One of Five to Eight Sessions
Social - 20%
Exploration - 20%
Combat - 60%
Location: Unknown Time, Unknown Place
Adventure Goal: Wake. Calibrate.
XP Reward: 6,500 xp (To be distributed in milestones after sessions)
Call Discord - noblegun's Voice Channel (10 minutes prior to start time)
VTT Roll20 Link Here
You stir. You are aware. You are alive. You are made you. Time for testing.
Special: This is a series for forging a Monstrous Hero Vivilith into Ichoros as you find and develop your nature as you achieve level 3 to 5 before setting off into the world of Ichoros. Together, we will tell your first full story. You do not need to attend all sessions but are captive to the setting until the story arc is complete. Please DM me with any questions as the format is slightly abnormal. A level 2 Vivilith can be created as a result of a retired character or to replace a dead one.
Doronthine
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.
Zola
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.
Khaz-Guldur (Archive)
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.
Arcus Lapideus
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.
Saxum Irae
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.
Riley Dougelford
Unique Trait - *Healing Machine.* If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.