Quest Level: 20
Format: PBP + Owlbear + VC (Only for the people that like speaking lol)
Expected Duration: 4-5 hours
Theme: Combat • Tactical Combat • Environment • Positioning • World Boss • Teamwork • High Difficulty • Exploration
Quest: A Level 20 World Boss quest focused on exploration, teamwork, and a challenging final encounter.
Your party has been sent to investigate an ancient forest where adventurers have recently disappeared. Deep within its borders lies the forgotten remains of an ancient Fey Court and something still guards its ruins.
Session Rules
Pre-Buffs
• One pre-buff with a duration of 10+ minutes before each encounter.
• I may allow an extra potion buff if asked beforehand and nicely.
Potions
• Drink: Bonus Action.
• Drink as a Free Action if you haven't moved this turn.
• Feeding a potion to another creature requires an Action.
Flanking
• Both flanking creatures must be within 5 ft of the target and exactly on the opposite sides.
PvP
• Only with consent from all involved players.
• No PvP can result in a PC's death.
Turn Speed
• Please be ready when your turn starts.
• If you take more than 5 minutes to decide, I may default your turn to Dodge or Dash.
• If you need to step away from the game please let me know beforehand.
Rule of Cool
• Creative ideas are encouraged.
• I may allow actions outside the rules with an appropriate check and possible consequences on the fail.
Checks
• Tell me what you want to do and the check you want to use for it, and I'll tell you what i would allow.
Respect
• Be respectful to everyone at the table.
• Two strikes for repeated disruptive behavior before removal from the session.
• We're here to have fun, please treat each other well.
Notes/Special
• Rolls like Bardic Inspiration that were rolled on the casters turn can be used in place of your roll
• Using 2014 Grapple rules
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