imp guards expecting a fight

Day 2

  • Lots of guards marching, few hundred, marching west
  • Ask guy on dogback- where, why marching: been told to go west
  • Chalcus is a vet, has chat with guy
  • See’s Almorn’s signet ring, he’s also from a high house
  • “Luck in the shadows” “And in the light” - secret handshake, prayer - rival shadow organisation - don’t let dad hear
  • Lots of foot traffic
  • Humanoid footprints in snow, bare, large
  • Watch quiet

Day 3

  • Chalcus tells us we’re maybe being watched
  • Survey two hexes, both mostly well travelled, lots of bare footprints
  • Camp in -5,0 again
  • Dawn casts speak with plants before bed: the great bear shows up (wild magic hex)
  • Night uneventful

Day 4 + 5

  • big big footprints
  • We think we’ve been following the wrong sort of footprints and backtrack a bit

TROLLS!

Wmr 4 fails

Wms

Shadows more active around me

Advantage on insight checks on creatures,with shadows I can see 1hr

DC 1

2

3

Wmr 2 fail

Wms

20 foot cube of black tentacles, difficult terrain

DC 1

2

Sent Mot home

Final survey - 24 nature check, find remnants of a horse which has been eaten

Meet the spectral Sir Thalric, big guy, ghostly, lord knight of orzalon crown - eshor region

Very orderly, very knightly, serving crown after death

Come back with Ember to talk to him about the crown - bring a drink to pour on his grave, rum or whiskey

Imp guards are treading into “his brother’s lands” where they won’t come back - far northwest there is another creature like forest of silence

“Heavy was the head that bore the crown, heavier are the backs that bore it.”

Claudia is awake when I get back.

Tower Time

Sarco í'Val Tenebris•cckatooadrian (Sarco

Day 1

  • Prime looks like he’s just gotten home from somewhere - very busy

  • Where are we going… an npc can help us. “If problems arise, hit his amulet and send him home.”

  • Luke - Wild looking, threadbare clothing and armour, long hair, fur cloak, huge sword, firm handshake

  • Has been tracking Claudia previously, looking for her to fix something about him? Her magic can help w lycanthropy?

  • Previously was a “dog” - he was a were-something

  • Insight crit - was a were something, part of hidden communities in the woods? Spent more time in a hybrid form - werebear?

  • Be careful at Moltoruun, get gembeard’s help

  • See Prime swap a spell slot with Unc, empowering - prime out of spell slots?

  • Gives me a transport orb - 10 charges left

  • Cain is waiting at the circle

  • Go to talk to 2 gembeards - asks Torrek’s help - they speak a dialect we don’t understand

  • Uses a device to understand each other

  • From forge of delphir(?), nice and friendly

  • Can take us to village Claudia has been taken to (tracked by Luke), village known to gembeards

  • Travel via cave tunnel - lots of glowing crystals

  • Cirrus and Dawn Nav checks

  • Skorga and Losun

  • Language has elements of undercommon - Luzon’s influence or secret of the underdark?

  • Watch: 17, Skorga eats a gem off the wall, goes to sleep

  • Torrek and Losun 2nd watch

  • Ssythra, hound and Luke 3rd watch

Day 2

  • Crystals are edible! Have popping candy effect? The ones that are good have an ombré tint, light refracts into rainbow, “pop rocks”
  • I speak to a mushroom/mycelium and it leads us to a chest with two skeletons, we take it
  • Boots, gloves, feather (white), couple wands, rope, couple hats, jars of perfume? Orb, staff, cloak - put into my haversack
  • Watch uneventful

Day 3

In chest:

  • Boots of striding and springing

  • Normal gloves

  • Wand of scowls

  • Wand of magic detection X4 charges

  • Helm of comprehend languages

  • Orb of direction (useless)

  • Staff of adornment (can put little floaty object on tip of staff)

  • Cloak of many fashions

  • Rope of mending

  • Pot of SupH

  • Hat of vermin

  • Perfume of bewitching

  • Necklace of fireball

  • Note- packed your lunch, stay safe, we’ll be waiting when you get home.

  • Not items of imperial make

  • Emerge on surface -10,1

  • Travel through a big crystal into a cave, previously used at a shelter, standing on hilltop, hilly area

  • Dawn realises I was in an arranged marriage bc I’m the heir to my family.

