Quest Level: 9 (7-11)
Format: PBP, Avrae, Owlbear
Expected Duration: ~3-4 Hours
"Seeking a scouting team for a most perplexing investigation. I am in need of those capable of an expedition to the eastern parts of the Forsaken Reach. There has been an influx of mana readings. Ones that can't be good on the wildlife...I am willing to compensate of course. Be wary however, that area is home to some quite frightful beasts!"
Keep the RP high, and the metagaming low. Everything happens for a reason, and only character's owner can play their own character. Constant badgering, insulting, or menacing will result in a kicking from the mission.
Rule of Cool is the name of the game. If you can explain how you could use your current toolset to do something out of normalcy, ask away. At worst its a no.
Survival is important yes, but don't let your own personal fear prevent you from playing a character how they're meant to be played. Death isn't the end all be all, especially for this world.
If a story cutscene is happening and you decide you HAVE to intrude on the scene, whatever happens is of your own doing. Many cutscenes happen to either set the next scene, progress the story, or empower the players/give the players emotions to think on. Your jack of all trades, super characters don't need to fix/solve EVERY issue just because they can. If your character does have an answer to everything, they will be treated as the face of the party, as well as be the focal point of the antagonist's ire. If you wish to be the main character, you'll be treated as such.
Be chill. Be nice to others, don't start verbal boxing matches because you're upset. You're free to comment or voice opinions, but don't actively antagonize someone. If its in rp however? Do as you please.
Pvp is frowned upon, but if your character decides to heel turn, whatever the party/antagonists do to them, thats of their own choice.
CUSTOM MECHANICS:
Potions: can be taken with a BA, max healing if you use them with an action. Double max if you go full traditional and pull them from your inventory first as an action, and use a BA to drink.
Clash system: When taking the dodge action, you can gamble with a "Clash". By declaring a clash, you and the foe will roll d20s. The higher d20 will overtake the other in the clash and deal max damage of whichever attack they choose to use. The attacks must be equal in total range, and must have a "To-Hit" roll. E.g A longsword and an axe, or Inflict wounds and a Burning Smite. Once a "Clash" has been used, the player must make a constitution save of 10 using their action to use another one.
Flanking: When surrounding an enemy with another, gain +2 to hit. If one player has the target grappled, gain advantage instead, and grappled target gains vulnerability once per round to incoming damage from flank(*2 the total damage).
Chain System:
Forming a Chain Action
Two willing creatures each use their Action on the same turn to form a Chain, becoming Chain Partners. A Chain lasts until: either partner ends it (no action required), one partner becomes unconscious, or the partners end a turn more than 60 feet apart. A creature can be chained with only one partner at a time.
Synchronized Strike
When one partner takes the Attack action, the other may hold a weapon or unarmed attack, binding it to the initiating partner’s next attack. When the initiating partner hits, the held attack immediately triggers, automatically hits, deals normal damage plus both player's PB bonus, and can occur once per round.
Stunning Impact
A creature hit by the automatic strike must make a Constitution saving throw:
DC = 8 + both partners' proficiency bonus
On a failure, the creature is Stunned until the start of its next turn. A creature cannot be forced to make this saving Throw more than once per round.
| Class | Class Chain Features |
|---|---|
| Barbarian — Fury to Surpass the Gods | -+1 to Strength and Constitution checks and saving throws. -When Chained takes damage, halve the damage for all incoming types except Psychic. Upon activation, the Barbarian gains temporary hit points equal to the damage taken after mitigation. |
| Bard — Beat of your Heart's Drum | -+1 to Performance and Persuasion. -Dealing a synchonized attack gives both one usage of bardic inspiration. |
| Cleric — Power in Faith | -+1 to saving throws against charm or fear. - Both gain temporary hitpoints equal to half of any radiant damage dealt, or healing amount. These temporary hitpoints stack. |
| Druid — Nature's Best | -Environmental resistance (Traps, weather effects, lair actions take half damage). -Dealing a synchronized attack with Druid while wildshaped gives both an additional damage dice equal to the current wildshape's highest damaging melee attack. |
| Fighter — A Warrior's Soul | -+2 to hit bonus ontop of flanking bonus. - Upon landing both an attack and extra attack in succession, during the next turn, both are able to action surge, regardless of Fighter uses left. |
| Monk — Combo Artes Expert | -+5 ft speed. -Dealing damage consistently without missing an attack three times, generates a ki point for the monk, and deals an additional amount of damage for the next attack for both members of the chain equal to the Monk's martial die. |
| Paladin — United Oath | -+1 to saving throws within 10 feet. -When the paladin lands a smite, the chained partner's next attack deals bonus damage equal to the total amount of smite damage dealt. |
| Ranger — Unparalleled Hunter | +2 initiative vs Ambush. -Both are benefactors for Hunter's Mark. If both targets hit in the same round and activate Hunter's Mark's bonus damage, the target becomes vulnerable to the last damage it took until the start of the Ranger's next turn. |
| Rogue — Kingslayers | -Advantage on Stealth Checks -On a successful sneak attack, the Chained Partner can attack using a reaction, which also activates the Rogue's sneak attack damage regardless of the weapon, unarmed or spell attack. |
| Sorcerer — Revolver Arcana | -+1 to saving throws against spells. - When the chained partner deals 50 damage in a turn or more, the Sorcerer recovers one sorcery point. The next sorcery ability used is applied to the chained partner as well. |
| Warlock — Contractual Loophole | -+1 to Charisma, advantage on saves against charmed, poisoned, sleep effects. - Both partners benefit from Hex damage, and the chained partner gains a 1d10 force damage dice to their attacks on the first attack on a Hex afflicted target. |
| Wizard — Unlimited Knowledge | -+2 to Intelligence checks. - Chained partners gain a round under the "Tenser's Transformation" spell after landing ten attacks in succession without missing. The Wizard regains one spell slot of their choosing upon activation of effect. |
Combatative NPC'S: New allies can be made by reaching certain milestones over the course of the storyline. These NPC'S are a mix of powerful and supportive toons made specifically to act as an extra set of hands to aide the party. Protecting these NPC'S and aiding them during missions can net the party specific Eidolon of the Sheep rewards. In-verse buffs, specialized character gear and etc. Immerse yourself in the world and take matters into your own hands!
