Adventure Type: Megadungeon Exploration
Adventure Level: 1-3 (Entrance Plaza), 3-5 (Floor 1), 5+ (Floor 2)
Adventure Goal: Explore as much as possible and get out before you are killed by the dark presence inside
XP Reward: 100 base XP for those who escape + extra XP and loot based on what encounters are cleared.
VTT - Owlbear Rodeo, will post link in session reminder chat before session start.
In the taverns and streets of Bazagon, a new call for Gauntlet Runners echoes above the midday murmur of the crowds. Those who approach see a young crier calling out:
"My master and newly appointed Warden, Dux Augustus Amnis, has recently come into ownership of a new patch of land. Located on the outer edges of Bazagon lies a district that has fallen into disrepair; it has long been abandoned and cut off from the main sections of the Sprawl, reclaimed by the natural and unnatural inhabitants of the island. But in that wild and crumbled section lies an ancient mansion filled with dangers and treasures."
"The Terra Somnium Mansion was built by an eccentric relative of the Amnis family; a hermit who lived separated from society. A collector of cursed artifacts and strange items, once his heart was satisfied with acquiring rarities from the outside, he turned inward and began to endlessly reform and remodel his mansion. He added new rooms and sections only to remodel them into something completely different based on the visions he saw in his dreams."
"In his twilight years, he became more wild and extravagant with his designs, even inviting adventurers and sell-swords to brave the challenges built for them. However, following his untimely death, changes to the house continued to occur, becoming increasingly dangerous and nonsensical. The few thrill-seekers and looters who braved the shifting halls and returned alive told stories of a dark presence within, an ever-looming dread that stalks and hunts those who remain in the mansion for too long."
"Dux Augustus is calling for Gauntlet Runners to enter the Terra Somnium Mansion and brave its shifting halls to map its layout, clear out threats, remove any unwelcome or hostile intruders calling the mansion home."

During the last expedition, Gauntlet runners found out that the mansion is being warped by dark entities that are being summoned by imps that got access to divine ichoriite blood, deep in the underground they also faced the trial of the Gem Queen, a guardian of the mansion that is protecting the entrance of a region of the mansion called "The Gem Kingdom" after a brutal fight, they managed to open the pathway to the underground kingdom.
(This is a megadungeon with a time limit, if your characters stay inside for more than 3 hours(in-game time), the Dark Presence will become active, going after any Gauntlet Runners still inside. The Dark Presence is a 2x Deadly encounter for a low lvl party)
(Come ready to map stuff out, help yourself or future expeditions by documenting the pathways and trials inside)

Race: gnome
Class: artificer
Region: The Gauntlet Sprawl (Bazagon City)
Greedily want xp for khedge since he is within level range. Will go back to Thurgrim once Khedge outlevels the mansion.
Lordak Wildcarver
Lesser Uncommon magic item
Amet
Mysterious Skull with ruby eyes Lesser Uncommon magic item
Shank
Lesser Uncommon magic item
Khedge Ironhands
Lesser Uncommon magic item
Thessien Pharynx
Lesser Uncommon magic item
Talios
Lesser Uncommon magic item