  • Torrek tries to gaslight me into thinking he’s not a werewolf? (memory blank)

  • Village down below: Oakridge, Halfling pop

  • Camp -10,0

  • Luke explains my curse: not natural, normal lycanthropy is from a god, so ours is from something inside the godblind. Go kill source of curse - it started from a wizard

  • Other ppl being bitten haven’t survived the bite

  • Luke draws a rune on my hand so my clothes don’t get destroyed when I transform

  • “On full moon I become weak like this, curse of myros” (other moon)

  • Calm night

Day 4

  • -11,-1, enter -11,-2 : shirtless guy, half elven?, big axe with blood dripping, white hair, bright blue eyes, staring at me

  • He speaks to me in my family secret language, throws ear at me

  • He casts command and forces me to sit down

  • 1. Threatens to kill everyone I know and love, unless

  • 2. Must bite someone before next full moon

  • Commands werewolf to change (one of the three), then hits and kills him, cuts head off

  • Other werewolf shows up dragging Claudia’s body, is terrified, almost apologetic

  • Get home to Tele room and S is making death saves?!

  • Healed - talks about a family argument

  • Claudia carried by Shafar and heals at cottage, kept asleep

  • Guy is cause of curse

  • Amulet belonged to Shepherd - is therefore working with Kiona

  • S confirms my dad sent the guy

  • My youngest sibling also came here with C, is being hid in town by powerful magic - Voyce knows who it might be?

  • Need to have a chat

How to build a golem, 'for dummies'

Recon on the Abyssal

Clearing the way.

Sarco í'Val Tenebris•cckatooadrian (Sarco

Clearing the way

3/2/26

Day 1

  • Teleport to RemNaf
  • See the city for the first time
  • Travel on sleds - moving 3 hexes, quick
  • Find this space: is warm, I smell the faewild, smells like dawns grove but stronger
  • Dawn speaks to the trees - they’re treants- she makes friends
  • See a storm in distance, snow cyclone downriver- use pinecone charm on spell bangle, gives clear weather
  • Arcana ch 26 - magic, other planar, elemental
  • We go have a look - encounter two ice elementals
  • Fireball wmr save - dc 7
  • Failed wmr - wms 70 - i cast silence oops
  • DC 1
  • Used wand of flares to cast scorching ray whilst silenced - 2/3 charges used
  • We defeat the guys!
  • Soul says I can have my point of str back
  • Ember covered me on the silence thing
  • Dawn cooks us an amazing stew
  • I have watch with Ember and we have a nice chat
  • We have “laid the elementals to rest”

Day 2

  • The drangolin came with us but underground
  • Talking about imperial drakes with riders
  • I think anything draconic is extinct
  • We stay at dwarf forge
  • Forge being lit is warming entire street, every street in entire town
  • Town hall is heated - we stay inside and dry out, get comfy
  • My night watch w Ember is easy, we feel much better

Day 3

  • Travel uneventful
  • See tower in distance (not mine)
  • Quiet night
  • Night sky - one moon eclipsing the other tonight - kazakan is eclipsing myros
  • I make a drawing of it

Day 4

  • We go to look at the tower

  • orc thrown out of top floor?!

  • Goblins fighting something?!

  • No orcs on bottom floor

  • Lots of guys - chaos

  • “Tower of the mad mage”

  • Experiments done on people and beasts

  • Creatures drawn there to fight

  • Travel through forest - big redwoods

  • Ember finds old hunter’s blind - has been turned into giant spider nest

  • No spider there - Imperium likely came through and killed them

  • Watch fine

  • Izzi shown to a chest - one of Izirion’s

  • Hex has been empowered due to Great Stag’s crossing (4,-17)

Day 5 + 6

  • I wake up and smell all the stags

  • Talk to Izzi - Great Stag came through, he looked “mountainous”

  • Giant footprint, traces of spring, flowers

  • Make path

  • The end

  • Meet Wyatt - of the Siasou - given years by Izzi

  • Gives me a tour :) “Asian fusion” food

  • See RS library - I see like 15 of one guy - Mr William

  • He’s not simulacrum - fine, detailed spell in human form

  • Caelia has this spell technology but this is more refined - mage hand in physical form, as person

  • More recent development is in the citadel -are we behind? Convergent or divergent technology?

A Task for Lady Nightbloom

We be tracking Hellhounds and their devilry

Sarco í'Val Tenebris•cckatooadrian (Sarco

27/1/26

Day 1

Teleporting to red shields

Cain is red now? He claims he’s never been blue. He seems stronger today

RS making good progress on restoration of Dwarven architecture

Happening under dwarven supervision

Insight check: left Exeter at home comment, not menacing, my friend has made the right kind of enemies, been left too long

“An expedition has been moved up”

-> Exeter left the apology for too long

Tracking hellhounds: tracks everywhere

Hellhounds are after someone who stole something from lord of 9 hells

Impeded travel from deep snow

Mot is TINY and in my pocket and gives me TINY mushrooms

13 on night watch

Uneventful

-9, 4

Day 2

Lots of thick snow

-10,3, -11,3

Lack of shelter on plains

I prestidigitate everyone’s clothes dry! No one goes to bed wet, no exhaustion. Hooray!

