Party: 3 - 6 Adventurers
Quest Level: 7
Format: VC or PbP depending on applicants w/ Avrae and OB
Expected Duration: ~4 hours
Something unexpected has happened in one of the distant crypts belonging to the Dread Legion. A team of Legion members was supposed to be guarding a valuable preserved skull of a great general from a time long-ago, and after the recent establishment of Legion's Spire, that team was supposed to move the skull to the spire's location. But contact was lost with them recently. That skull must be retrieved and returned back to Legion's Spire.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Please fill this Sign-up Form when applying:
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Sheet Link:
helmie/Sigmar