Tier | req. lvl | Cost | ||
---|---|---|---|---|
Stride Potion Gain +1 bonus to your next Agility Roll | 1 | — | 5 Handfulls | |
Bolster Potion Gain +1 bonus to your next Strength Roll | 1 | — | 5 Handfulls | |
Control Potion Gain +1 bonus to your next Finesse Roll | 1 | — | 5 Handfulls | |
Attune Potion Gain +1 bonus to your next Instinct Roll | 1 | — | 5 Handfulls | |
Charm Potion Gain +1 bonus to your next Presence Roll | 1 | — | 5 Handfulls | |
Enlighten Potion Gain +1 bonus to your next Knowledge Roll | 1 | — | 5 Handfulls | |
Minor Health Potion Clear 1d4 HP | 1 | — | 5 Handfulls | |
Minor Stamina Potion Clear 1d4 Stress | 1 | — | 5 Handfulls | |
Vial of Moondrip When you drink the contents of this vial, you can see in total darkness until your next rest. | 1 | Level 1 | 10 Handfulls | |
Varik Leaves You can eat these paired leaves to immediately gain 2 Hope. | 1 | Level 1 | 10 Handfulls | |
Grindletooth Venom You can apply this venom to a weapon that deals physical damage to add a d6 to your next damage roll with that weapon. | 1 | Level 1 | 10 Handfulls | |
Health Potion Clear 1d4+1 HP | 2 | Level 2 | 10 Handfulls | |
Stamina Potion Clear 1d4+1 Stress | 2 | Level 2 | 10 Handfulls | |
Potion of Stability You can drink this potion to choose one additional downtime move. | 2 | Level 2 | 10 Handfulls |
Tier | Base Thresholds | Base Score | req. lvl | Cost | ||
---|---|---|---|---|---|---|
Gambeson Armor | 1 | 5 / 11 | 3 | — | 25 Handfulls | |
Chainmail Armor | 1 | 7 / 15 | 4 | — | 30 Handfulls | |
Leather Armor | 1 | 6 / 13 | 3 | — | 25 Handfulls | |
Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 1 | 8 / 17 | 4 | — | 30 Handfulls | |
Improved Gambeson Armor | 2 | 7 / 16 | 4 | Level 2 | 50 Handfulls | |
Improved Chainmail Armor | 2 | 11 / 24 | 5 | Level 2 | 60 Handfulls | |
Improved Leather Armor | 2 | 9 / 20 | 4 | Level 2 | 50 Handfulls | |
Improved Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 2 | 13 / 28 | 5 | Level 2 | 60 Handfulls | |
Elundrian Chain Armor | 2 | 9 / 21 | 4 | Level 2 | 50 Handfulls | |
Irontree Breastplate Armor | 2 | 9 / 20 | 4 | Level 2 | 50 Handfulls | |
Tyris Soft Armor | 2 | 8 / 18 | 5 | Level 2 | 60 Handfulls | |
Harrowbone Armor Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | 2 | 9 / 21 | 4 | Level 2 | 50 Handfulls | |
Runetan Floating Armor Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. | 2 | 9 / 20 | 4 | Level 2 | 50 Handfulls | |
Rosewild Armor Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. | 2 | 11 / 23 | 5 | Level 2 | 60 Handfulls | |
Advanced Gambeson Armor Flexible: +1 to Evasion | 3 | 9 / 23 | 5 | Level 5 | 85 Handfulls | |
Advanced Chainmail Armor Heavy: −1 to Evasion | 3 | 13 / 31 | 6 | Level 5 | 100 Handfulls | |
Advanced Leather Armor | 3 | 11 / 27 | 5 | Level 5 | 85 Handfulls | |
Advanced Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 3 | 15 / 35 | 6 | Level 5 | 100 Handfulls | |
Bellamoi Fine Armor Gilded: +1 to Presence | 3 | 11 / 27 | 5 | Level 5 | 85 Handfulls | |
Spiked Plate Armor Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. | 3 | 10 / 25 | 5 | Level 5 | 85 Handfulls | |
Monett's Cloak Magic: You can't mark an Armor Slot to reduce physical damage. | 3 | 16 / 39 | 6 | Level 5 | 100 Handfulls | |
Dragonscale Armor Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. | 3 | 11 / 27 | 5 | Level 5 | 85 Handfulls | |
Bladefare Armor Physical: You can't mark an Armor Slot to reduce magic damage. | 3 | 16 / 39 | 6 | Level 5 | 100 Handfulls | |
Runes of Fortification Painful: Each time you mark an Armor Slot, you must mark a Stress. | 3 | 17 / 43 | 6 | Level 5 | 100 Handfulls | |
Legendary Gambeson Armor Flexible: +1 to Evasion | 4 | 11 / 32 | 6 | Level 8 | 130 Handfulls | |
Legendary Chainmail Armor Heavy: −1 to Evasion | 4 | 15 / 40 | 7 | Level 8 | 150 Handfulls | |
Legendary Leather Armor | 4 | 13 / 36 | 6 | Level 8 | 130 Handfulls | |
Legendary Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 4 | 17 / 44 | 7 | Level 8 | 150 Handfulls | |
Dunamis Silkchain Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. | 4 | 13 / 36 | 7 | Level 8 | 150 Handfulls | |
Emberwoven Armor Burning: When an adversary attacks you within Melee range, they mark a Stress. | 4 | 13 / 36 | 6 | Level 8 | 130 Handfulls | |
Veritas Opal Armor Truthseeking: This armor glows when another creature within Close range tells a lie. | 4 | 13 / 36 | 6 | Level 8 | 130 Handfulls | |
Channeling Armor Channeling: +1 to Spellcast Rolls | 4 | 13 / 36 | 5 | Level 8 | 110 Handfulls | |
