Howdy! Callin' anyone wanting to put a stop to tha' there X freak! I'm an adventurer tha' has found her way to this lil' rock yawl' call home with mah' trusty spacejammer and crew! Seems yer' world is dealin' with tha' same freak that's been spreadin' from planet ta' planet huh? Well what if I told'ya, I know where his lil spawn camp is in yer' world? Interested? Meet me at tha' there lil town Everholt, an' I'll explain more! Oh, an' if ya' got anyone carryin' some serious radiance, I'd suggest bringin' em. X HATES tha' light! Toodles~
If a story cutscene is happening and you decide you HAVE to intrude on the scene, whatever happens is of your own doing. Many cutscenes happen to either set the next scene, progress the story, or empower the players/give the players emotions to think on. Your jack of all trades, super characters don't need to fix/solve EVERY issue just because they can. If your character does have an answer to everything, they will be treated as the face of the party, as well as be the focal point of the antagonist's ire. If you wish to be the main character, you'll be treated as such.
Be chill. Be nice to others, don't start verbal boxing matches because you're upset. You're free to comment or voice opinions, but don't actively antagonize someone. If its in rp however? Do as you please.
Pvp is frowned upon, but if your character decides to heel turn, whatever the party/antagonists do to them, thats of their own choice.
CUSTOM MECHANICS:
Potions: can be taken with a BA, max healing if you use them with an action. Double max if you go full traditional and pull them from your inventory first as an action, and use a BA to drink.
Clash system: When taking the dodge action, you can gamble with a "Clash". By declaring a clash, you and the foe will roll d20s. The higher d20 will overtake the other in the clash and deal max damage of whichever attack they choose to use. The attacks must be equal in total range, and must have a "To-Hit" roll. E.g A longsword and an axe, or Inflict wounds and a Burning Smite. Once a "Clash" has been used, the player must make a constitution save of 10 using their action to use another one.
Flanking: When surrounding an enemy with another, gain +2 to hit. If one player has the target grappled, gain advantage instead, and grappled target gains vulnerability once per round to incoming damage from flank(*2 the total damage).
Chain System:
Forming a Chain Action
Two willing creatures each use their Action on their individual turns to form a Chain, becoming Chain Partners. A Chain lasts until: either partner ends it (no action required), one partner becomes unconscious, or the partners end a turn more than 60 feet apart. A creature can be chained with only one partner at a time.
Synchronized Strike
When one partner holds their attack when they take the Attack action, the other may initiate a Synchronized Strike using the held attack with their own attack action. When the initiating partner hits, the held attack of their chain partner immediately triggers, automatically hits, deals normal damage plus both player's PB bonus, and can occur once per round.
Stunning Impact
A creature hit by the automatic strike must make a Constitution saving throw:
DC = 8 + both partners' proficiency bonus
On a failure, the creature is Stunned until the start of its next turn. A creature cannot be forced to make this saving Throw more than once per round.
| Class | Class Chain Features |
|---|---|
| Barbarian — Fury to Surpass the Gods | -+1 to Strength and Constitution checks and saving throws. -When either partner in a chain takes damage, the barbarian can use their reaction halve the damage for all incoming types except Psychic. Upon activation, the Barbarian gains temporary hit points equal to the damage taken after mitigation. |
| Bard — Beat of your Heart's Drum | -+1 to Performance and Persuasion. -Dealing a synchonized attack gives both one usage of bardic inspiration. |
| Cleric — Power in Faith | -+1 to saving throws against charm or fear. - Both gain temporary hitpoints equal to half of any radiant damage dealt, or healing amount. These temporary hitpoints stack. |
| Druid — Nature's Best | -Environmental resistance (Traps, weather effects, lair actions take half damage). -Dealing a synchronized attack with Druid while wildshaped gives both an additional damage dice equal to the current wildshape's highest damaging melee attack. |
| Fighter — A Warrior's Soul | -+2 to hit bonus ontop of flanking bonus. - Upon landing both an attack and extra attack in succession, during the next turn, both are able to use action surge, regardless of Fighter uses left, or class choices. |
| Monk — Combo Artes Expert | -+5 ft speed. -Dealing damage consistently without missing an attack three times, generates a ki point for the monk, and deals an additional amount of damage for the next attack for both members of the chain equal to the Monk's martial die. |
| Paladin — United Oath | -+1 to saving throws within 10 feet. -When the paladin lands a smite, the chained partner's next attack deals bonus radiant damage equal to the total amount of smite damage dealt. |
| Ranger — Unparalleled Hunter | +2 initiative vs Ambush. -Both are benefactors for Hunter's Mark. If both targets hit in the same round and activate Hunter's Mark's bonus damage, the target becomes vulnerable to the last damage it took until the start of the Ranger's next turn. |
| Rogue — Kingslayers | -Advantage on Stealth Checks -On a successful sneak attack, the chain partner can attack using a reaction, which deals additional weapon/spell type damage equal to the Rogue's sneak attack damage dice regardless of the weapon, unarmed or spell attack. The damage utilizes the damage of the activating attack. |
| Sorcerer — Revolver Arcana | -+1 to saving throws against spells. -When the chained partner deals 50 damage in a turn or more, the Sorcerer recovers one sorcery point. The next metamagic ability used is applied to the chained partner's first attack as well if possible. Usable for melee Distant spell - Increases melee range by 5 ft, Empowered - Reroll of melee damage, Heightened - Gives disadvantage to melee attacks with effects like maneuvers, grapples, and stuns. Twinned - Gives melee attacks the "cleave" weapon effect regardless of weapon type. |
| Warlock — Contractual Loophole | -+1 to Charisma, advantage on saves against charmed, poisoned, sleep effects. - Both partners benefit from the spell "Hex" or ability "Hexblade Curse" damage, and the chained partner gains a 1d10 force damage dice to their attacks on the first attack on a Hex afflicted target. |
| Wizard — Unlimited Knowledge | -+2 to Intelligence checks. - Chained partners gain a round under the "Tenser's Transformation" spell after landing five synchronized attacks in succession without missing. The Wizard regains one spell slot of their choosing upon activation of effect. |
Combatative NPC'S: New allies can be made by reaching certain milestones over the course of the storyline. These NPC'S are a mix of powerful and supportive toons made specifically to act as an extra set of hands to aide the party. Protecting these NPC'S and aiding them during missions can net the party specific Eidolon of the Sheep rewards. In-verse buffs, specialized character gear and etc. Immerse yourself in the world and take matters into your own hands!
