The adventurers entered the Grand Arena to compete in a two-round gladiatorial tournament hosted by demons. In the first round, they faced a team consisting of a Gladiator, Veteran, Cult Fanatic, and Mage, successfully defeating all four opponents. The second round placed the remaining contestants against one another, ultimately leaving the Druid victorious.
As the champion Paul was awarded a Cloak of Displacement. The adventurers then left the arena and reunited with their friends who had been watching from the audience.
The party received a contract from Don Vincenzo to take out 4 guys all at once at a yacht party. They achieve that, but then get compromised by Askan authorities. When the boat docks, they sneak through a blockade of Askan police, and outruns the police in Don Vincenzos car. They arrive at the Phoenix Inn and starts to prepare for a siege...
Connects to Out of the Frying pan
The group uncover the disturbance in the region. The enemy gained the ability to reverse time. The party was stuck in a time loop and only realised at the end.
Paul Stamets was struck hard by the enemy and de-aged the rest of the party that did not receive many blows remain at mostly the same age plus a week or so for the lost time.
The party has taken the son of Kageyama and found the Iron Heart submarine...
The sub will somehow be the key to stopping the civil war... but how?
The gang enter the wizard market in the astral rift. They uncover many powerful magic items and receive the head of Vecna.
Following the events of Rags to Riches, the party continues their efforts against Eldric Valemont by helping his former accountant, Edmund Hawthorne, who possesses crucial information about Valemont's crimes. With Edmund's assistance, the trial against Eldric proceeds, exposing the extent of his exploitation and corruption. Eldric is ultimately found guilty, but rather than accept his fate, he manages to escape before he can be taken into custody. The party joins forces with the City Watch to track him down, eventually locating him inside a warehouse. With the authorities closing in and nowhere left to run, the party corners Eldric, bringing the long-running conflict with the corrupt merchant to its final confrontation.
The party is hired to help Thomas Alder, a struggling farmer whose land and livelihood are being threatened by the wealthy merchant Eldric Valemont. Investigating the situation, the party uncovers Valemont's scheme of exploiting indebted families through fraudulent contracts and hidden fees. With the help of Elara Valemont, Eldric's daughter and Thomas Alder, the party infiltrates the Valemont estate and obtains the evidence needed to expose his crimes. Although Eldric manages to escape, the party secures his master ledger...
A group of adventurers ventured to the outskirts of Crybetester, the lawless lands. A place for crooks, liars and all marauders. Attempting to try their hand at some small gambles, and find work.
Stepping foot into one of the more public facing local taverns called Hook's Cavern, and playing a few tricks you won a small pot of gold.
during which you meet Johannes, a man who has turned to more dangerous means out of necessity. A friend of his in large deathly debt, to Mr. Hook himself.
looking for a larger pay-out Sylvan aimed for a large spender, Fuji and Paul attempting to distract as their friend aimed for the pockets. Sylvan filled the room with magical darkness, to which the tavern erupted into chaos.
A fight breaking out, Hook's associates aimed to toss out such rowdy patrons. Unaware it would be the last time they walk the mortal plane again.
Your band of adventurers vaniquishing the previous owners, you are able to reclaim the tavern as your own. Naming it The Phoenix's inn.
The moment Armen’s perfected time stop releases the world, the heavy, undulating heat of the lava pit is the only thing left. Just the quiet, terrible reality that Lady Aurélia is gone, and Armen has vanished into thin air with supernatural dominion over time.
The golden celestial fungus coating the temple walls violently shrivels, turning to black ash and flaking away. Simultaneously, across the continent, the identical blight poisoning Dry Spell vanishes in the exact same moment. The hive mind is broken. The world is saved from the rot. Without warning the temple begins to collapse… set into motion by Armen. The fungus under the crust has been destroyed but a new greater enemy has been born.
"He thinks he is a god now? Let 'im think it. I do not care where he blinks, or what dark corner of ze world he runs to... we are going to find zat bâtard, and we are going to tear 'im apart piece by piece. For Aurélia!"
The players relax, train and learn about the nations
5 men enter the markets... 4 men exit... the demon markets are a dangerous place. Players purchase rare artifacts and participate in gambling...
The count of Xeerxunund is slain! But the party is now wanted and a serious threat is approaching...
The shamans of dryspell give the party of three an epic boon to help them combat the evil under the world.
Liliana is given a feyblessing...
Arnaram's torment is revealed
And Argos is given a second chance at survival...
The players are attacked by an all consuming fungus beast... they escape but at the cost of the sheriffs life.
Through a failed ambush, and a hard fought fight. Many bandits were killed. However upon negotiating with their leader, a life was lost. Maya has been buried by the hands of her failed friends.
Armen, the bandit leader escaped into the woods unwounded. Swearing we should forever remember his name and this day. For that we shall, for Maya will always be remembered.
A small meeting at a tavern gets ambushed... A large reward to kill the count. A mysterious contact.