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The Old World

The Old World

Warhammer: The Old World RPG
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The Old World

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Warhammer: The Old World.

What Is a West Marches Campaign?

This is a shared, persistent campaign built around player choice and flexible scheduling. No fixed adventuring party and no requirement to attend every session. Instead, players organize individual expeditions with whoever is available, choose which rumours or threats to pursue, and decide where to explore next.

Each session is a self-contained expedition that normally begins and ends in Talagaad or another established safe haven. The world continues to change between sessions: discoveries, alliances, enemies, and consequences created by one group become part of the campaign everyone experiences. Your decisions help shape the shared history of the Great Forest.

The Setting

The campaign is based out of settlements on the edge of the Great Forest. The town of Talagaad provides a stable home base where characters can recover, pursue leads, acquire equipment, and hear rumours of opportunities farther afield.

Beyond the town lies the Great Forest: an immense, dangerous wilderness of forgotten roads, isolated settlements, ancient ruins, dark faiths, predatory creatures, and powers that do not welcome intrusion. The forest is a living, changing environment that rewards preparation, caution, curiosity, and the willingness to retreat when necessary.

The Game System

This campaign uses Warhammer: The Old World RPG, a modern d10 roll-under dice-pool game designed for fast rulings, dangerous exploration, tactical decision-making, social interaction, and player-led problem-solving. The game uses Characteristics and Skills to form straightforward dice pools, with zone-based combat that emphasizes positioning, teamwork, terrain, and meaningful choices. The rules support both old-school exploration and character-driven storytelling. A small amount of homebrew will be used to keep play flowing and make the game more enjoyable for everyone.

Player Options

Each player may have up to three active player characters. This lets you explore different parts of the setting, join expeditions that fit your schedule, and keep playing if one character is unavailable.

Game Masters

  • ShadowDoc

    ShadowDoc

    • Last Adventure:2 days ago
    • Completed:7
    • Planned:2

Saturday, Nov 21

  • 11:00 PM

    Session 7.5: IN-PERSON CAMPAIGN4/5

Tuesday, Dec 1

  • 12:00 AM

    Session 8 - The Road to Hommlet4/6