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Updated 6 months ago
Every character needs a reason for taking on dangerous guild contracts across the realm. While you can have your own reasons, here are some common motivations for those venturing into the unmapped fringes of Mirabilis:
Note: Your character starts at the Marrow Hall in the capital of Laagehoven. You are familiar with the city's comforts, but the specific locations of other missions listed on the Mission Board are most likely a mystery to you.
System: D&D 5e (2024)
Starting Level: 1
Ability Scores: Point Cost or Standard Array
HP Type: Fixed
XP Type: Manual
Equipment: Standard Class and Background starting gear
Approved Material: All official WotC books. Third-party content may be approved on a case-by-case basis. Contact noxe or another moderator for review.
Approved Third-Party Content: Grim Hollow
Note: There is a book share groups available for sharing content. Message in the general Discord channel for the latest info.
Homebrew: No Homebrew or Unearthed Arcana content is permitted.
Long Rests are restricted to Safe Settlements. Choose your build and manage your resources knowing that you must survive the journey to the objective and the trek back to civilization before you can fully recover your strength.