Civilian or Adventurer:
Adventurer
DNDbeyond Account Name [If Applicable]:
justjjbeans
Primary D&D Race:
Dhampir
Campaign Special Race [Feat Required]:
N/A
D&D Background [Adventurer]:
Sanatorium Escapee
[Adventurer] Class Path:
Shadow Sorcerer
Appearance:
Long, dark brown hair that looks stringy and falls in her face. Dark brown eyes. Pale skin. A gaunt body. She’s 6’3 and is stronger than she looks.
Public Character Knowledge:
She's got a really strange aura about her, she lurks and has been known to make people uncomfortable with her staring. She doesn't seem to be too passionate about her job either, if anything she's lax with the tasks she's given to complete. No one knows where she lives or what her name is (yet).
Completed:
2
Most recent:
4 days ago
In the outskirts of a small town, Hester was born in a barn to her mother Ruth 50 years ago. She is from a place of dark landscapes, deep forests, and tall mountains. The sun rarely shines through the dark clouds that cover her home valley, so she grew accustomed to living in the dark. For 10 years, Hester grew with her mother Ruth and her brother Levi, finding her home in numerous sheds, barns, and alleyways. Eventually, in her tenth year of life, her mother got a job as a cook at a soup kitchen and managed to afford a small shack for them all to live in. They were happy for a few months. Until Hester’s sorcerous powers started acting up. Her mother had prayed the curse of their bloodline had skipped a generation, but Hester began to see visions of a black hound following her everywhere, causing her to grow more and more paranoid. She was always cold, trembling and teeth chattering even when the heaviest of coats was lent to her. She would often receive strange looks in town, as the family’s curse was relatively widely known due to her mother having grown up there, as well as many generations before her.
One night, she woke to the hound standing over her mother and brother. Terrified, Hester grabbed the candle by her bedside and chased after the hound with it into the night. She grew cold in the wilderness, though. Trudging along barefoot until the snow stung, then tingled, then… made her feet grow numb. Hester returned to the shack then, having felt she had chased the hound away. But in the distance, she saw a plume of smoke rising from where her destination was. In the end, Hester’s home had caught fire with her family inside while she was out chasing the hound. All she could do was watch and take in the warmth of her everything turning to ashes. And even then, in the heat of the flames that claimed all she loved, she felt cold. It was then that a man appeared behind her, telling her that she would be blamed for this, being a witch and all, and that she should come with him, for he ran a place where witches like her could be kept safe. Hester reluctantly agreed, and thus was taken to where she would call her home for the next 40 years. She knew not where exactly it was. Somewhere out of the dreary town many generations before her had called home. To a building, cold and sterile, where they didn’t treat her well. A Sanatorium.
In short, her time there was comprised of being berated and kept alone in her room as to not harm any with her “witch powers”. When let out on occasion to socialize, she made a friend (a drow) who spoke of the wonders of the dark. Hester loved to hear their stories. Soon after, Hester was attacked by another patient in the ward who happened to be a dhampir being kept there for “witchlike tendencies” as well. It was then that Hester was fully isolated, being called a danger to society. To this day, she has never fed on blood. Only ever knowing the emptiness of life without being fed properly.
In the asylum, Hester had learned how to sneak around and hide items in her room. She used these skills to hoard books on magic, wanting to read up on them to better control what she calls her “witchcraft”.
One night, when Hester snuck out to retrieve a book, she caught sight of the hound once more. When does anyone not follow a big spooky dog? She managed to break out by attacking a few staff members and killing them. She ran away straight in one direction, following the dog, and didn’t stop until she reached the nearest town. Since then, she’s become a nomad with a fascination with medical procedures she had witnessed and been part of. It’s her way of coping with her trauma and it’s something she enjoys greatly.
There's a part of her trauma that stuck with her after the Mist. Although she doesn't remember much about how she got there, she knows there's something up with the fact that she doesn't have memories past a few weeks ago. She has no way of accessing them, but it is rightfully distressing.