Species/Height:
Attunements:
Prebuffs:
Pets/Summons (If Applicable):
Transformation (If Applicable):
Homebrew (If Applicable):
Character Sheet:
Relevant Content Bans:
Anything else that seems important:
Game Master
Level 9, Swiftstride Shifter, Gloomstalker Ranger/Shadow Monk
•Signed up: Nov 26, 2025, 11:43 PM
Species/Height: Swifthide Shifter/6'5''
Attunements: Eldritch Claw Tattoo
Prebuffs: Longstrider
Character Sheet: https://ddb.ac/characters/150343140
Relevant Content Bans: Graphic Displays of Harm to Minors; Rules Abuse; Loss of Player Agency
Anything else that seems important: Have Fun
Level 13, High Elf, Wizard
•Signed up: Nov 26, 2025, 11:59 PM
Species/Height: High elf, 5 ft 10 in
Attunements: Ring of warmth, arcane grimoire +1 (might try to buy +2), wand of lightning bolts
Prebuffs: Mage Armor, find familiar
Pets/Summons (If Applicable): find familiar
Transformation (If Applicable): none
Homebrew (If Applicable): none
Character Sheet: https://www.dndbeyond.com/characters/153855388
Relevant Content Bans: none
Anything else that seems important: Mana readings? Now you're speaking Arafiel's language
Arafiel is a respected member of the Quillspire Sanctum and would deffo be interested in these strategies ge arcane happenings.
Level 16, Aasimar, Twilight Cleric
•Signed up: Nov 27, 2025, 12:27 AM
Species/Height: Aasimar/5'6"
Attunements: Amulet of the Devout +1
Prebuffs: Aid :D
Character Sheet: https://www.dndbeyond.com/characters/155433989
Relevant Content Bans: No descriptive SA or harm to children please!
Anything else that seems important: I like pie!
Level 14, High Elf, Paladin (Oath of Vengance)
•Signed up: Nov 27, 2025, 2:07 AM
Species/Height: Conor Ushori
Attunements: Halberd of the reforged soul, Mantle of spell resistance, Rod of pact keeper +1
Prebuffs: False life
Pets/Summons (If Applicable): N/A
Transformation (If Applicable): Vampire stage 1
Homebrew (If Applicable): N/A
Character Sheet: https://www.dndbeyond.com/characters/154414075/FwUWjP
Relevant Content Bans: N/A
Anything else that seems important: N/A
Level 12, Anubi, Rogue | College of Dance Bard
•Signed up: Nov 27, 2025, 11:22 AM
Species/Height: Anubi; 5' (6' with ears)
Attunements: Altharion Katana +1; Rhythm Maker's Drum +1; Gloves of Climbing and Swimming
Prebuffs: N/A
Pets/Summons (If Applicable): N/A
Transformation (If Applicable): N/A
Homebrew (If Applicable): Anubi; Katana
Character Sheet: https://www.dndbeyond.com/characters/155582706/Hr42yd
Relevant Content Bans: Harm to minors; Rule abuse; Loss of player agency
Anything else that seems important: have fun! the jackal wants to run the ones
Level 16, Human, Paladin
•Signed up: Nov 30, 2025, 12:23 AM
Species/Height: human medium
Attunements: amulet of the devout, +1/ altharion yumi, +1/ Amulet of health
Prebuffs: Aura of protection / Aura of Alacrity / Peerless Athlete / Aid / Enhance Ability(maybe sometimes) [this are my options]
Pets/Summons: 1
Homebrew: Altharion Yumi, +1 (it is the same as ashen one)
Character Sheet: https://www.dndbeyond.com/characters/155036289/31bSve
Relevant Content Bans: whatever the other players say
Anything else that seems important: ping me multiple times(at once) if you feel I'm not there (Discord is weird with just 1 simple ping). if I don't reply within 5 min, either 3 times happened Power outage, internet down or something dramatic/emergency.