Adventure Type: One-Shot
Adventure Level: # 20
Adventure Goal: The Moon represents fear, anxiety, subconsciousness
XP Reward: 12500
VTT: https://app.roll20.net/join/21106282/v3UwMQ
Call: At session time, see Voice Channels on the Discord server.
The challenge ahead has been requested by Drustan, and only the mightiest should stand by his side.
Contact me with questions or concerns, and best of luck!

Race: satyr
Class: bard, cleric
Region: The Gauntlet Sprawl (Bazagon City)

Race: goblin
Class: wizard, paragon
Region: The Gauntlet Sprawl (Bazagon City)

Race: elf
Class: barbarian
Region: Ascendent Steps (Bazagon City)
If any others drop
Chronotyron Feather Necklace Wondrous item, Very Rare (Greater), requires attunement This necklace bears two adamantine feathers, each shaped like the wing of a two-headed master of time and sorcery. While wearing the necklace and attuned to it, you gain the following benefits: Adamantine Feathers. You are immune to critical hits. Temporal Awareness. Whenever you roll initiative, you can roll twice and choose which result to use. Concentration Displacement (1/Day). When you are concentrating on a spell, you can transfer that concentration to the necklace. Alternatively, you can use an action to transfer concentration on a spell you can see being maintained by another creature within 60 feet of you, provided that creature is willing. While the necklace maintains concentration on a spell, the creature that originally cast the spell must make a DC 18 Wisdom saving throw at the start of each of its turns. On a failure, the spell ends, and the creature takes 2d10 force damage per level of the spell (minimum 2d10). This damage cannot be reduced or prevented. The creature is also stunned until the end of its next turn, and its speed becomes 0 for the same duration. The necklace can maintain concentration on only one spell at a time. Concentration displacement ends when the spell ends or when the necklace is no longer worn by its attuned creature.
Chronotyron Feather Necklace Wondrous item, Very Rare (Greater), requires attunement This necklace bears two adamantine feathers, each shaped like the wing of a two-headed master of time and sorcery. While wearing the necklace and attuned to it, you gain the following benefits: Adamantine Feathers. You are immune to critical hits. Temporal Awareness. Whenever you roll initiative, you can roll twice and choose which result to use. Concentration Displacement (1/Day). When you are concentrating on a spell, you can transfer that concentration to the necklace. Alternatively, you can use an action to transfer concentration on a spell you can see being maintained by another creature within 60 feet of you, provided that creature is willing. While the necklace maintains concentration on a spell, the creature that originally cast the spell must make a DC 18 Wisdom saving throw at the start of each of its turns. On a failure, the spell ends, and the creature takes 2d10 force damage per level of the spell (minimum 2d10). This damage cannot be reduced or prevented. The creature is also stunned until the end of its next turn, and its speed becomes 0 for the same duration. The necklace can maintain concentration on only one spell at a time. Concentration displacement ends when the spell ends or when the necklace is no longer worn by its attuned creature.
Chronotyron Feather Necklace Wondrous item, Very Rare (Greater), requires attunement This necklace bears two adamantine feathers, each shaped like the wing of a two-headed master of time and sorcery. While wearing the necklace and attuned to it, you gain the following benefits: Adamantine Feathers. You are immune to critical hits. Temporal Awareness. Whenever you roll initiative, you can roll twice and choose which result to use. Concentration Displacement (1/Day). When you are concentrating on a spell, you can transfer that concentration to the necklace. Alternatively, you can use an action to transfer concentration on a spell you can see being maintained by another creature within 60 feet of you, provided that creature is willing. While the necklace maintains concentration on a spell, the creature that originally cast the spell must make a DC 18 Wisdom saving throw at the start of each of its turns. On a failure, the spell ends, and the creature takes 2d10 force damage per level of the spell (minimum 2d10). This damage cannot be reduced or prevented. The creature is also stunned until the end of its next turn, and its speed becomes 0 for the same duration. The necklace can maintain concentration on only one spell at a time. Concentration displacement ends when the spell ends or when the necklace is no longer worn by its attuned creature.
Chronotyron Feather Necklace Wondrous item, Very Rare (Greater), requires attunement This necklace bears two adamantine feathers, each shaped like the wing of a two-headed master of time and sorcery. While wearing the necklace and attuned to it, you gain the following benefits: Adamantine Feathers. You are immune to critical hits. Temporal Awareness. Whenever you roll initiative, you can roll twice and choose which result to use. Concentration Displacement (1/Day). When you are concentrating on a spell, you can transfer that concentration to the necklace. Alternatively, you can use an action to transfer concentration on a spell you can see being maintained by another creature within 60 feet of you, provided that creature is willing. While the necklace maintains concentration on a spell, the creature that originally cast the spell must make a DC 18 Wisdom saving throw at the start of each of its turns. On a failure, the spell ends, and the creature takes 2d10 force damage per level of the spell (minimum 2d10). This damage cannot be reduced or prevented. The creature is also stunned until the end of its next turn, and its speed becomes 0 for the same duration. The necklace can maintain concentration on only one spell at a time. Concentration displacement ends when the spell ends or when the necklace is no longer worn by its attuned creature.
Chronotyron Feather Necklace Wondrous item, Very Rare (Greater), requires attunement This necklace bears two adamantine feathers, each shaped like the wing of a two-headed master of time and sorcery. While wearing the necklace and attuned to it, you gain the following benefits: Adamantine Feathers. You are immune to critical hits. Temporal Awareness. Whenever you roll initiative, you can roll twice and choose which result to use. Concentration Displacement (1/Day). When you are concentrating on a spell, you can transfer that concentration to the necklace. Alternatively, you can use an action to transfer concentration on a spell you can see being maintained by another creature within 60 feet of you, provided that creature is willing. While the necklace maintains concentration on a spell, the creature that originally cast the spell must make a DC 18 Wisdom saving throw at the start of each of its turns. On a failure, the spell ends, and the creature takes 2d10 force damage per level of the spell (minimum 2d10). This damage cannot be reduced or prevented. The creature is also stunned until the end of its next turn, and its speed becomes 0 for the same duration. The necklace can maintain concentration on only one spell at a time. Concentration displacement ends when the spell ends or when the necklace is no longer worn by its attuned creature.