
The Oasis Temple does not take kindly to traitors, thieves and murderers. You have been sent as canaries into the bowls of the beast - the Alabaster pyramid of the south. Nothing but a ruin during day time, yet a beacon of terraforming psychic energy when the Sun goes down.
Seared with the mark of shunned, your task is simple - explore the ruins and find the source of disturbance.
Adventure Goal: Explore the Alabaster pyramid during daytime and night.
XP Reward: 100 XP per character who succeeds
VTT: https://app.roll20.net/join/20583631/XdCycw
This is a beginning of a 3-4 part adventure in Misru/introduction of the faction of Somnia. New players are welcome and encouraged to created characters specific to this region.
REQUIREMENTS -1. Do not join at the last second, several events are shaped around player characters and I need time to prepare.
-2. Send me your characters deepest fear and possible storyline to be set up for Ichoros (second part potional).
Your characters were marked with the Brand of Shunning, this means all are forbidden to deal with you or provide help in Misru. Enemies and mercenaries of the Golden Temple might give you assistence but negotiating with such factions might prove difficult.
Character plot hook suggestions -
"I was framed for a crime I did not commit."
"I helped a friend in need, they turned out to be a member of the Sethesian cult."
"I had to steal a mount to get through the Misru desert."
"I was running deals with the Chewer gnolls."
"I was exiled by my tribe, the Golden Oasis sentenced me to avoid reprocussions for hosting me."
"I had broken the rules of hospitality."
https://docs.google.com/document/d/1NMFCawHuB24ucvuMgkshR1xcQ_sSpRH06frQ_JY3BH8/edit?tab=t.0
Ruby
Kaneti
Mesi
Sullivan Verdugo
Jarek Elestari