Game Type: Mission| PBP
Length: Roughly 7-8 Hours
Difficulty: Hard| Level 20 Quest (Level 20)
Quest Type: Choice Based | RELIC Prize Hunt!
Prize Hunt!
You will need to buy a RELIC Prize Hunt Lead from the Marketplace if you would like to join this quest, please attach when you sign up.
Description
An old friend calls for aid,
An old enemy returns.
Nine shadows stirring,
Nine foes rising in their wake.
Yuki seeks answers for the reappearance of a long-buried foe. She witnessed the devastation this being wrought in another realm, and how it escaped the pearl is a mystery only the gods could unravel. But it has escaped, and now its nine shadows ravage the lands of Tenebyrn, each carving out a territory of their own and raising armies, drilling warriors with weapons drawn from ages long forgotten.
One among them is known as Discipline, the Shroud of Discipline
A marksman who lands shots no mortal would deem possible, loosing arrows without even the whisper of a bowstring, yet with force enough to break a siege in a single strike.
Objective
- Travel to Tenebryn
- Investigate the Shroud of Discipline
- Defeat Discipline, and find out what exactly is happening in Tenebyrn.
DM Rules
- The Golden Rule: The first and most important rule: Respect others. Everyone’s here to have fun, tell stories, and roll dice together. Keep things fair, kind, and enjoyable for all players and the DM alike.
- Fair Play: There are no dice rolls or PvP conflicts between players unless both parties explicitly agree to it.
Disputes, tension, or conflict should always stay in-character, not personal. - Strings of Fate: Your choices shape the world. As DM, I act as a neutral narrator. I do not favor PCs or NPCs. Every decision carries weight, and actions (or inaction) have real consequences in the story.
- The Voice over the Sword: In and out of combat, strong characterization and clever thinking can change outcomes, earn rewards, or open new paths. Exceptional moments of RP may shift the flow of events entirely.
- Coordinated Strikes(Flanking Rules): If you and an ally stand on opposite sides of an enemy, both of you gain advantage on your attack rolls.
- Monsters with Pack Tactics gain additional bonuses on top of this.
- Weapons with reach can be used for flanking.
- Ranged weapons do not qualify for flanking.
- If three or more allies surround the same foe, the effect is always active for all attackers.
- Swift Draughts: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
- A Living World: This world is alive and responsive. The gods watch closely, and the boundaries of what’s possible are fluid. If you want to attempt something unusual, just ask. Magic and fate may surprise you.
- Boundless Magic: The spell Anti-Magic Field does not exist here, not in any form, scroll, or secret archive.
Magic is an intrinsic force of the world itself. It cannot be silenced or nullified. - I Know Therefore I Am: If you are above level 9 and do not have all aspects of your build ready to go out of the box, you will not be accepted. Automation makes things go smooth, and smooth is fast. We don't want to take 20 minutes for a turn.
Sign Up Sheet
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