| req. lvl | Cost | |||
|---|---|---|---|---|
Arrows (20)Ammunition for shortbows or longbows. 1-20 per gear slot. | Level 1 | 1 Gold | ||
BackpackHolds all the gear you can carry. Don't lose it. 1 per gear slot (first one free to carry). | Level 1 | 2 Gold | ||
Caltrops (one bag)Tiny, triangle-shaped iron spikes. Living creatures who step on caltrops take 1 damage and can only move at half speed for 10 rounds. 1 per gear slot. | Level 1 | 0.5 Gold | ||
Crossbow bolts (20)Ammunition for crossbows. 1-20 per gear slot. | Level 1 | 1 Gold | ||
CrowbarGrants advantage on checks to pry open stuck objects. 1 per gear slot | Level 1 | 0.5 Gold | ||
Flask or bottle Glass containers that hold one draught of liquid. 1 per gear slot | Level 1 | 0.3 Gold | ||
Flint and steelA small fire starter. With it, routine attempts to light a fire always succeed. 1 per gear slot. | Level 1 | 0.5 Gold | ||
Grappling hookA rope anchor with three curved tines. 1 per gear slot | Level 1 | 1 Gold | ||
Iron spikes (10)Strong spikes. Each has a hole for threading rope. Can be hammered in with weapons or other iron spikes. 1-10 per gear slot | Level 1 | 1 Gold | ||
LanternCasts light up to a double near distance (see Light Sources, pg. 84). Requires oil. Has a shutter to hide the light. 1 per gear slot | Level 1 | 5 Gold | ||
MirrorA small, polished mirror. 1 per gear slot | Level 1 | 10 Gold | ||
Oil flaskFuels a lantern for one hour of real time. One flask covers a close area and burns for 4 rounds, dealing 1d4 damage each round. | Level 1 | 0.5 Gold | ||
PoleWooden, 10' long. 1 per gear slot | Level 1 | 0.5 Gold | ||
Rations (3)One day of food and water supply for one person. 1-3 per gear slot | Level 1 | 0.5 Gold | ||
Rope, 60'Hemp, 60’ long. 1 per gear slot | Level 1 | 1 Gold | ||
TorchSheds light to a near distance (see Light Sources, pg. 84). Burns for one hour of real time. 1 per gear slot | Level 1 | 0.5 Gold | ||
Ball bearingA hefty marble of glossy metal. On a DC 12 DEX check, it rolls a near distance along a straight line. It triggers traps as if it were the footfalls of an adult human. Once it triggers a trap, it is lost or destroyed. 1 per gear slot | Level 1 | 1 Gold | ||
BolasNear range, one target. DC 15 DEX to entangle a legged creature the size of a horse or smaller. On a success, the target's speed is reduced to close. It can free itself on its turn with a DC 15 STR or DEX check. 1 per gear slot | Level 1 | 2 Gold | ||
Candle (3)Sheds light out to a close distance for 20 minutes of real time. Light can be hidden from outside observation behind a cloak or hand. 1-3 per gear slot | Level 1 | 0.05 Gold | ||
Charcoal, jarOne use. This powder leeches the poison out of an edible item, making it safe. 1 per gear slot. | Level 1 | 1 Gold | ||
Flash seedA sulfurous seed the size of a peach pit that explodes in a flash of light when it strikes a hard surface. Dark-adapted creatures within near who see it must pass a DC 12 CON check or be blinded for 1 round. 1 per gear slot | Level 1 | 1 Gold | ||
Glow paste, jarFive uses of a clear, sticky paste that glows faintly green when exposed to air, leaving a subtle mark. Its dim glow lasts for one day. 1 per gear slot | Level 1 | 2 Gold | ||
Holy water, flaskThe blessed contents of one flask deals 2d4 damage to an undead creature. 1 per gear slot | Level 1 | 0.5 Gold | ||
Lantern hookConnects to a belt and allows the hands-free use of a lantern. 1 per gear slot | Level 1 | 0.5 Gold | ||
Miner's putty, jarA jar with three uses of a tacky brown putty. One glob is strong enough to bond 500 pounds of weight. After use, it dries and flakes off in one day. 1 per gear slot | Level 1 | 0.5 Gold | ||
NetClose range, one target. DC 15 DEX to entrap a creature of human size or smaller. An entangled creature can make a DC 12 DEX check on its turn, escaping on a success. 1 per gear slot | Level 1 | 0.5 Gold | ||
Rope, morzo silkA pencil- thin, 60' rope of tough morzo worm silk. It is immune to all damage except from a silvered or magical source. 1 per gear slot | Level 1 | 50 Gold | ||
SaddleA rider on the mount wearing it has ADV on checks to stay mounted. 1 (first one free to carry on mount) | Level 1 | 30 Gold | ||
Spear-throwerWhen used to throw a spear, increase the spear's range to far. 1 per gear slot | Level 1 | 2 Gold | ||
Tallow, jarOne application of shiny yellow tallow. It can grease a door-sized object, a person, or close area, making it absurdly slippery. The effect lasts one day. 1 per gear slot | Level 1 | 0.5 Gold | ||
Traveler's lampBurns one flask of oil a day. Provides enough meager light to see during hex travel in darkness (but not during combat/crawling rounds). 1 per gear slot | Level 1 | 10 Gold | ||
WagonOne per mount. Mount moves 4 hexes a day during overland travel, can't carry a rider, and gains +15 gear slots. ((first one free to carry on mount) | Level 1 | 120 Gold |