| Category | Rarity | Cost | ||
|---|---|---|---|---|
Rope, Hempen (50 feet) Strong rope made from hemp fibers, essential for climbing and securing items | Adventuring Gear | Common | 0.4 Gold | |
Torch A brand that burns for 1 hour, providing bright light in a 20-foot radius | Adventuring Gear | Common | 0.08 Gold | |
Rations (1 day) Dry foods suitable for extended travel, including jerky, dried fruit, hardtack | Adventuring Gear | Common | 0.1 Gold | |
Bed Roll A warm blanket and padding for sleeping outdoors | Adventuring Gear | Common | 0.4 Gold | |
Back Pack A leather pack with one large compartment that holds roughly 1 cubic foot | Adventuring Gear | Common | 1 Gold | |
Flint & Steel Flint and steel for starting fires | Adventuring Gear | Common | 0.6 Gold | |
Lantern, Shuttered A lantern with shuttered sides that burns oil for 6 hours on 1 pint of oil | Adventuring Gear | Common | 2 Gold | |
Oil (pint) Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon | Adventuring Gear | Common | 4 Gold | |
Grappling Hook A four-pronged hook designed for climbing and securing ropes | Adventuring Gear | Common | 3 Gold | |
Silver Powder (10 uses) Used for the the Common Skill usage of Detect Magic | Adventuring Gear | Uncommon | 1 Gold | |
Lock picks- Assorted (12) Required for the skill Open Locks | Tools | Common | 4 Gold | |
Crowbar An iron prybar, weighs 5 lbs | Tools | Common | 4 Gold | |
Dagger 2d8 dmg; 3 sec (2 min) | Weapons | Common | 0.7 Gold | |
Short Sword 5d4 dmg; 4 sec (2 min) | Weapons | Common | 3 Gold | |
Long Sword 4d6 dmg; 5 sec (3 min) | Weapons | Common | 10 Gold | |
Long Bow 5d6 dmg; 2(3) sec ,2(2) min | Weapons | Common | 10 Gold | |
Normal Arrows (d4, or +1d) 10'-50'/200'/400'/500'/600' | Projectiles | Common | 1.5 Gold | |
Short Bow 3d6 dmg; 2(3) sec, 2(2) min | Weapons | Common | 3 Gold | |
Normal Arrows (d4, or +1d) 10-25'/100'/200'/250'/300' | Projectiles | Common | 1 Gold | |
Crossbow 6d6 dmg; 1(15) sec, 1(8) min | Weapons | Common | 35 Gold | |
Normal Bolts (d4, or +1d) 5-30'/80'/150'/220'/350' | Projectiles | Common | 0.5 Gold | |
Axe 4d6+1 dmg; 6 sec (3 min) | Weapons | Common | 5 Gold | |
Mace 5d4 dmg; 5 sec (3 min) | Weapons | Common | 3 Gold | |
Spear 4d6 dmg; 5 sec (3 min) | Weapons | Common | 1 Gold | |
Whip 1d4+1 dmg; 5 sec (3 min); +30% to Trap Weapon skill | Weapons | Uncommon | 2 Gold | |
Scimitar 6d4+2 dmg; 6 sec (3 min); | Weapons | Uncommon | 5 Gold | |
Leather Body Suit 4 Armor, all locations | Armor | Common | 18 Gold | |
Padding Body Suit 3 Armor, all locations | Armor | Common | 8 Gold | |
Soft Leather Body Suit 5 Armor, all locations | Armor | Common | 15 Gold | |
Suit of Leather Armor Leather: (Full headgear, half shirt, gauntlets, armlets, arm bracers, leggings, boots); Plate: (Helm, arm bracers); 25 Armor in head and forearms, 10 in the shoulders and feet, 5 in the neck, torsos, arms, thighs, shins, and hands. No modifiers. | Armor | Common | 60 Gold | |
Medium Shield, Plate 20 Armor to one hand, forearm, upper arm. | Shields | Uncommon | 20 Gold | |
Medium Shield, Wood 10 Armor to one hand, forearm, upper arm. | Shields | Common | 10 Gold | |
Diamond (50 gp) | Spell Component | Uncommon | 50 Gold | |
Pearl (100 gp) | Spell Component | Uncommon | 100 Gold | |
Diamond (300 gp) | Spell Component | Rare | 300 Gold | |
Diamond (500 gp) | Spell Component | Very Rare | 500 Gold | |
Diamond (1000 gp) | Spell Component | Very Rare | 1000 Gold | |
Diamond (5000 gp) | Spell Component | Legendary | 5000 Gold | |
Diamond (25000 gp) | Spell Component | Legendary | 25000 Gold | |
Ruby Dust (50 gp) | Spell Component | Uncommon | 50 Gold | |
Gold Dust (25 gp) | Spell Component | Uncommon | 25 Gold | |
Silver Powder (25 gp) | Spell Component | Uncommon | 25 Gold | |
Incense and Herbs (10 gp) | Spell Component | Common | 10 Gold | |