Watch roll 19 - something there..?

Day 3

Accosted in night, rations stolen

Black cat climbed out of tree in woods, crossed our path, I walk through and cross its path, everyone follows lol

I don’t like where this is going

Find good spot to camp

Little frosty berries, taste like blue raspberry, minty finish, Mot likes them, there’s a lot from where he’s from

My watch: stranger in black appears, vibe check, he’s tired and cold, heavy pack

He’s on his way to a keep, to trade

5 or 6 days travel

Lots of dogs around, following people

From city, mostly ruined, to far north by lake, underneath mountains

He spends the night with us, dries off, goes to sleep

Long hair, unkempt beard, travel worn, handsome under scruff, bright blue eyes

I am then STABBED and POISONED by this guy because he’s a werewolf hunter

Used turn tides and still failed con save

I SEE LUZON AGAIN and wake up

Cain has been knocked out and stabbed in same spot

I wake up Lyf

He healing word’s Cain

His face changes, 3 faces flicker past - he’s an incubus

Day 4

I come out as a werewolf lmfao

We survey

-13, 2

Hellhounds patrols regularly enter -15, 3

Walking around a perimeter of some kind? well travelled path

We move south one hex

Night watch with Torrek, uneventful

He only knew one of us was a werewolf, figured me out bc he met me

Going north towards werewolf attacks

Encounter hellhounds at night

WMS on shield spell

Strength permanently reduced by 1

Wtffff

Misty step - 5 on wmr - DC is 2

Direstone wand - Algiz cast, Ssythra has fire damage resistance - 4 charges left

Mot:27 hit points

16 ac

19 dmg

Mot noooooo!

Cast fear - concentration up to 1 minute

Wmr 2 - just saves

DC 3

4

5

6

Ssythra calls off the hellhounds

Note from Vordekov when i get back.

He’s mad at Exeter

“Tell your friend they have one month.”

Drakes to Friends Attempt 3

Ruenr•cckatooadrian (Sarco

26/1/26

Drakes to Friends

Ruenr and Asja, Izziel, Vaelithar, Zobu, Guruk, Aylin

Day 1

  • Teleport to Remsha Naftha

  • Leontari - giant winged cats/lions, mounts of Siasou

  • Siasou don’t all age, children might be adults

  • I have been here before, outside of the game

  • 2, -19 - previous campsite, looks like hill dwarves used to live here, just got up and left

  • Crit on inv check of ruins: find forge, writing on ground (open sesame in dwarven)

  • A breeze coming from a wall: smells like outside, vented, powerful magic

  • Old warforged hanging

  • Get in through secret door - Izzi finds secret button in the forge

  • Suit of armour and magic items, magic weapons, lots of stuff

  • Lost treasure of the dwarves

  • Aylin puts on the armour - she is now the lord knight of remsha naftha

  • +1 longbow: made by Siasou, need attunement, gifted to me by now lord knight Alylin - whilst hunting around lake, advantage on hunt, I am recognised as extension of the lord knight, we both have adv on checks to barter

  • Izzi firebolts the forge, creates a fireball that downs me lol, forge is now relit

  • Night watch with Zobu

  • A talking white rabbit in a jacket with daggers appears, trying to nick food, befriends Zobu

Day 2

  • Alyssa: Drakes last seemed erratic, hungry. At least 2.

  • We stop in 1, -21

  • Go hunting, crit on 27 - find place where tracks change - thing had a massive wide tail, burrows into the ground and disappears

  • Deer - roll 82 on d100 - stag of autumn appears!

  • Smells him - wave of celestial and fae energy released, smells of autumn

  • Offers bag of grain to him, he eats out of my hand, big deal!

  • Blessing: extra hex of travel during autumn, in autumn I will find food/water/shelter in forests

  • Crit on night watch perception check - something knows I’m here

  • Tell everyone to be on alert

Day 3

  • Izzi befriends a drangolin! Big, smells of earth, reptile, no eyes, crystalline

  • Tremor sense, do not approach carelessly

  • Intelligent, not a wild beast, doesn’t trust us yet

  • Night uneventful

Day 4

  • Back to RN, Aylin makes a huge impression, Han is emotional

  • EVERYONE in the city comes to see her in the armour, 100s of people

  • They all bow in respect to their lord knight, its a big deal

  • Orzalon crown era protection

  • Ember is tele’d in, also given special armour

  • 14 lord knights total, one for each huge city

  • Aylin learns location of Othaya and its human people - deeply hidden from Empire

  • Mountainous region, coast, have to be on foot

  • Feel cursed: when first crown bearer(Luzon/Luxe) came here, he came with friend and aid. One aid, man last name Othaya, settled in that region. His line still exists in that region. Every male heir gets sick and dies, never lives to see adulthood.