Full Fortified Armor Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. | 4 | 15 / 40 | 4 | Level 8 | 90 Handfulls | |
Savior Chainmail Difficult: −1 to all character traits and Evasion | 4 | 18 / 48 | 8 | Level 8 | 170 Handfulls |
Tier | Category | Trait | Range | Damage | Burden | req. lvl | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Broadsword Reliable: +1 to attack rolls | 1 | Physical | Agility | Melee | d8 phy | One-Handed | — | 7 Handfulls | |
Battleaxe | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | — | 8 Handfulls | |
Mace | 1 | Physical | Strength | Melee | d8+1 phy | One-Handed | — | 6 Handfulls | |
Dagger | 1 | Physical | Finesse | Melee | d8+1 phy | One-Handed | — | 5 Handfulls | |
Cutlass | 1 | Physical | Presence | Melee | d8+1 phy | One-Handed | — | 6 Handfulls | |
Halberd Cumbersome: −1 to Finesse | 1 | Physical | Strength | Very Close | d10+2 phy | Two-Handed | — | 8 Handfulls | |
Shortbow | 1 | Physical | Agility | Far | d6+3 phy | Two-Handed | — | 7 Handfulls | |
Longbow Cumbersome: −1 to Finesse | 1 | Physical | Agility | Very Far | d8+3 phy | Two-Handed | — | 9 Handfulls | |
Longsword | 1 | Physical | Agility | Melee | d8+3 phy | Two-Handed | — | 8 Handfulls | |
Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | — | 10 Handfulls | |
Warhammer Heavy: −1 to Evasion | 1 | Physical | Strength | Melee | d12+3 phy | Two-Handed | — | 11 Handfulls | |
Quarterstaff | 1 | Physical | Instinct | Melee | d10+3 phy | Two-Handed | — | 7 Handfulls | |
Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Physical | Presence | Melee | d8 phy | One-Handed | — | 8 Handfulls | |
Spear Cumbersome: −1 to Finesse | 1 | Physical | Finesse | Very Close | d10+2 phy | Two-Handed | — | 7 Handfulls | |
Crossbow | 1 | Physical | Finesse | Far | d6+1 phy | One-Handed | — | 7 Handfulls | |
Arcane Gauntlets | 1 | Magical | Strength | Melee | d10+3 mag | Two-Handed | — | 12 Handfulls | |
Glowing Rings | 1 | Magical | Agility | Very Close | d10+1 mag | Two-Handed | — | 11 Handfulls | |
Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 1 | Magical | Finesse | Close | d8 mag | One-Handed | — | 13 Handfulls | |
Dualstaff | 1 | Magical | Instinct | Far | d6+3 mag | Two-Handed | — | 11 Handfulls | |
Wand | 1 | Magical | Knowledge | Far | d6+1 mag | One-Handed | — | 10 Handfulls | |
Hallowed Axe | 1 | Magical | Strength | Melee | d8+1 mag | One-Handed | — | 10 Handfulls | |
Hand Runes | 1 | Magical | Instinct | Very Close | d10 mag | One-Handed | — | 9 Handfulls | |
Shortstaff | 1 | Magical | Instinct | Close | d8+1 mag | One-Handed | — | 9 Handfulls | |
Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. | 1 | Magical | Presence | Far | d6 mag | Two-Handed | — | 11 Handfulls | |
Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 1 | Magical | Knowledge | Very Far | d6 mag | Two-Handed | — | 12 Handfulls | |
Shortsword Paired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Agility | Melee | d8 phy | One-Handed | — | 6 Handfulls | |
Tower Shield Barrier: +2 to Armor Score; −1 to Evasion | 1 | Secondary | Strength | Melee | d6 phy | One-Handed | — | 8 Handfulls | |
Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 1 | Secondary | Presence | Very Close | d6 phy | One-Handed | — | 5 Handfulls | |
Hand Crossbow | 1 | Secondary | Finesse | Far | d6+1 phy | One-Handed | — | 6 Handfulls | |
Round Shield Protective: +1 to Armor Score | 1 | Secondary | Strength | Melee | d4 phy | One-Handed | — | 4 Handfulls | |
Small Dagger Paired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Finesse | Melee | d8 phy | One-Handed | — | 3 Handfulls | |
Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 1 | Secondary | Finesse | Close | d6 phy | One-Handed | — | 4 Handfulls | |
Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Wheelchair | Agility | Melee | d8 phy | One-Handed | — | 15 Handfulls | |
Heavy-Frame Wheelchair Heavy: −1 to Evasion | 1 | Wheelchair | Strength | Melee | d12+3 phy | Two-Handed | — | 20 Handfulls | |
Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 1 | Wheelchair | Spellcast | Far | d6 mag | One-Handed | — | 25 Handfulls | |
