Adventure Type: Two-Shot / Dungeon Run
Adventure Goal: Determine the fate of a missing expedition.
Expected Content: Exploration, stealth, investigation, traps, dark secrets, social encounters, and difficult combat.
XP Reward: AL-appropriate XP and GP rewards, plus the adventure specific loot.
VTT: Foundry VTT local server
Call: At session time, see Voice Channels on the Discord server.
A. Character Preparation
Create a one-time special event character at level 4. If you already have a character that you wish to play in this adventure - it will be automatically scaled up/down to appropriate level ONLY for this adventure. After the adventure concludes, choose one of your ML characters that is level 3–5 and not exclusive to an ongoing campaign. The character gains XP equivalent to a full adventure of the character’s level (or 1/2 XP for a midway success).
Characters' sheets should be submitted beforehand. Provided that enough preparation time is available, most of their relevant features will be automated in Foundry VTT. To avoid delaying the session, provide one of the following no later than 1 day before the session:
Please also identify any non-core sources' items, spells, summons, companions that may require additional Foundry configuration.
B. Rules
C. Continuity
This adventure will probably take two (three if the party is slow with their pacing) sessions to complete. Please only sign up if you can play at a similar time next week after session one. You will be able to take part in session two without prior participation in session one if we happen to have free slots available.
A respected mercantile patron seeks a small company of proven adventurers for a confidential recovery mission in the Fertile Splay of Sarzalom. Three travellers disappeared after investigating disturbances near the isolated stronghold of House Tarab’ir. The employer requires confirmation of their fate, recovery of their persons or remains, and a truthful account of anything discovered.
Applicants must be capable of acting independently and exercising restraint. Hostilities with the inhabitants are expressly forbidden except in immediate defence.