Adventure Level: 1-4 Deadly, 5+ Hard
1 session
Location: Grand Cleft, Jaia
Faction: Outsiders (natives can attend but resources claimed are automatically given to the outsiders faction)
Adventure Goal: Withstand the Deathmist and limit damage to the settlement
XP Reward: 500 - 3,000 XP depending on success
Region Document: Grand Cleft - Myriad Legends
Call and VTT: Discord, Theater of the Mind, Roll20 https://app.roll20.net/join/20084910/RNqxGg
The Deathmist comes. A horrible thing spoken of by old survivors with dread. Deadman's grasp did not survive the last Deathmist, and the castaways present for it were forced to flee underground just to survive. There are too many of you to flee now. Hold the line against the dark, or cease to exist.
Players: Make sure you’ve added the GM as a friend.
NOTE: The Grand Cleft is a 5e only region. Character options can be taken from 5e or Esper material and books, and 5.5 characters are welcome to temporarily transition to a 5e version in order to visit. 5.5 characters and spells will not be permitted in the region.