  • Othaya and Whitmore were once one house.

  • Luzon the crownbearer - kind and just soul, wanted to unite the realm against the darkness. When he first arrived, shadows plagued the lands. Only by uniting 7 kingdoms could he fight back the darkness.

  • 14 regions total, 7 in north, 7 in south

  • Find the armours, have people wear them - empowered - mechanical function

  • Before crown: plagued by beasts of shadow, malformed, horrible creatures, terrible magic

  • Beast with 8 legs too many, liked to eat people. Cult worshipped him, trap travellers in forest west, poison to incapacitate, fed them alive to beast.

  • These beings came under control of crown. Crown stopped creatures from entering realm.

  • Luzon was key in forming godblind - he figured out how to maintain it, make it permanent- also to banish creatures

  • Abyssal creatures can’t be teleporting in, have to be HERE IN THE REALM

  • Trying to teleport in from out of realm causes u to be splintered

Temple Run

Sarco í'Val Tenebris•cckatooadrian (Sarco

Day 1

Sled carriage and dogs

Somber tones

Sully elsewhere

Imperial postman handing out mail

Sully’s attendant? waving to Ember

Cirrus and Ssythra on navigation

I take 2nd night watch

Uneventful

Day 2

New ruins - huge dias, stone circles, portals

Runes written in celestial, some kind of gate - how old? Pre godblind

Many other languages - elven runes in middle ring - Luzon’s work

Added last, most recent

Arcana check - writing is names of locations, proper nouns, some kind of teleportation device, junction

I make a drawing of it - passable

Exeter casts locate object on Arcanite - mine is nearby

That night I have the watch with Exeter and have a monologue

Awkward atmosphere.

Mot comforts me :)

Dwarven family w little Halfling child, only survivor from town, saved by myconids - this is Mot

Day 3

Morning, a kenku spotted trying to break into our carriages.

Arrive at temple around lunchtime.

Mot gives me healing mushrooms - need to “baby bird them”

At temple - very warm, water is knee deep (difficult terrain)

Harpies appear, communicating with Corvus

I succeed an athletics check to jump across bridge gap

Told everyone to be aware of anti-magic technology

Harpies got sucked here through a portal - creation myth

Statue is repaired. Leftmost door is opened.

Arcana check - crit - statues are pulling magic in, this is a place of power, the power is fae in nature. Many different magics all working together in this world?

“Ruby station reactivated. Awaiting orders.”

“OPEN VAULT” Ember

A CANOLOTH appears and a bunch of gargoyle creatures

Tough guy +5 con

IT HAS NULLITE ARMOUR - resistance to magical, bludgeoning, piercing, slashing damage

Slowed, speed halved

All are fiends, devils - intelligent, obey orders from higher order fiend

Has advantage against spell effect saves - saved on

Big guy blocks teleports like thunder step

Archie: tries to gain control by the authority of the “dual emperors” - angered something

I take inspiration

Me: By authority of the Orzalon crown - no negative reaction

of Luzon Tenebrae - on gold throne, hollow and gaunt, head turns to look at me, I take psychic damage

WM DC: 4

BY AUTHORITY OF THE STC

Attack ends

We get inside

Interior vault: ornate, fine, gnomish built, fae motifs

Cabinets of jars, gems, scrolls, prepping for doomsday type scenario

Food preserved, then room preserved

Whole place very strong in magic

Infernal circle for canoloth

Bulette eggs in stasis, hatch and need to be trained to pull transport system

Shelf of books about Crown

Glass display shelf of items

Open the drawers, filled with gems, take bag of 5-6 diamonds

Next drawer full of daggers of different styles

Take Jar of diamond dust

Drawer of charm bracelets and little charms

Large drawer with flask, set of ornate thieves tools

Boots - elven, very expensive - take

Ornate rod - enchanted, not super notable - immovable rod

Shield with a face on the front

Two wands - one dwarven, other one is bright

Satchel - normal? Put the boots, rod, wands, diamonds and dust inside

Exeter and Archie let a bad guy out of a crystal

Quit Buggin’ Me! (The Cereal Killer, Part II)

