Assuming your character survives the campaign, please add up to three magic items you would like awarded to surviving heroes for the season.

James from KC

Race: dwarf
Class: fighter, ranger
Region: The Last Run
Not 100% sure I'll be off by then but I will let you know closer

Race: human
Class: wizard
Region: Saarivalkea
Wishlist:
Arcane Grimoire +2
Fulminating Treatise
Cape of the Mountebank
Was pondering a remedy for the potion I drank in my backstory, but I guess the creature we turned away during the battle, may hold the answer to that.
Fulminating Treatise
silver whistle of summoning https://www.dndbeyond.com/magic-items/11020724-summoning-whistle
Torch of the Celestial Flame (lesser) EEE pg 86
Brazier of Commanding Fire Elementals
Ring of Temporal Salvation (EGW)
Mantle of Spell Resistance
Periapt of proof against poison
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)
Brooch of Lion's Guard (d8 to initiative roll, 1/LR, teleport back to Pakkaheim)