Game Type: Mission | PBP
Length: Roughly 3 Hours
Difficulty: Vin™ Difficulty.| Level 13 Quest (Level 11-15)
Quest Type: Trials | Prize Hunt!
Prize Hunt!
Buy a Prize Hunt Lead from the Marketplace if you would like to join this quest, please attach when you sign up.
Or choose to play with the gods of fate; Avrae. And let the dice rolls determine what you get.
Description
Scouts and travelers have reported signs of a massive dragon nesting in a nearby cavern system. Tremors, scorched stone, and the remains of large beasts suggest that the creature is no ordinary dragon, but a "Ancient Dragon" that has claimed the depths as its lair.
The tunnels leading inward grow wider the deeper they go, their walls scarred by claws and blackened by ancient flame. Broken stone, scattered bones, and fragments of treasure mark the path toward the central chamber. Somewhere within these caverns the "Ancient Dragon" waits, guarding its hoard and its territory with overwhelming force.
This hunt will not be simple. A "Ancient Dragon" is among the most powerful dragons known to exist, and confronting one inside its own lair means facing both the beast and the environment it has shaped around itself.
Those who enter should be prepared for a difficult battle.
Objective
Locate the entrance to the dragon’s lair
Navigate the tunnels leading to the inner chamber
Slay the "Ancient Dragon"
Claim whatever remains within its hoard
DM Rules
- The Golden Rule: The first and most important rule: Respect others. Everyone’s here to have fun, tell stories, and roll dice together. Keep things fair, kind, and enjoyable for all players and the DM alike.
- Fair Play: There are no dice rolls or PvP conflicts between players unless both parties explicitly agree to it.
Disputes, tension, or conflict should always stay in-character, not personal. - Strings of Fate: Your choices shape the world. As DM, I act as a neutral narrator. I do not favor PCs or NPCs. Every decision carries weight, and actions (or inaction) have real consequences in the story.
- The Voice over the Sword: In and out of combat, strong characterization and clever thinking can change outcomes, earn rewards, or open new paths. Exceptional moments of RP may shift the flow of events entirely.
- Coordinated Strikes(Flanking Rules): If you and an ally stand on opposite sides of an enemy, both of you gain advantage on your attack rolls.
- Monsters with Pack Tactics gain additional bonuses on top of this.
- Weapons with reach can be used for flanking.
- Ranged weapons do not qualify for flanking.
- If three or more allies surround the same foe, the effect is always active for all attackers.
- Swift Draughts: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
- A Living World: This world is alive and responsive. The gods watch closely, and the boundaries of what’s possible are fluid. If you want to attempt something unusual, just ask. Magic and fate may surprise you.
- Boundless Magic: The spell Anti-Magic Field does not exist here, not in any form, scroll, or secret archive.
Magic is an intrinsic force of the world itself. It cannot be silenced or nullified. - I Know Therefore I Am: If you are above level 9 and do not have all aspects of your build ready to go out of the box, you will not be accepted. Automation makes things go smooth, and smooth is fast. We don't want to take 20 minutes for a turn.
Sign Up Sheet
Species/Height:
Attunements:
Prebuffs:
Pets/Summons(If Applicable):
Transformation(If Applicable):
Guild(If Applicable):
Homebrew(If Applicable):
Character Sheet:
Relevant Content Bans:
Anything else that seems important:
Prize Hunt Link & Item being Sought(If Applicable):