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Quest Level: 6
Format: PBP
Expected Duration: 3-5hrs depending on combat
Quest Difficulty: Elly Quest™
Quest Type: Dawnwardens Guild Improvement – You do not need to be part of the guild to sign up and play
War has come to Altharion, and it has begun in Solcrata- the Island that The Shadowfell has been attempting to start this war on since time immemorial.
Solcrata is lost- overcome with darkness, and ripe with a rampant curse...
One last call for help was heard before contact has failed to reach them anymore- and the Dawnwardens now will be heading into the darkness- to set up a base that they can use to help fight this war, provide safety and shelter to those affected by it- and to provide a camp for parties to use should they wish to come help.
The war will be fought all across Altharion with the hopes to drive back this curse brought by the Shadowfell and to save Solcrata from it's fate.
The rule above all else - Respect others and I. Everyone’s here to have fun, tell stories, and roll dice together. Keep things fair, kind, and enjoyable for all players and the DM alike.
Consent is Key: PvP in my sessions is entirely disallowed, unless both parties involved consent. If those not involved bring up an issue with the PvP, you will be made to stop, and can solve it out of session.
Weapon of Choice, Pen or Sword: Combat can be entirely avoided if the cards are played right... Or, can spontaneously happen if they're played wrong. You choose your path, and hope the others don't write in branches for you.
Flanking Rules: Flanking is turned on, so long as there is an ally withing 5ft [10ft if they have a reach weapon] of an enemy, flanking is considered active.
This goes for monsters too, if players have it, so do monsters.
If three or more allies surround the same foe, the effect is always active for all attackers.
Alternative Potions: If you spend a BA to drink, or feed someone else, a potion/healing draught, then it will be rolls as normal. If you take an action to do either, then you may reroll rolls of 1 or 2 a total of ONE time, taking the new result even if they're a 1 or 2.
A Living World: This world is alive and responsive. The gods watch closely, and the boundaries of what’s possible are fluid. If you want to attempt something unusual, just ask. Magic and fate may surprise you.
Use What You Have: You have resources. Maybe they've gone unused. Give me an idea, tell me what you'd sacrifice. I'll let you know if I agree or not and we'll work something out.
Knowing Thyself is Knowing the Truth: While I am happy to teach people normally, I will not tolerate needing to teach people at my table. Please come into a quest knowing how your abilities work, your spells, your weapons, effects, feats, items. Everything. If it needs automation, please get that automated ASAP. If you don't, you may find yourself barred from my table until you do. I will ask for proof if this happens more than once.

Species: Shifter
Class: Druid (The Unbroken Circle)
Starting Grace: Sanguine Regeneration
Despite being very good at taking the attention off of others and taking the hits. Can easily provide a supportive role to the team with multiple healing spells such as cure wounds/healing word/aura of vitality
since prepared if im accepted i will change spellsheet and in the channel for the game you'll @ people in. I will be sure to link you my ".sb" to show you what i have prepared for the mission!

Species: Dragonborn
Class: Fighter (Banneret)
Starting Grace: Elemental Apotheosis
Is a Dawnwarden

Species: Harengon
Class: Monk (way of the ascendant dragon)
Starting Grace: Warlord's Presence

Species: Gnome
Class: Bard
Starting Grace: Sanguine Regeneration
How does the tupper and such work? Does it automatically do it or have I missed a step during character creation?
I feel like this is a good entry quest for my gnome bard to join in on.
Kelyarus
Argenti
Aurra Ursula
Phobos
Serena May
Orvus Falkner
Kodiak Discleenjhi