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ALAE FURIA REP: MIKAEL IRONROOT
GUILD OF THE DRAGON REP: CAELUM ASHVALE
MYTHOS THRONE REP: DYRITIUS VOLUPTARUS
CRIMSON REAVERS REP: PHOENIX
VERDANT LEGION REP: AMET (if available), backup MARCHOSIAS or FOL'TL
Description: An epic final showdown more for spectacle than score, but with a chance of tilting the delicate balance some of the Ludi have with each other. Each Ludus will be represented by one member and a small force of militants loyal to the cause. Infernal Soldiers from the Verdant Legion, Dragon Aspirants from the Guild of the Dragon, Cambion Renegades from the Crimson Reavers, Marble Myrmidons from the Mythos Thrones, and Crusader Zealots of Alae Furia! This will be a full-blown Battle Royale until only one faction is left standing! Points are awarded based on how long a Ludus stays in the fight, but also for how many enemies they bring down with them.
VTT: https://app.roll20.net/join/19363801/3u7N7g**** (view the map and stats of the NPC squads here. NPC stats subject to minor change before gameday as balance testing is ongoing.)
Placement: Each Ludus will be represented by a commander (a player character) and two squads of “troopers”. Each Ludus has unique trooper squads.
After the ten minute prep phase, each commander rolls a d20. Starting from the highest roll to the lowest, each commander then places his/her self or one of his/her Ludus troopers on the map at any space he/she chooses. The players take turns until every character and squad is placed, and then initiative is rolled.
Sign Up: List all magic items you will be bringing into the tourney on your sign up comments. Please and thank you.
Scoring: The battle goes until only one Ludus is left standing.
The last Ludus standing gets 15 Triumph Points, the second to last Ludus standing gets 10 Triumph Points, and the third to last Ludus standing gets 5 Triumph Points.
The Ludus with the most KOs (squads and players level 9 and under count as one, players level 10 and up count as two) gets 15 Triumph Points. The Ludus with the second most KOs gets 10 Triumph Points. The Ludus with the third most KOs gets 5 Triumph Points.
Each Ludus that is represented by a player character of a lower level than the highest level character in the finale gets Valor Points equal to half the difference in level, rounded up (minimum of 1) for participating, and gets an additional 5 for each Ludus represented by a higher level character that is eliminated before them.
XP: 2,000 XP for participation, 3,500 XP for being the last Ludus standing
Talking in Game: For the sake of time and fairness, do not speak unless it is your turn or you are clarifying a rule. I may make mistakes and am trusting all of you to help catch me if I make one. ALL planning, team chatter, jokes, etc. must be limited to the discord messages or VTT chat in order to keep the voicechat clear.
Prep Time: Upon entering the preparation phase, all buffs and active spells on you will be dismissed, and all summons, servants, pets, etc. will be sent away or unsummoned. You will then have 10 minutes to prepare, cast spells, use buffs, etc.
KO, Exhaustion, and Revival: If a character is reduced to 0 HP they become immediately KOd and are removed from the field. Each player character gets 1 “Revive”. At the start of the character’s next turn, it receives the full benefit of a Short Rest and then reappears on a space of its choice that is touching the wall of the arena and unoccupied, with one point of 2014 Exhaustion.
Boons: Boons are disabled for the duration of the Tourney.
Spells: Eberon and Strixhaven spells are prohibited. If you have any of these spells learned/prepared, you can temporarily exchange them for a permitted spell.
Magic Missile will be counted as a single strike. Meaning it triggers Concentration only once, does not proc multiple death saves, etc.
Heroic Inspiration: Heroic Inspiration cannot be used, excluding Heroic Inspiration gained by features (such as the Musician Feat or being a 5.5e Human). Heroic Inspiration can only be used on your own rolls. They cannot be used on the rolls of others.
Consumables: Consumable items are not permitted within the tourney. This includes potions, spell scrolls, magic ammunition, and anything with a limited number of uses before becoming mundane or being destroyed. Items with a limited number of charges are allowed, as long as those charges have a natural way of recharging that does not involve effort or resources from someone or something else. If using a charge would destroy or risk destroying the item, it is not allowed.
Manacles, Rope, Etc.: I will not be using the 5.5 rules allowing for mid-combat application of manacles, ropes, or other restraining items to another creature.
Magic Items: Homebrew items, including Ludus items, are prohibited. All magic items are limited to Uncommon rarity. Items that are prohibited or of too high of a rarity can be temporarily exchanged for a similar item of the appropriate rarity (a +2 sword could be exchanged for a +1 sword, a ludus item could be exchanged for an uncommon magic item with a similar effect, etc.)
Stealth: Stealth will be rolled against Passive Perception. You must beat someone’s Passive Perception to hide from them. If a character has a clear line of sight on you, you become revealed to that character, regardless of your stealth check.
Grapple: The person spending an action determines if the grapple uses the 5e opposed rolls or the 5.5 saving throw vs DC version of grappling. This means when you initiate a grapple you choose which version to use, and when you use an action to try to escape you choose which version to use.
Held Actions: Holding an action is not allowed unless you are explicitly holding it to attack a hidden enemy once they become revealed.

Race: half-elf
Class: cleric, bard
Region: The Gauntlet Sprawl (Bazagon City)
Full plate +1 (substitute for rare armor)
Ring of protection (substitute for ring of mercy)
Rythme makers drum +1
Ring of water walk
+1 mace (substitute)

Race: vampire
Class: monstrous hero
Region: The Gauntlet Sprawl (Bazagon City)
Gotta have some representation.
Items:
Cloak of Protection
Emblem of Might +1
Eyes of the Eagle
Coiling Grasp Tattoo
+1 shortbow (in exchange for Zeus)
Amet
Dyritias Voluptaris
Caelum Ashvale
Phoenix
Mikael Ironroot