Game Type: Mission | PBP
Length: Roughly 4 Hours
Difficulty: Nightmare| Level 6 Quest (level 4-8)
Quest Type: Choice Based
Description
ADVENTURERS, EXPLORERS, AND ASPIRING LEGENDS: WELCOME TO THE NEW FRONTIER!
A LAND OF UNTAMED WILDERNESS, GLITTERING PROMISE, AND OPPORTUNITIES THAT TOTALLY PROBABLY WON’T KILL YOU.
(Frontier Ventures Unlimited™ would like to remind applicants that survival is not guaranteed and success rates may vary.)
HERE, YOU CAN CLAIM GLORY, FIND FORTUNE, AND BUILD A LEGACY THAT MAY OR MAY NOT OUTLIVE YOU.
(Legacy durability not guaranteed. Legacy dissolution may occur due to curses, extradimensional storms, or poor life decisions.)
TRAVEL WESTWARD!
SEEK THE SUNKEN VAULTS OF THE GOLDEN AGE!
UNCOVER TREASURE, MYTH, AND PROBABLY SOME FORM OF MILDLY SENTIENT MOLD!
AND ABOVE ALL:
STOP THE RISE OF THE [REDACTED] BEFORE IT DEVOURS MORE INTERNS.
(Frontier Ventures Unlimited™ is not liable for intern consumption, partial or complete.)
ADDITIONAL REMINDERS FOR APPLICANTS:
- Adventuring packs not included.
- Resurrections limited to one (1) per fiscal quarter.
- Dragons are considered “natural fauna” and therefore not our problem.
- Any temporal anomalies encountered are to be reported immediately and absolutely not touched.
- Frontier Ventures Unlimited™ denies all responsibility for:
- Displaced limbs (lost or extra),
- Sudden alignment shifts,
- Becoming a chosen one without prior consent,
- Contamination by eldritch whispers,
- Accidental marriage to fey royalty,
- Spontaneous heroic epiphanies.
FOR THE BRAVE, THE FOOLISH, AND THOSE WHO JUST NEED THE GOLD:
YOUR LEGACY BEGINS BEYOND THIS LINE.
(Please sign waiver before proceeding.)
Objective
- Investigate the ruins and the last few cases of missing people
- Head to the forest, find out what is happening
- Defeat whatever lies in that forest.
DM Rules
- The Golden Rule: The first and most important rule: Respect others. Everyone’s here to have fun, tell stories, and roll dice together. Keep things fair, kind, and enjoyable for all players and the DM alike.
- Fair Play: There are no dice rolls or PvP conflicts between players unless both parties explicitly agree to it.
Disputes, tension, or conflict should always stay in-character, not personal. - Strings of Fate: Your choices shape the world. As DM, I act as a neutral narrator. I do not favor PCs or NPCs. Every decision carries weight, and actions (or inaction) have real consequences in the story.
- The Voice over the Sword: In and out of combat, strong characterization and clever thinking can change outcomes, earn rewards, or open new paths. Exceptional moments of RP may shift the flow of events entirely.
- Coordinated Strikes(Flanking Rules): If you and an ally stand on opposite sides of an enemy, both of you gain advantage on your attack rolls.
- Monsters with Pack Tactics gain additional bonuses on top of this.
- Weapons with reach can be used for flanking.
- Ranged weapons do not qualify for flanking.
- If three or more allies surround the same foe, the effect is always active for all attackers.
- Swift Draughts: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
- A Living World: This world is alive and responsive. The gods watch closely, and the boundaries of what’s possible are fluid. If you want to attempt something unusual, just ask. Magic and fate may surprise you.
- Boundless Magic: The spell Anti-Magic Field does not exist here, not in any form, scroll, or secret archive.
Magic is an intrinsic force of the world itself. It cannot be silenced or nullified. - I Know Therefore I Am: If you are above level 9 and do not have all aspects of your build ready to go out of the box, you will not be accepted. Automation makes things go smooth, and smooth is fast. We don't want to take 20 minutes for a turn.
Sign Up Sheet
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