Level: 6
Type: PBP
Duration: 3-4 hrs
Note: Roleplay-Heavy Quest. Part 3. Prior participation is not required; all necessary context will be provided in-character.
What began as a seemingly routine highway ambush has proven to be something far more deliberate. Two separate adventuring parties, investigating an overturned wagon and reports of missing travelers along a forest road, independently discovered signs of careful coordination rather than simple banditry. Tracks suggested civilians moving under their own power, not dragged or restrained, and the scene itself appeared staged - supplies scattered, but not looted.
Both groups encountered organized hobgoblin forces operating with discipline and purpose rather than opportunism. While each investigation ended in violence before deeper answers could be extracted, the evidence left behind points to a structured operation using the road as a relay point rather than a kill site.
The trail does not end in the ravine - it simply disappears.
What the previous parties uncovered raises more questions than answers. Whether those being moved were victims, willing participants, or something in between remains deliberately unclear. What is clear is that this was not random robbery, and whatever organization is behind it is careful, practiced, and still active.
This is an investigation quest where combat is possible but not guaranteed - choices and coordination matter. Expect tense decisions, limited time, and consequences that may echo beyond the road itself.
-Describe what you want to do in RP and I can determine if it requires a check or not. Don't just ask for a check without describing what it is you're actually doing.
-Potions are BA for yourself, Action if given to someone else
-Holding a spell causes it to fizzle out when you either lose concentration (on a hit) or your next turn starts, wasting the spell slot
-When flanking a creature +2 is added to your roll to attack (not adv given)
-I will not have PvP in my quest. Do try to resolve tensions between players diplomatically, grappling is okay but no damaging spells or attacks shall be done to them. (AOE damage can be discussed OOCly and permitted if consented to)
-Please be present. During combat I will have you dodge and skip your turn if I don't see activity within 5 minutes. If this happens for 3 rounds you will be removed from the quest
-IRL happens, please communicate if you have to step away for more than 15 minutes outside combat
Class/Subclass:
Precast:
Summons:
Favorite Detective/Crime Media (Book, TV show, Movie, Podcast, etc):
Preferred approach: Social / Investigative / Tactical / Mixed / Other
Multitasking: Yes / No / Maybe
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