Style: 4D Play (stay in character, minimal table talk)
4D Roleplay — Quick Primer For a few hours, treat the world as real. The heart of 4D play is simple: Little to no above-table talk. Speak and plan as your character whenever possible. No pre-testing your turn. When it’s your turn, decide and act—don’t ask the GM whether an idea will work before committing to it. The GM won’t move your character for you. You decide where you go, what you touch, who you speak to, and what risks you take. Describe actions, not mechanics. Don’t ask for a roll; say what your character does. The GM will call for rolls when needed. Act on what your character knows, not what you know as a player. You don’t need a voice or acting experience. Just inhabit your character, make decisions, and let the world answer.