Category | Rarity | Cost | ||
---|---|---|---|---|
Strong rope made from hemp fibers, essential for climbing and securing items | Adventuring Gear | Common | 2 Gold | |
A brand that burns for 1 hour, providing bright light in a 20-foot radius | Adventuring Gear | Common | 0.01 Gold | |
Dry foods suitable for extended travel, including jerky, dried fruit, hardtack | Adventuring Gear | Common | 2 Gold | |
A set of tools including lockpicks, small files, and other implements for bypassing locks | Tools | Common | 25 Gold | |
Healing Potion | Potion | Common | 50 Gold | |
A leather pouch containing bandages, salves, and splints for treating wounds | Tools | Common | 5 Gold | |
A warm blanket and padding for sleeping outdoors | Adventuring Gear | Common | 1 Gold | |
A leather pack with one large compartment that holds roughly 1 cubic foot | Adventuring Gear | Common | 2 Gold | |
A lantern with shuttered sides that burns oil for 6 hours on 1 pint of oil | Adventuring Gear | Common | 5 Gold | |
Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon | Adventuring Gear | Common | 0.1 Gold | |
A four-pronged hook designed for climbing and securing ropes | Adventuring Gear | Common | 2 Gold | |
An iron bar used for prying open doors, chests, and other objects | Tools | Common | 2 Gold | |
A small, watertight leather belt pouch that holds spell components | Spellcasting Focus | Common | 25 Gold | |
A specially prepared crystal that can be used as a spellcasting focus | Spellcasting Focus | Common | 10 Gold | |
A holy symbol worn as an amulet, used as a spellcasting focus for clerics and paladins | Spellcasting Focus | Common | 5 Gold | |
A wand made from a special wood that can be used as a druidcraft focus | Spellcasting Focus | Common | 10 Gold | |
Required for Identify spell and other divination magic. Not consumed when used | Spell Component | Uncommon | 100 Gold | |
Required for Chromatic Orb spell. Not consumed when used | Spell Component | Uncommon | 50 Gold | |
Required for Revivify spell. Consumed when used to bring back the dead | Spell Component | Rare | 300 Gold | |
Required for Raise Dead spell. Consumed when used to restore life | Spell Component | Very Rare | 500 Gold | |
Required for Resurrection spell. Consumed when used to restore life | Spell Component | Very Rare | 1000 Gold | |
Required for Continual Flame spell. Consumed when used to create permanent magical light | Spell Component | Uncommon | 50 Gold | |
Required for Arcane Lock spell. Consumed when used to magically seal doors and containers | Spell Component | Uncommon | 25 Gold | |
Required for Ceremony spell. Consumed when used for religious rituals | Spell Component | Uncommon | 25 Gold | |
Required for Find Familiar spell. Consumed when used to summon a magical companion | Spell Component | Common | 10 Gold | |
Required for Drawmij's Instant Summons spell. Consumed when used to create magical recall | Spell Component | Very Rare | 1000 Gold | |
Required for Awaken spell. Consumed when used to grant sentience to plants or animals | Spell Component | Very Rare | 1000 Gold | |
Required for Astral Projection spell. Consumed when used for planar travel | Spell Component | Very Rare | 1000 Gold | |
Required for Astral Projection spell. Consumed when used for planar travel | Spell Component | Uncommon | 100 Gold |
Category | Damage | Mastery | Cost | ||
---|---|---|---|---|---|
Light | Simple Melee | 1d4 Bludgeoning | Slow | 0.1 Gold | |
Finesse, Light, Thrown (Range 20/60) | Simple Melee | 1d4 Piercing | Nick | 2 Gold | |
Two-Handed | Simple Melee | 1d8 Bludgeoning | Push | 0.2 Gold | |
Light, Thrown (Range 20/60) | Simple Melee | 1d6 Slashing | Vex | 5 Gold | |
Thrown (Range 30/120) | Simple Melee | 1d6 Piercing | Slow | 0.5 Gold | |
Light, Thrown (Range 20/60) | Simple Melee | 1d4 Bludgeoning | Nick | 2 Gold | |
— | Simple Melee | 1d6 Bludgeoning | Sap | 5 Gold | |
Versatile (1d8) | Simple Melee | 1d6 Bludgeoning | Topple | 0.2 Gold | |
Light | Simple Melee | 1d4 Slashing | Nick | 1 Gold | |
Thrown (Range 20/60), Versatile (1d8) | Simple Melee | 1d6 Piercing | Sap | 1 Gold | |
Finesse, Thrown (Range 20/60) | Simple Ranged | 1d4 Piercing | Vex | 0.05 Gold | |
Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Simple Ranged | 1d8 Piercing | Slow | 25 Gold | |
Ammunition (Range 80/320; Arrow), Two-Handed | Simple Ranged | 1d6 Piercing | Vex | 25 Gold | |
