Adventure Type: One-shot
Adventure Goal: Save the children
XP Reward: 4000
Traditional Nursery Rhyme
Spread ashes on the doorstep
Plant mint around the rear,
And when the world starts ticking,
You’d best not lend your ear.No laughter after midnight,
Guard the young ones and the old,
For when the world starts ‘tocking,
You’d best do as you’re told.Lock the sugar up with poison,
Go to bed with onyx knife,
If you see a spinning ragwheel
You’ve already lost your life.
They say nursery rhymes are routed in history or superstition. Suppose it's time to find out as children from the local village begin to go missing again...
Note: Designed as a AL11, may scale up if higher levels join in, may feel deadly for those at the lower end.
Content warning: Horror elements and children in danger.
VTT: Roll20