Improved Broadsword Reliable: +1 to attack rolls | 2 | Physical | Agility | Melee | d8+3 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Battleaxe | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Mace | 2 | Physical | Strength | Melee | d8+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Dagger | 2 | Physical | Finesse | Melee | d8+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Cutlass | 2 | Physical | Presence | Melee | d8+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Halberd Cumbersome: −1 to Finesse | 2 | Physical | Strength | Very Close | d10+5 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Shortbow Cumbersome: −1 to Finesse | 2 | Physical | Agility | Very Close | d6+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Longbow Cumbersome: −1 to Finesse | 2 | Physical | Agility | Very Far | d8+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Knuckle Blades Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Physical | Agility | Melee | d10+6 phy | One-Handed | Level 2 | 30 Handfulls | |
Bladed Whip Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Finesse | Very Close | d8+3 phy | One-Handed | Level 2 | 30 Handfulls | |
War Scythe Reliable: +1 to attack rolls | 2 | Physical | Strength | Very Close | d8+5 phy | Two-Handed | Level 2 | 30 Handfulls | |
Greatbow Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Far | d6+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Longsword | 2 | Physical | Agility | Melee | d8+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Warhammer Heavy: −1 to Evasion | 2 | Physical | Strength | Melee | d12+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Quarterstaff | 2 | Physical | Instinct | Melee | d10+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Presence | Melee | d8+3 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Spear Cumbersome: −1 to Finesse | 2 | Physical | Finesse | Very Close | d10+5 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Crossbow | 2 | Physical | Finesse | Far | d6+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Gilded Falchion Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Urok Broadsword Deadly: When you deal Severe damage, the target must mark an additional HP. | 2 | Physical | Finesse | Melee | d8+3 phy | One-Handed | Level 2 | 30 Handfulls | |
Steelforged Halberd Scary: On a successful attack, the target must mark a Stress. | 2 | Physical | Strength | Very Close | d8+4 phy | Two-Handed | Level 2 | 30 Handfulls | |
Blunderbuss Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 2 | Physical | Finesse | Close | d8+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Finehair Bow Reliable: +1 to attack rolls | 2 | Physical | Agility | Very Far | d6+5 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Arcane Gauntlets | 2 | Magical | Strength | Melee | d10+6 mag | Two-Handed | Level 2 | 30 Handfulls | |
Improved Glowing Rings | 2 | Magical | Agility | Very Close | d10+5 mag | Two-Handed | Level 2 | 30 Handfulls | |
Improved Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Magical | Finesse | Close | d8+3 mag | One-Handed | Level 2 | 30 Handfulls | |
Improved Dualstaff | 2 | Magical | Instinct | Far | d6+6 mag | Two-Handed | Level 2 | 30 Handfulls | |
Improved Wand | 2 | Magical | Knowledge | Far | d6+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Ego Blade Pompous: You must have a Presence of 0 or lower to use this weapon. | 2 | Magical | Agility | Melee | d12+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Devouring Dagger Scary: On a successful attack, the target must mark a Stress. | 2 | Magical | Finesse | Melee | d8+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Yutari Bloodbow Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Magical | Finesse | Far | d6+4 mag | Two-Handed | Level 2 | 30 Handfulls | |
Scepter of Elias Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. | 2 | Magical | Presence | Far | d6+3 mag | One-Handed | Level 2 | 30 Handfulls | |
Keeper's Staff Reliable: +1 to attack rolls | 2 | Magical | Knowledge | Far | d6+4 mag | Two-Handed | Level 2 | 30 Handfulls | |
Improved Hallowed Axe | 2 | Magical | Strength | Melee | d8+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Improved Hand Runes | 2 | Magical | Instinct | Very Close | d10+3 mag | One-Handed | Level 2 | 30 Handfulls | |
Improved Shortstaff | 2 | Magical | Instinct | Close | d8+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Improved Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. | 2 | Magical | Presence | Far | d6+3 mag | Two-Handed | Level 2 | 30 Handfulls | |
Improved Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Knowledge | Very Far | d6+3 mag | Two-Handed | Level 2 | 30 Handfulls | |
Casting Sword Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. | 2 | Magical | Strength | Melee | d10+4 mag | Two-Handed | Level 2 | 30 Handfulls | |
Hammer of Exota Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. | 2 | Magical | Instinct | Melee | d8+6 mag | Two-Handed | Level 2 | 30 Handfulls | |