Ruenr•cckatooadrian (Sarco

18/01/26

Cereal killer 2

Ruenr and Ásjá, Izzi, Vael, Paro, Theria

  • Ruenr nav check 12
  • Paro nav check 6
  • Camp outside cleaver’s haven
  • Try to hunt (15 survival), fail

Day 2

  • In Cleaver’s

  • Family, horses and dog have been killed

  • Could have been dead for 4 days or last night

  • Young woman near grain silo, man on porch

  • Have been mauled, torn apart, chunks missing, corpses eaten

  • They smell of bugbears

  • Killed by adults

  • Three sets of tracks

  • Normal winter, not especially harsh

  • Goblins = more mouths to feed

  • Talk to other farmers on the land, they’re growing winter crops

  • Buys a bag of grain from second family for 5gp; they’re mad their neighbours are dead

  • Koen investigates “nest” - temporary nest, no adults, juveniles and larvae

  • No adult tracks

  • Kinda crappy nest, just enough to stay warm, juveniles gathering food, seem well fed

  • Paro nature check

  • If nest unsuccessful, moved slowly

  • Diet: omnivorous, preferred food is meat

Day 3

  • decide to find bugbear matriarch, head west
  • Fight
  • Pull out heart, very buggy, eat it in front of everyone

Go WEST NEXT TIME

Get home on night of 16th August

After a Bounty

Testing a Theory

Sarco í'Val Tenebris•cckatooadrian (Sarco

13/01/26

Testing a Theory

Sarco, Mot, Voyce, Ember, Terd, Ssythra, Bascinett, Almorn

Day 1

  • Very cold morning, heaps of snow

  • Prime here with all the simuls, Drow guy is here, talking to Sullivan in a language I haven’t heard before, S seems genuinely good friends w him

  • Talks broken Caelian, not from Empire? Wary of me, hates nobles?, twinky, young, well dressed, calloused hands, hard handshake

  • Called “Kyle” - friend of Shep

  • Carriage sized sleds pulled by giant dogs, each w driver (Eladrin) to teach us, need to hunt to provide dog food

  • Quick day of travel, days shorter

  • HUGE MOOSE, strange that it’s so close to town, stag’s blessing gives us advantage on the hunt

  • I take first watch with Ember

  • Dogs (Zaren) are native to Aoraki! Very uncouth for me to touch one unbidden, bond with rider for life, fiercely protective, dog will come to you if it wants to bond

Day 2

  • Met stag of winter! Fed him mushrooms! Blessing: this group will travel extra hex during winter, individuals will not encounter bad weather

Third night

  • help fortify the camp against hounds
  • False life 1st lvl cast: rolled a 1, WMS 27 area around me is chilled
  • SURGE DC RESET TO 1

Beefy

Went unconscious after Ruinant attack

Rolled 39 d100

Saved by an ancestor!

“Rise, son of Luzon”

Restored to 1hp

Health potion: Action to have full heal, Bonus action to roll die

TURNED TIDES to save against ruinant downing me again: dc 11 save, rolled a 9 and then a 17 to avoid permadeath CRIeS

Surge: for the next hour I am disadvantage on str checks, withered

DC 2

Kiona knows my family?! Where do our shadow powers come from? “Look outward.” She calls me cute and sends me home lmao

Something about the forest we’re in

Tomorrow is the 9th! 3 days until full moon

The Sword in the Bone [CANCELLED]

The Cereal Killer

Ruenr•cckatooadrian (Sarco

4/1/26

Cereal killer 1

  • Izzy smells draconic
  • Pick up small child trying to rob us at night, dropped him off w his mother in Cleavers
  • Grain silo broken into, grain stolen, eaten
  • Hole punched into metal, ripped out
  • Bear-like creature, brown or black, glowing eyes, not owlbear, mutated? bugbear? Seen in afternoon, sun starting to set
  • Attacked by bugbears 1,-6

Ending the War.... For now.