Ornate Silver Bar (100 gp) | Spell Component | Uncommon | 100 Gold | |
Sapphire (1000 gp) | Spell Component | Very Rare | 1000 Gold | |
Agate (1000 gp) | Spell Component | Very Rare | 1000 Gold | |
Jacinth (1000 gp) | Spell Component | Very Rare | 1000 Gold | |
Climbing Harness | — | Common | 1 Gold |
| Cost | ||
|---|---|---|
Banded Chain Body Suit 17 All Areas | 80 Gold | |
Chain Body Suit 15 All Areas | 60 Gold | |
Hardened Leather Body Suit 6 All Areas | 30 Gold | |
Heavy Chain Body Suit 16 All Areas | 70 Gold | |
Leather Body Suit 5 All Areas | 18 Gold | |
Padding Body Suit 3 All Areas | 8 Gold | |
Ring Mail Body Suit 12 All Areas | 50 Gold | |
Scale Body Suit 18 All Areas | 90 Gold | |
Heavy Scale Body Suit 19 All Areas | 100 Gold | |
Soft Leather Body Suit 4 All Areas | 15 Gold | |
Studded Leather Body Suit 8 All Areas | 45 Gold | |
Heavy Plate/Banded Chain Composite Helm Head 22, Neck 17 | 40 Gold | Disabled |
Heavy Plate/Chain Composite Helm Head 22, Neck 15 | 30 Gold | Disabled |
Heavy Plate/Heavy Chain Composite Helm | 35 Gold | Disabled |
Heavy Plate/Heavy Scale Composite Helm | 50 Gold | Disabled |
Heavy Plate/Scale Composite Helm | 45 Gold | Disabled |
Plate/Banded Chain Composite Helm Head 20, Neck 17 | 35 Gold | |
Plate/Chain Composite Helm Head 20, Neck 15 | 25 Gold | |
Plate/Heavy Chain Composite Helm Head 20, Neck 16 | 30 Gold | |
Plate/Heavy Scale Composite Helm Head 20, Neck 19 | 45 Gold | |
Plate/Scale Composite Helm Head 20, Neck 18 | 40 Gold |
| Cost | ||
|---|---|---|
Self teaching- 1 hour 2 Hours of self-teaching = 1 hour of progress | 2 Hours of Down Time | |
Training with a Teacher Hours of training spent with a teacher | 1 Hours of Down Time | |
Purchased Goods Bought downtime currency | 20 Gold 2 Hours of Down Time | |
Purchased Influence Bought downtime currency | 30 Gold 2 Hours of Down Time | |
Purchased Labor Bought downtime currency | 20 Gold 2 Hours of Down Time | |
Purchased Magic Bought downtime currency | 100 Gold 2 Hours of Down Time | |
Purchased Materials Bought downtime currency | 10 Gold 2 Hours of Down Time | |
Earned Goods [Skill 1-25%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 8 Hours of Down Time | |
Earned Goods [Skill 26-50%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 7 Hours of Down Time | |
Earned Goods [Skill 51-75%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 6 Hours of Down Time | |
Earned Goods [Skill 76-100%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 5 Hours of Down Time | |
Earned Goods [Skill 101-125%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 4 Hours of Down Time | |
Earned Goods [Skill 126-150%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 3 Hours of Down Time | |
Earned Goods [Skill 151-175%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 2 Hours of Down Time | |
Earned Goods [Skill 176-200%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 1 Hours of Down Time | |
Earned Influence Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 8 Hours of Down Time | |
Earned Influence [Skill 26-50%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 7 Hours of Down Time | |
Earned Influence [Skill 51-75%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 6 Hours of Down Time | |
Earned Influence [Skill 76-100%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 5 Hours of Down Time | |
Earned Influence [Skill 101-125%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 4 Hours of Down Time | |
Earned Influence [Skill 126-150%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 3 Hours of Down Time | |
Earned Influence [Skill 151-175%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 2 Hours of Down Time | |
Earned Influence [Skill 176-200%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 15 Gold 1 Hours of Down Time | |
Earned Labor Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 8 Hours of Down Time | |