Elder Bow Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Instinct | Far | d6+4 mag | Two-Handed | Level 2 | 30 Handfulls | |
Wand of Enthrallment Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. | 2 | Magical | Presence | Far | d6+4 mag | One-Handed | Level 2 | 30 Handfulls | |
Improved Shortsword Paired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Agility | Melee | d8+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Tower Shield Barrier: +3 to Armor Score; −1 to Evasion | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 2 | Secondary | Presence | Very Close | d6+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Hand Crossbow | 2 | Secondary | Finesse | Far | d6+3 phy | One-Handed | Level 2 | 30 Handfulls | |
Parrying Dagger Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded. | 2 | Secondary | Finesse | Melee | d6+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Round Shield Protective: +2 to Armor Score | 2 | Secondary | Strength | Melee | d4+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Small Dagger Paired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Finesse | Melee | d8+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 2 | Secondary | Finesse | Close | d6+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Spiked Shield Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | Level 2 | 30 Handfulls | |
Returning Axe Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Secondary | Agility | Close | d6+4 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Wheelchair | Agility | Melee | d8+3 phy | One-Handed | Level 2 | 30 Handfulls | |
Improved Heavy-Frame Wheelchair Heavy: −1 to Evasion | 2 | Wheelchair | Strength | Melee | d12+6 phy | Two-Handed | Level 2 | 30 Handfulls | |
Improved Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 2 | Wheelchair | Spellcast | Far | d6+3 mag | One-Handed | Level 2 | 30 Handfulls | |
Advanced Broadsword Reliable: +1 to attack rolls | 3 | Physical | Agility | Melee | d8+6 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Battleaxe | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Mace | 3 | Physical | Strength | Melee | d8+7 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Dagger | 3 | Physical | Finesse | Melee | d8+7 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Cutlass | 3 | Physical | Presence | Melee | d8+7 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Halberd Cumbersome: −1 to Finesse | 3 | Physical | Strength | Very Close | d10+8 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Shortbow | 3 | Physical | Agility | Very Close | d6+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Longbow Cumbersome: −1 to Finesse | 3 | Physical | Agility | Very Far | d8+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Bravesword Brave: −1 to Evasion; +3 to Severe damage threshold | 3 | Physical | Strength | Melee | d12+7 phy | Two-Handed | Level 5 | 60 Handfulls | |
Labrys Axe Protective: +1 to Armor Score | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | Level 5 | 60 Handfulls | |
Retractable Saber Retractable: The blade can be hidden in the hilt to avoid detection. | 3 | Physical | Presence | Melee | d10+7 phy | One-Handed | Level 5 | 60 Handfulls | |
Talon Blades Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 3 | Physical | Finesse | Melee | d10+7 phy | Two-Handed | Level 5 | 60 Handfulls | |
Spiked Bow Versatile: This weapon can also be used with these statistics—Agility, Close, d10+5. | 3 | Physical | Agility | Far | d6+7 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Longsword | 3 | Physical | Agility | Melee | d8+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Warhammer Heavy: −1 to Evasion | 3 | Physical | Strength | Melee | d12+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Quarterstaff | 3 | Physical | Instinct | Melee | d10+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Physical | Presence | Melee | d8+6 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Spear Cumbersome: −1 to Finesse | 3 | Physical | Finesse | Very Close | d10+8 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Crossbow | 3 | Physical | Finesse | Far | d6+7 phy | One-Handed | Level 5 | 60 Handfulls | |
Flickerfly Blade Sharpwing: Gain a bonus to your damage rolls equal to your Agility. | 3 | Physical | Agility | Melee | d8+5 phy | One-Handed | Level 5 | 60 Handfulls | |
Hammer of Wrath Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | Level 5 | 60 Handfulls | |
Meridian Cutlass Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. | 3 | Physical | Presence | Melee | d10+5 phy | One-Handed | Level 5 | 60 Handfulls | |