Ammunition (Range 30/120; Bullet) | Simple Ranged | 1d4 Bludgeoning | Slow | 0.1 Gold | |
Versatile (1d10) | Martial Melee | 1d8 Slashing | Topple | 10 Gold | |
Martial Melee | 1d8 Bludgeoning | Sap | 10 Gold | ||
Heavy, Reach, Two-Handed | Martial Melee | 1d10 Slashing | Graze | 20 Gold | |
Heavy, Two-Handed | Martial Melee | 1d12 Slashing | Cleave | 30 Gold | |
Heavy, Two-Handed | Martial Melee | 2d6 Slashing | Graze | 50 Gold | |
Heavy, Reach, Two-Handed | Martial Melee | 1d10 Slashing | Cleave | 20 Gold | |
Heavy, Reach, Two-Handed (unless mounted) | Martial Melee | 1d10 Piercing | Topple | 10 Gold | |
Versatile (1d10) | Martial Melee | 1d8 Slashing | Sap | 15 Gold | |
Heavy, Two-Handed | Martial Melee | 2d6 Bludgeoning | Topple | 10 Gold | |
Martial Melee | 1d8 Piercing | Sap | 15 Gold | ||
Heavy, Reach, Two-Handed | Martial Melee | 1d10 Piercing | Push | 5 Gold | |
Finesse | Martial Melee | 1d8 Piercing | Vex | 25 Gold | |
Finesse, Light | Martial Melee | 1d6 Slashing | Nick | 25 Gold | |
Finesse, Light | Martial Melee | 1d6 Piercing | Vex | 10 Gold | |
Thrown (Range 20/60), Versatile (1d10) | Martial Melee | 1d8 Piercing | Topple | 5 Gold | |
Versatile (1d10) | Martial Melee | 1d8 Bludgeoning | Push | 15 Gold | |
Versatile (1d10) | Martial Melee | 1d8 Piercing | Sap | 5 Gold | |
Finesse, Reach | Martial Melee | 1d4 Slashing | Slow | 2 Gold | |
Ammunition (Range 25/100; Needle), Loading | Martial Ranged | 1 Piercing | Vex | 10 Gold | |
Ammunition (Range 30/120; Bolt), Light, Loading | Martial Ranged | 1d6 Piercing | Vex | 75 Gold | |
Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Martial Ranged | 1d10 Piercing | Push | 50 Gold | |
Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Martial Ranged | 1d8 Piercing | Slow | 50 Gold |
Category | Rarity | Carrying Capacity | Cost | ||
---|---|---|---|---|---|
A hardy desert mount with excellent endurance. | Mount | Common | 450 lb. | 50 Gold | |
A massive and powerful mount used in exotic locations. | Mount | Uncommon | 1,320 lb. | 200 Gold | |
A strong work horse bred for pulling heavy loads and farm work. | Mount | Common | 540 lb. | 50 Gold | |
A swift and agile horse bred for riding and travel. | Mount | Common | 480 lb. | 75 Gold | |
A large, loyal dog that can serve as a guard or companion. | Animal | Common | 195 lb. | 25 Gold | |
A hardy pack animal known for its sure footing and stubbornness. | Mount | Common | 420 lb. | 8 Gold | |
A small horse suitable for smaller riders or pack animal duties. | Mount | Common | 225 lb. | 30 Gold | |
A trained battle mount, fearless in combat and highly valued. | Mount | Rare | 540 lb. | 400 Gold | |
An enclosed passenger vehicle drawn by horses. | Vehicle | Common | 600 lb. | 100 Gold | |
A simple two-wheeled vehicle for transporting goods. | Vehicle | Common | 200 lb. | 15 Gold | |
A fast, lightweight vehicle used for racing or warfare. | Vehicle | Uncommon | 100 lb. | 250 Gold | |
A specialized saddle designed for unusual mounts like griffons or dragons. Weight: 40 lb. | Tack | Uncommon | — | 60 Gold | |
A reinforced saddle designed for combat, providing extra security. Weight: 30 lb. | Tack | Common | — | 20 Gold | |
A standard saddle for everyday riding and travel. Weight: 25 lb. | Tack | Common | — | 10 Gold | |
A vehicle designed for travel over snow and ice. | Vehicle | Common | 300 lb. | 20 Gold | |
A four-wheeled vehicle for transporting people and cargo. | Vehicle | Common | 400 lb. | 35 Gold |
Category | Armor Class (AC) | Strength | Stealth | Cost | ||
---|---|---|---|---|---|---|
Light Armor | 11 + Dex modifier | — | Disadvantage | 5 Gold | ||
Light Armor | 11 + Dex modifier | — | — | 10 Gold | ||
Light Armor | 12 + Dex modifier | — | — | 45 Gold | ||
Medium Armor | 12 + Dex modifier (max 2) | — | — | 10 Gold | ||
Medium Armor | 13 + Dex modifier (max 2) | — | — | 50 Gold | ||
Medium Armor | 14 + Dex modifier (max 2) | — | Disadvantage | 50 Gold | ||
Medium Armor | 14 + Dex modifier (max 2) | — | — | 400 Gold | ||
Medium Armor | 15 + Dex modifier (max 2) | — | Disadvantage | 750 Gold | ||
Heavy Armor | 14 | — | Disadvantage | 30 Gold | ||
Heavy Armor | 16 | Str 13 | Disadvantage | 75 Gold | ||
Heavy Armor | 17 | Str 15 | Disadvantage | 200 Gold | ||
Heavy Armor | 18 | Str 15 | Disadvantage | 1500 Gold | ||
Shield | +2 | — | — | 10 Gold |