Species/Height:
Attunements:
Prebuffs:
Pets/Summons (If Applicable):
Transformation (If Applicable):
Homebrew (If Applicable):
Character Sheet:
Relevant Content Bans:
Anything else that seems important:
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is):
Priority Players for Ongoing Story: Kinny, Elly, Ace
Game Master
Level 9, Swiftstride Shifter, Gloomstalker Ranger/Shadow Monk
•Signed up: Dec 19, 2025, 9:58 AM
Species/Height: Swiftstride Shifter/6'5''
Attunements: Eldritch Claw Tattoo, Spies' Murmur [other person not with her, doesn't really matter]
Prebuffs: Longstrider
Character Sheet: https://www.dndbeyond.com/characters/150343140
Relevant Content Bans: Graphic Displays of Harm to Minors, Rules Abuse, Loss of Player Agency
Anything else that seems important: Have fun
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): Grace did a Chain with Altair, got shwooped into a shadow wall, and held moonlight. It was doooooooope.
Level 10, High Elf, Rogue - Arcane Trickster
•Signed up: Dec 19, 2025, 10:22 AM
Species/Height: Drow 6ft
Attunements: Ashen Yumi, +1 / Clock of Protection / Bracers of Archery
Prebuffs: Longstrider or See Invisibility
Summon: 1 Familiar (Hawk)
Transformation: n/a
Homebrew: Ashen Yumi, +1
Character Sheet:
Relevant Content Bans: up to other players
Anything else that seems important:
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): Arathorn participated in a quest where upon arrivel to a port town there were attacking the locals.
Level 10, Human, Monk (Warrior of the Pestilent Haze)
•Signed up: Dec 19, 2025, 10:26 AM
Species/Height: Human
Attunements: Traitor Gauntlet, DragonHode Belt +1, Eldritch Claw Tattoo
Prebuffs: Vital Sacrifice
Pets/Summons (If Applicable): no
Transformation (If Applicable): no
Homebrew (If Applicable): no
Character Sheet: https://www.dndbeyond.com/characters/156585081/2l5xOS
Relevant Content Bans: no
Anything else that seems important: elemental Apotheosis (necrotic)
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): none
Level 10, Warforged, Fighter
•Signed up: Dec 19, 2025, 10:51 AM
Species/Height: Warforged/7'5
Attunements: -
Prebuffs: -
Pets/Summons (If Applicable): Stonemason's Companion (Hawk Familiar)
Transformation (If Applicable): Primordial (Earth) 1
Homebrew (If Applicable): -
Character Sheet: https://www.dndbeyond.com/characters/156699398
Relevant Content Bans: -
Anything else that seems important: -
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): -
Level 9, Dhampir, Fighter
•Signed up: Dec 21, 2025, 1:24 AM
Species/Height: Dhampir/5'5"
Attunements: n/a
Prebuffs: n/a
Pets/Summons (If Applicable): n/a
Transformation (If Applicable): n/a
Homebrew (If Applicable): Mistbloom (Fighter subclass)
Character Sheet: https://v1.dicecloud.com/character/36yaiNNRPNqvBRGZK/Serqet
Relevant Content Bans: n/a
Anything else that seems important:
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): n/a
Level 12, Anubi, Rogue | College of Dance Bard
•Signed up: Dec 21, 2025, 1:37 AM
Species/Height: Anubi; 5' (6' w/ears)
Attunements: Rhythm-Maker's Drum +1; Rare Pocket Armory; Belt of Dwarvenkind
Prebuffs: Tandem Footwork
Pets/Summons (If Applicable): Silver Raven; Swarm of Ravens
Transformation (If Applicable): Seraph 1 (Flight)
Homebrew (If Applicable): Anubi; Katana +2; Odachi +1; Corvid Bangle
Character Sheet: https://www.dndbeyond.com/characters/155582706/iuEqoI
Relevant Content Bans: Harm to Minors; Rule Abuse; Loss of Player Agency
Anything else that seems important: hihi! channeling the inner dante!
Previous character experience with EotS story (Story immersion sometimes grants priority, depending on what your character's experience is): cast identify on x's book, was present during an investigation of an arcane well where x's subjects were gathering data.
Serqet
https://discord.com/channels/1417076658460033077/1451513001256681472 mini campaign
Amon "Jay" Al-Amin
https://discord.com/channels/1417076658460033077/1451513001256681472 mini campaign
Arathorn Crawynn
https://discord.com/channels/1417076658460033077/1451513001256681472 mini campaign
Grace
https://discord.com/channels/1417076658460033077/1451513001256681472 mini campaign