Game Type: Mission | PBP
Length: Roughly 2.5 Hours
Difficulty: Vin Difficulty.| Level 20 Quest (Level 18-20)
Quest Type: Choice Based | Transformation!
Transformation!
This is a transformation quest, if your character is level 19+ you can choose to gain or swap a stage III transformation from this quest! If your character is level 18, you can choose to gain or swap stage II transformations. If you want a transformation, please tell me what transformation when you apply! If not its a normal quest for you!
Description
Renadale
One known among the lands of Verdalis as a healer and member of the Verdant Accord seeks something to fufil a certain...
Mission set out by the lands; something the mother of the forests has given her.
Kick out those dastardly evil Undead from their small keep within Verdalis, they may have a cool spooky tower; But we all know that behind everything its just a bunch of skeletons.
So; perhaps the direct approach would be, tiresome for one and perhaps even start an all out war.
But... There is the other options. The more slow paced one; setting up a domain nearby to start terraforming and reasserting control over the land. If the land chooses its people; it will choose those who don't desecrate the choice of life and death.
While we are at it; perhaps we can make this new domain rather honey themed.
Objective
- Find a suitable location to setup a Anchored Domain
- Setup the Anchored Domain
- Defend against incoming....Threats against certain groups.
Bonus:
DM Rules
- The Golden Rule: The first and most important rule: Respect others. Everyone’s here to have fun, tell stories, and roll dice together. Keep things fair, kind, and enjoyable for all players and the DM alike.
- Fair Play: There are no dice rolls or PvP conflicts between players unless both parties explicitly agree to it.
Disputes, tension, or conflict should always stay in-character, not personal. - The Bounds of Preparation: Power gathered before the journey still shapes what follows. The magic you carry into the world is not without limit, and so its bounds are set.
- Indefinite Effects; Magics that do not fade may be brought freely. There is no strict limit to their number. They do not stack unless their nature clearly allows it.
- Eight Hours or Longer; These are the blessings you begin with. You may hold up to three at a time, they do not require outgoing resources. They may be assumed active unless the quest forbids preparation.
- One Hour to Eight Hours; These effects demand their cost. Resources are spent as normal. Their use is not assumed. Ask, and it will be judged by the situation.
- Less Than One Hour; These are not preparations, but moments of urgency. They are only present when danger is known and near. Otherwise, they wait uncast.
- Strings of Fate: Your choices shape the world. As DM, I act as a neutral narrator. I do not favor PCs or NPCs. Every decision carries weight, and actions (or inaction) have real consequences in the story.
- The Voice over the Sword: In and out of combat, strong characterization and clever thinking can change outcomes, earn rewards, or open new paths. Exceptional moments of RP may shift the flow of events entirely.
- Coordinated Strikes(Flanking Rules): If you and an ally stand on opposite sides of an enemy, both of you gain advantage on your attack rolls.
- Monsters with Pack Tactics gain additional bonuses on top of this.
- Weapons with reach can be used for flanking.
- Ranged weapons do not qualify for flanking.
- If three or more allies surround the same foe, the effect is always active for all attackers.
- Swift Draughts: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
- A Living World: This world is alive and responsive. The gods watch closely, and the boundaries of what’s possible are fluid. If you want to attempt something unusual, just ask. Magic and fate may surprise you.
- Boundless Magic: The spell Anti-Magic Field does not exist here, not in any form, scroll, or secret archive.
Magic is an intrinsic force of the world itself. It cannot be silenced or nullified. - I Know Therefore I Am: If you are above level 9 and do not have all aspects of your build ready to go out of the box, you will not be accepted. Automation makes things go smooth, and smooth is fast. We don't want to take 20 minutes for a turn.
Sign Up Sheet
Species/Height:
Attunements:
Prebuffs:
Pets/Summons(If Applicable):
Transformation(If Applicable):
Guild(If Applicable):
Homebrew(If Applicable):
Character Sheet:
Relevant Content Bans:
Anything else that seems important:
What Transformation are you Obtaining?(If Applicable):