Mushroom Moving Mission

Sarco í'Val Tenebris•cckatooadrian (Sarco

Mushroom Moving Mission

Prep:

  • Need reparations for Red Shields: scrolls of tiny hut and fireball given by Exeter, may also need to offer services, bring something from armoury? - moontouched double bladed scimitar
  • Expected to teleport but still can’t use circle - take rubbing, bring paper and charcoal

Day 1

  • Foggy morning, hobgoblins on patrol but we have a truce
  • Clicks and Aegis doing nav checks
  • See big mystical stag, glowing - “great spirits” spirit of the four seasons - Stag of Summer
  • Fed - Blessing of stag of summer - fortuitous travel through grasslands :)
  • Mot comes with
  • Blueberries at camp
  • Tiefling woman seen passing us at night - dark clothes, dark blue skin, rams horns
  • Uneventful

Day 2

  • Small animals moving through area
  • Uneventful, until find 3 dwarven Imperial soldiers torn up by wolves - on foot, rangers or scouts
  • Carrying maps, found village settlement nearby from outside our map - 2 days south of ruins
  • Strange temple - 3 doors, 1 open - “show this to the wizard Sky”
  • Found rings on their bodies - ring of the scout, ring of the sailor (con save for attunement)
  • Mastiffs protecting us from wolves at night!

Day 3

  • Tree with three corpses hanging from nooses :| - human, elf, dwarf
  • Rune inscription on tree in Abyssal - “the gallows tree” - sentient tree, carnivorous, bodies are illusions - really lucky as Ssythra can read the rune - destroying rune will destroy tree?
  • We leave perimeter of warning signs, inscribed rocks
  • I take 2nd watch - calm night, rustling noise
  • WEREWOLVES - I was chomped/slashed on neck-shoulder area, now I have lycanthropy
  • Clicks and Torrek also infected with the curse!

Day 4

  • Manage a short rest to recoup after attack, arrive at ruins before dinner
  • Werewolves wake up - all male, tiefling, elf, dwarf
  • Tiefling talks to Ssythra in Infernal - apparently attacked by regular wolves
  • Local to area, from settlement nearby - we take them with us
  • Castle is being repaired by orcs - unusual for normally nomadic people
  • Horses left in stable
  • Werewolves dressed up, fed, we’re given hospitality
  • Ground Commander Vordokov - highly disciplined mercs, military style - clan of orcs, even half-orcs
  • Historically important site
  • Restoration of arcane historical importance is the Red Shield’s deal
  • North is mnts above chalmers - wizards tower with amulet - return amulet to Vordokov, have Exeter come and personally apologise
  • Tower is occupied, lone standing in mountains above a lake
  • Amulet - “great magical importance”, involved in orc wizard’s research
  • history refers to tower occupied by wizard or dragon
  • Can take a man from red shields
  • Given correct teleport sigil by Vordokov
  • Recognises Ssythra, or her brand specifically (“of the Nine”)
  • Has retainer - Tiefling with Asmodeus mark - Cain (disguise self’d as orc)
  • SINCC war implication - helps charters worlds for Imperium - merc company, highest bidder wins for allegiance
  • Deepest layer of mines leads to Deep (not yet explored by Shields) - layer after layer of dwarven mines, cavernous, well-crafted. We go pretty deep - two levels away from bottom.
  • Murals of ancient Dwarven civilisation- crystal dwarves - good place for dwarves to live
  • Clap on lights!
  • Myconids released into cavern - are reverent towards surrounding
  • Object in mines - Sovereign was trapped inside it, not dwarven creation - was speaking to someone, then trapped - Verity - released by Imperial mining

——

Lycanthropy: (option: kill source of curse to remove it) seek out clan of werepeople, find clerics/druids local to lands - speak to ppl we took home with us about their settlement near the ruins (find location on existing map) - learn how to dispel or control the curse

  • Cleric in Port is called Wyrran.

Wizards tower

  • imperial soldiers marching north again, followed the river and ended up climbing through mountains and hills, found a lake
  • Springhill has maps: go back to

Finding the Apprentice (Tracking Hobgoblins pt4)

Saving Private Shepherd

Owlbear Hunt

River Run & Debris Inquiry, Redux

Sarco í'Val Tenebris•cckatooadrian (Sarco

10/12/25

River Run

Day 1

  • Small cottage in -1,0, sign with Shepherd’s handwriting
  • Debris is river, myconids in mine chucking building materials and stuff in there
  • Strange artefact is STILL IN MINE
  • Sparkles in right river branch - magic ore from mine, gives wild magic effects to potions made with water
  • Left river branch - minerals giving opposite effect
  • I take first night’s watch, Mot shows up! Mot can cast detect thoughts - he’s my companion now!
  • One hound shows up and fights the guards

Day 2

  • Found owlbear lair! If I get the pelt, can bring it to Golden Thread sisters to get a very nice cloak :) The sisters have swanky shops in Caelia

  • Hadari goes into the cave - is attacked by 2 owlbears - NARROW ESCAPE thanks to Hadari’s animal handling and Exeter tweaking fate (making me succeed a luck check) so that Mot communicates with the owlbears and saves us!