Double Flail Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Agility | Very Close | d10+8 phy | Two-Handed | Level 5 | 60 Handfulls | |
Black Powder Revolver Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 3 | Physical | Finesse | Far | d6+8 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Shortsword Paired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Agility | Melee | d8+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Tower Shield Barrier: +4 to Armor Score; −1 to Evasion | 3 | Secondary | Strength | Melee | d6+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 3 | Secondary | Presence | Very Close | d6+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Hand Crossbow | 3 | Secondary | Finesse | Far | d6+5 phy | One-Handed | Level 5 | 60 Handfulls | |
Powered Gauntlet Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. | 3 | Secondary | Knowledge | Close | d6+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Round Shield Protective: +3 to Armor Score | 3 | Secondary | Strength | Melee | d4+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Small Dagger Paired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Finesse | Melee | d8+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 3 | Secondary | Finesse | Close | d6+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Buckler Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack. | 3 | Secondary | Agility | Melee | d4+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Hand Sling Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. | 3 | Secondary | Finesse | Very Far | d6+4 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Wheelchair | Agility | Melee | d8+6 phy | One-Handed | Level 5 | 60 Handfulls | |
Advanced Heavy-Frame Wheelchair Heavy: −1 to Evasion | 3 | Wheelchair | Strength | Melee | d12+9 phy | Two-Handed | Level 5 | 60 Handfulls | |
Advanced Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 3 | Wheelchair | Spellcast | Far | d6+6 mag | One-Handed | Level 5 | 60 Handfulls | |
Legendary Broadsword Reliable: +1 to attack rolls | 4 | Physical | Agility | Melee | d8+9 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Battleaxe | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Mace | 4 | Physical | Strength | Melee | d8+10 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Dagger | 4 | Physical | Finesse | Melee | d8+10 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Cutlass | 4 | Physical | Presence | Melee | d8+10 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Halberd Cumbersome: −1 to Finesse | 4 | Physical | Strength | Very Close | d10+11 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Shortbow Cumbersome: −1 to Finesse | 4 | Physical | Agility | Far | d6+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Longbow Cumbersome: −1 to Finesse | 4 | Physical | Agility | Very Far | d8+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Impact Gauntlet Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. | 4 | Physical | Strength | Melee | d10+11 phy | One-Handed | Level 8 | 120 Handfulls | |
Curved Dagger Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. | 4 | Physical | Finesse | Melee | d8+9 phy | One-Handed | Level 8 | 120 Handfulls | |
Swinging Ropeblade Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. | 4 | Physical | Presence | Close | d8+9 phy | Two-Handed | Level 8 | 120 Handfulls | |
Aantari Bow Reliable: +1 to attack rolls | 4 | Physical | Finesse | Far | d6+11 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Longsword | 4 | Physical | Agility | Melee | d8+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Warhammer Heavy: −1 to Evasion | 4 | Physical | Strength | Melee | d12+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Quarterstaff | 4 | Physical | Instinct | Melee | d10+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Presence | Melee | d8+9 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Spear Cumbersome: −1 to Finesse | 4 | Physical | Finesse | Very Close | d10+11 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Crossbow | 4 | Physical | Finesse | Far | d6+10 phy | One-Handed | Level 8 | 120 Handfulls | |
Dual-Ended Sword Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Agility | Melee | d10+9 phy | Two-Handed | Level 8 | 120 Handfulls | |
Sledge Axe Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. | 4 | Physical | Strength | Melee | d12+13 phy | Two-Handed | Level 8 | 120 Handfulls | |
