Quest Level: 6
Format: VC; mics preferred but not necessary, need to be able to hear me. Avrae + Owlbear for combat.
Expected Duration: 2 - 4 hours. If running over then we'll continue with party permission OR part 2 will be scheduled.
Type: Combat + RP
Something is stirring within the south-west marshes of Verdalis. From fleeing villagers to disturbing reports to the disappearance of more than a regular amount of people, it's quickly become clear that a growing problem is present in those lands, one that needs dealing with.
This mission is being hosted and funded by a hunter named Gryf; the posting describes the need for an investigation into the further abandonment of settlements within the marshland. Supposedly there is a coven of sisters causing trouble, the first of whom has already been encountered. More details are to be supplied upon meeting.
Table Rules
- Most important of all: respect. Respect me, respect the others at the table. We're all taking time out of our lives to attend a session and have fun. Inability to follow this rule will lead to a kick.
- DM gets final say over what happens. If I've ran something incorrect or there's an incorrect ruling you are more than free to point it out. I, however, have the right to handwave/overrule anything in the end.
- Healing consumables are a Bonus Action to use on yourself, Action on others. If you use an Action to use the consumable on yourself then the healing is maxed. Answer this in your form: favourite type of mushroom?
- Flanking is active as long as two allies are within 5ft of a creature and opposite one another. This applies to monsters as well.
- 10 minute turn timers. You will be repung at 5 minutes and then skipped at 10 minutes if I do not see you actively typing. Life happens and sometimes we have to disappear but I reserve the right to kick you if this happens more than twice and you do not have a good reason for your absence.
- Do not roll without asking me. Personal pet peeve: when people assume what they can and can't roll. List out your action and what you'd like to roll [e.g. Henry looks about for any traces of the magic dust. ((can I roll arcana to figure out what it is or track where it leads to?))] and I'll confirm or deny whether you can do so as well as any alternatives should you choose to pursue it [e.g. allowing a roll for survival to follow the trail].
- Prebuffs allowed. This must last an hour or longer; I reserve the right to deny certain prebuffs.
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