  • Mot grows alcoholic mushrooms for us and we celebrate :)

  • Explore up left river fork - very cold, crisp biting wind - lots of game, less Imperial presence

  • Lots of fish in river, unusual for winter, salmony, unnatural inky blackness to scales from silt?

  • Arcana ch on vial of water and silt - Exeter channels a little magic into it w prestidigitation - pulls magic from her, absorbs magic and dissipates it harmlessly - reminds me of my innate family power?!?!

  • Mine upriver where this is coming from

  • Yin Yang effect - one ore great for enchanting, the other for anti-magic

  • Night uneventful- it snows!

Day 3

  • Snow has settled. Come across v old (100s yrs) ruined settlement, large village/small town - Halfling(-5, -5) (Named Springhill)
  • Dwarven carved door on floor of workshop - Springhill Hold - Knocked (spell), bricks shuffle open revealing a carved dwarven face - needs us to speak a name deemed worthy - opens up for Exeter! (ie. the worthy needs to be a Halfling)
  • Dwarven make, gnomish objects (torches)
  • Stairs lead to massive underground library/workshop!! Very magical, loads of stuff inside, Gnomish magic
  • Banner: Till death we serve, but never beyond
  • Vampire hunter’s hold!
  • Map: Mine along river - Null River Mines
  • Books in library, oldest dwarvish, gnomish, giant (Very old), more recent books written in Halfling
  • Everything labelled fastidiously, except for giant stuff (weapons and armour etc) - one spot where a weapon is missing (Staff of the Matron) - wielded by Shepherd?
  • Layers and layers of history, loads of maps - all maps showing north of mountains have been destroyed
  • Upright metal chest, two opening sections - it’s a fucking FRIDGE!! “Staff room”
  • Offices, bedrooms, etc etc…
  • Loads of spellcasting supplies
  • Find little metal dragon construct, 1 of 7, only one still working - can be fixed up by tinkerer
  • Made of Arcanite - (the greedful iron)
  • The opposite metal: “Null ore” absorbs magic, but take a lot of energy to do so
  • Dwarves that built the mine also built this place, is passage from the hold
  • Frozen river can be traversed by sled dog team
  • Armoury section: small room, one half stuff made of Arcanite, other of Null items (few, need fixing)
  • Null shield - once per long rest, bearer hit by spell, use charge to dissipate magic - historical relic, protected
  • Arcanite natural, local but mined heavily during last Empire reign - crystal dwarves can help
  • Null ore is not - was created, not occurring, accidental, mines were closed
  • Teleport circle at old temple near mine - these temples specifically will hold teleport circles, need crystals to work - built by ancestors of the Hold - also can work as vaults that can store treasure, creatures, etc., be careful when opening
  • Hadari takes a null ore ingot
  • We can rest here without setting a watch, we can long rest
  • Kiona the Dreadlord - demon, undead - BLUE LADY who most likely killed Shepherd, she follows the Matron of Ravens, archeologist of the citadel
  • The matron of ravens: likes the dead to stay dead, so dislikes undead, dislikes abyss and demons
  • Hold originally founded by person who would become emperor, fought vampire scourge removed from realm, crown fell, darkness and shadowy scourge came back etc. etc. if pursuing this topic, be careful
  • Can bring knowledge to dragon, build shop up top to divert suspicions if we travel here often

Liberating the Iron Mines

Bascinett•ihskDurian

Left early, not sure if I deserve to get gold or some exp

Sarco í'Val Tenebris•cckatooadrian (Sarco

Day 1

  • Bringing coffin, chest of preserving, 1 healing pot
  • Shepherd not in camp this morning
  • People, farmers, villagers walking into town - local priest of Dawnfather out healing simple wounds, lifting spirits - cuts and scrapes
  • Strange thing happening to crops - attacking people?
  • Priest knew my dad, served in his court, didn’t like the guy - name Callum
  • Mot doesn’t need to sleep. Is wearing umbrella hat. He is a spores druid
  • Quiet at night, despite hound attacks. Fight expected by guards but doesn’t come.