Extended Polearm Long: This weapon's attack targets all adversaries in a line within range. | 4 | Physical | Finesse | Very Close | d8+10 phy | Two-Handed | Level 8 | 120 Handfulls | |
Ricochet Axes Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. | 4 | Physical | Agility | Far | d6+11 phy | Two-Handed | Level 8 | 120 Handfulls | |
Hand Cannon Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Physical | Finesse | Very Far | d6+12 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Arcane Gauntlets | 4 | Magical | Strength | Melee | d10+12 mag | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Glowing Rings | 4 | Magical | Agility | Very Close | d10+11 mag | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 4 | Magical | Finesse | Close | d8+9 mag | One-Handed | Level 8 | 120 Handfulls | |
Legendary Dualstaff | 4 | Magical | Instinct | Far | d8+12 mag | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Wand | 4 | Magical | Knowledge | Far | d6+10 mag | One-Handed | Level 8 | 120 Handfulls | |
Sword of Light & Flame Hot: This weapon cuts through solid material. | 4 | Magical | Strength | Melee | d10+11 mag | Two-Handed | Level 8 | 120 Handfulls | |
Midas Scythe Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. | 4 | Magical | Knowledge | Melee | d10+9 mag | Two-Handed | Level 8 | 120 Handfulls | |
Bloodstaff Painful: Each time you make a successful attack, you must mark a Stress. | 4 | Magical | Instinct | Melee | d20+7 mag | Two-Handed | Level 8 | 120 Handfulls | |
Wand of Essek Timebending: You can choose the target of your attack after making your attack roll. | 4 | Magical | Knowledge | Far | d8+13 mag | One-Handed | Level 8 | 120 Handfulls | |
Fusion Gloves Bonded: Gain a bonus to your damage rolls equal to your level. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Hallowed Axe | 4 | Magical | Strength | Melee | d8+10 mag | One-Handed | Level 8 | 120 Handfulls | |
Legendary Hand Runes | 4 | Magical | Instinct | Very Close | d10+9 mag | One-Handed | Level 8 | 120 Handfulls | |
Legendary Shortstaff | 4 | Magical | Instinct | Close | d8+10 mag | One-Handed | Level 8 | 120 Handfulls | |
Legendary Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. | 4 | Magical | Presence | Far | d6+9 mag | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | Level 8 | 120 Handfulls | |
Siphoning Gauntlets Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. | 4 | Magical | Presence | Melee | d10+9 mag | Two-Handed | Level 8 | 120 Handfulls | |
Floating Bladeshards Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Instinct | Close | d8+9 mag | One-Handed | Level 8 | 120 Handfulls | |
Thistlebow Reliable: +1 to attack rolls | 4 | Magical | Instinct | Far | d6+13 mag | Two-Handed | Level 8 | 120 Handfulls | |
Magus Revolver Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Magical | Finesse | Very Far | d6+13 mag | One-Handed | Level 8 | 120 Handfulls | |
Legendary Shortsword Paired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Agility | Melee | d8+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Tower Shield Barrier: +5 to Armor Score; −1 to Evasion | 4 | Secondary | Strength | Melee | d6+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 4 | Secondary | Presence | Very Close | d6+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Hand Crossbow | 4 | Secondary | Finesse | Far | d6+7 phy | One-Handed | Level 8 | 120 Handfulls | |
Knuckle Claws | 4 | Secondary | Strength | Melee | d10+7 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Round Shield Protective: +4 to Armor Score | 4 | Secondary | Strength | Melee | d4+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Small Dagger Paired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Finesse | Melee | d8+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 4 | Secondary | Finesse | Close | d6+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Braveshield Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. | 4 | Secondary | Agility | Melee | d4+6 phy | One-Handed | Level 8 | 120 Handfulls | |
Primer Shard Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. | 4 | Secondary | Instinct | Very Close | d4 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Wheelchair | Agility | Melee | d8+9 phy | One-Handed | Level 8 | 120 Handfulls | |
Legendary Heavy-Frame Wheelchair Heavy: −1 to Evasion | 4 | Wheelchair | Strength | Melee | d12+12 phy | Two-Handed | Level 8 | 120 Handfulls | |
Legendary Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 4 | Wheelchair | Spellcast | Far | d6+9 mag | One-Handed | Level 8 | 120 Handfulls |