Earned Labor [Skill 26-50%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 7 Hours of Down Time | |
Earned Labor [Skill 51-75%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 6 Hours of Down Time | |
Earned Labor [Skill 76-100%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 5 Hours of Down Time | |
Earned Labor [Skill 101-125%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 4 Hours of Down Time | |
Earned Labor [Skill 126-150%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 3 Hours of Down Time | |
Earned Labor [Skill 151-175%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 2 Hours of Down Time | |
Earned Labor [Skill 176-200%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 10 Gold 1 Hours of Down Time | |
Earned Magic Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 8 Hours of Down Time | |
Earned Magic [Skill 26-50%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 7 Hours of Down Time | |
Earned Magic [Skill 51-75%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 6 Hours of Down Time | |
Earned Magic [Skill 76-100%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 5 Hours of Down Time | |
Earned Magic [Skill 101-125%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 4 Hours of Down Time | |
Earned Magic [Skill 126-150%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 3 Hours of Down Time | |
Earned Magic [Skill 151-175%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 2 Hours of Down Time | |
Earned Magic [Skill 176-200%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 50 Gold 1 Hours of Down Time | |
Earned Materials Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 8 Hours of Down Time | |
Earned Materials [Skill 26-50%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 7 Hours of Down Time | |
Earned Materials [Skill 51-75%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 6 Hours of Down Time | |
Earned Materials [Skill 76-100%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 5 Hours of Down Time | |
Earned Materials [Skill 101-125%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 4 Hours of Down Time | |
Earned Materials [Skill 126-150%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 3 Hours of Down Time | |
Earned Materials [Skill 151-175%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 2 Hours of Down Time | |
Earned Materials [Skill 176-200%] Downtime currency earned using your own skills, 1-50: 1 Unit; 51-100: 2 Units; 101-150: 3 Units; 151-200: 4 Units | 5 Gold 1 Hours of Down Time | |
Research Mysteries- The Crystals Help the Bekent Wizard's Guild in researching the crystals recovered from the bodies of the dead. | 1 Hours of Down Time | |
Research Mysteries- The Broken Components Help the Bekent Wizard's Guild in researching the broken components found in the manufactury of the Overseers in the Wizard's Aerie. | 1 Hours of Down Time | |
Room- Book Repository [Goods: 8 Total] Room full of books on a single topic. 1 hour of research provides +10% to skill check. | 1 Goods | |
Room- Book Repository [Influence: 2 Total] Room full of books on a single topic. 1 hour of research provides +10% to skill check. | 1 Influence | |
Room- Book Repository [Labor: 7 Total] Room full of books on a single topic. 1 hour of research provides +10% to skill check. | 1 Labor | |
Room- Book Repository [Magic: 1 Total] Room full of books on a single topic. 1 hour of research provides +10% to skill check. | 1 Magic | |
Room- Book Repository [Gold: 460 GP total] Room full of books on a single topic. 1 hour of research provides +10% to skill check. | 1 Gold | |
Room- Kitchen [Goods: 4 total] Room for preparing food. | 1 Goods | |
Room- Kitchen [Labor: 4 total] Room for preparing food. | 1 Labor | |
Room- Kitchen [Gold: 160 gp total] Room for preparing food. | 1 Gold |