Day 2

  • cleavers haven
  • Fire Genasi woman went through cleavers haven, bought supplies, headed toward shrine, towards battleground
  • Skin black as coal, hair always lit, eyes look like roiling balls of flame
  • Genasi - tribalish people, uncommon. Another air Genasi in port
  • Mine wasn’t started by imperium, was found by them. A few weeks before operation shut down workers (dwarves) troubled sleeping. Few days before shutdown, workers found smth strange - something placed, not natural. Something to hold smth, not like a chest? Workers seemed irritable, annoyed, very un-dwarf-like, injured someone in town.
  • Dwarf of the deep around, can help - knowledgeable of lands - in foothills not far from mine
  • Quiet night

Day 3

  • uneventful day and night - still no hounds
  • Winter weather - must have tent !
  • Ember and Silver field dress a deer and do a great job of it
  • ‘Seekers of Steelbreaker (surname), follow the tide’ - dwarven runes left on riverbank rocks

Day 4

  • Found old duegar in hidden cave in riverbank - living in a grand old place- hunting lodge
  • His wife - a hill dwarf, red hair, beard: recognised on a dc 25 his check - a wizard of the citadel, Steel, first sword of the citadel. She developed orb in response to colonies destroyed by Imperium. Globe picks up large chunk of people, held in stasis and transported safely.
  • Dreken of the Steelbreaker tribe
  • Promised not to harm the myconids
  • Myconids unearthed from deep underground by imperial blast minings
  • ‘Kin to dwarves’ found deep underground- gems for eyebrows
  • Myconid colony need to be deeper - Colony starved, sick from sunlight
  • Sovereign myconid
  • ‘Fragmented’, have human traits/habits still
  • Less than 100 myconid in mine - put them in ORB - move them to south abandoned dwarf mine
  • I successfully convinced Steel, with Torrek’s help, to give us the orb to save the myconids!
  • Promised not to mention them in our report
  • Have bardic inspiration 1d6 from Mot’s mushroom

In mines

  • Strange ore - saps heat from Ember’s finger - magical, good for enchanted weapons?
  • Myconids placid, sweeter scent in air
  • Deeper mines filled w mushrooms, getting huge, growing from splashed blood?
  • Main cavern - big mush, still pool of water with stalactite
  • Torrek convinced them into orb
  • Received lantern of darklight
  • Hooray!

Back at camp: in teleport room - Shepherd dead?!?! Killed by spells, jaw missing, amulet gone

Elf Connections

Tracking the Hobgoblins Pt 4

Looking for the Town Bard!

HUNTING MONSTERS HUZAAH

Elemental Activities

Tracking Hobgoblins Pt 3

Surveying the Roads

Tracking a Gith

Back to the Ruins

The Griffon Problem

Investigating the Iron Mine

Sarco í'Val Tenebris•cckatooadrian (Sarco

4/11/25 S2 - Mines exploration

  • Busy morning; leaving without Clicks and Aegis
  • Dragon(?) spotted by the last party
  • Blue lady making blue hobgoblins, hounds made from bodies of fallen comrades? Sounds like weird planar stuff. Neither hounds nor bodies found after supposedly being slain.
  • Lots of empire soldiers returning, talking: really homesick, talking about Caelia; fighting elves in NE
  • Ate pastry from goblin bakery in north village; can cast chill touch for next 24hrs
  • Encountered shambling mounds at night!
  • Wild magic roll no 2: my shadow is now blue and has a mind of its own
  • Lorelai the hobgoblin has died D: Rudolph took her back to the north village
  • Drunken elf? Showed up in forest at night - covered in snakes, bitten and poisoned, deep green colour snakes
  • Magical snakes, conjured/summoned
  • Full elf but with beard, slept not tranced? Paralysed by venom?
  • Guy dead when came back; throat cut by devil that came out of fire when we were out
  • In pockets: rod with heavy head, cane-like, banded copper end (peasant’s rod), shittily made wand (casts fireball), 1pl 13gp, set of ivory carved d20s, potion bottle of silvery oil
  • Cirrus rolled the dice and fucking got us struck by lightning, nearly obliterating me?!
  • We met Mot the psychic mushroom child
  • We find the mine: miners have been transformed into myconids somehow, are still working; look wrong, sickly, lacking colour
  • Insight check re Mot: Myconids are created from corpses of other beings, used to be a dwarf; Mot is about a foot tall. How old was/is he?

S06 - Locating the Mines & The Last Group

Investigating Warforged Remains

S05 - Northwest Trek

Sarco í'Val Tenebris•cckatooadrian (Sarco

29/10/25 S1 - Forest of Silence

  • Magic happening against us in this forest - not targeted, less like spell and more like ambient magic from location.
  • Magic affected area, white trees, animals and trees scared - we left a message
  • A lot colder around forest
  • Area is causing exhaustion condition
  • Horrible flesh spider monster appears, me and Clicks teleport back home before seeing it
  • Arcane, fused to a spider - the forest acts as this thing’s web, hungry, has tremor sense
  • Sleep magic not coming from creature, is byproduct of magic

S04 - To Track a Gith

S03 - To Track Hobgoblins

S03 - To the Mines

S02 - Northward Bound

S01