Quest Level: 7
Format: PBP + Owlbear
Expected Duration: 3-5 hours
Theme: Combat • Tactical Combat • Environment • Positioning • Adaptation • Dream • Arena • Battlefield Mechanics
Quest: Welcome to Part III. This time, we're changing things up with a Fey-themed arena and combat objectives. Instead of simply defeating every enemy, you'll need to work together and interact with the battlefield to complete different objectives. Expect three combat encounters, with the arena itself playing an important role in each fight. Take your time, experiment, and most importantly, have fun!
Session Rules
Pre-Buffs
• One pre-buff with a duration of 10+ minutes before each encounter.
• I may allow an extra potion buff if asked beforehand and nicely.
Potions
• Drink: Bonus Action.
• Drink as a Free Action if you haven't moved this turn.
• Feeding a potion to another creature requires an Action.
Flanking
• Allowed.
• At least one flanking creature must be within 5 ft and on opposite side of the target.
PvP
• Only with consent from all involved players.
• No PvP can result in a PC's death.
Turn Speed
• Please be ready when your turn starts.
• If you take more than 5 minutes to decide, I may default your turn to Dodge or Dash.
• If you need to step away from the game please let me know beforehand.
Rule of Cool
• Creative ideas are encouraged.
• I may allow actions outside the rules with an appropriate check and possible consequences on the fail.
Checks
• Tell me what you want to do and the check you want to use for it, and I'll tell you what i would allow.
Respect
• Be respectful to everyone at the table.
• Two strikes for repeated disruptive behavior before removal from the session.
• We're here to have fun, please treat each other well.
Notes/Special
• Rolls like Bardic Inspiration that were rolled on the casters turn can be used in place of your roll
• Using 2014 Grapple rules
Must: Tell me what transformation you are getting, characters getting a transformation have prio
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