Please log in to purchase items from the marketplace.
| Tier | Base Thresholds | Base Score | Cost | ||
|---|---|---|---|---|---|
Gambeson Armor | 1 | 5 / 11 | 3 | 250 Gold | |
Chainmail Armor | 1 | 7 / 15 | 4 | 300 Gold | |
Leather Armor | 1 | 6 / 13 | 3 | 250 Gold | |
Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 1 | 8 / 17 | 4 | 300 Gold | |
Improved Gambeson Armor | 2 | 7 / 16 | 4 | 500 Gold | |
Improved Chainmail Armor | 2 | 11 / 24 | 5 | 600 Gold | |
Improved Leather Armor | 2 | 9 / 20 | 4 | 500 Gold | |
Improved Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 2 | 13 / 28 | 5 | 600 Gold | |
Elundrian Chain Armor | 2 | 9 / 21 | 4 | 500 Gold | |
Irontree Breastplate Armor | 2 | 9 / 20 | 4 | 500 Gold | |
Tyris Soft Armor | 2 | 8 / 18 | 5 | 600 Gold | |
Harrowbone Armor Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | 2 | 9 / 21 | 4 | 500 Gold | |
Runetan Floating Armor Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. | 2 | 9 / 20 | 4 | 500 Gold | |
Rosewild Armor Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. | 2 | 11 / 23 | 5 | 600 Gold | |
Advanced Gambeson Armor Flexible: +1 to Evasion | 3 | 9 / 23 | 5 | 850 Gold | |
Advanced Chainmail Armor Heavy: −1 to Evasion | 3 | 13 / 31 | 6 | 1000 Gold | |
Advanced Leather Armor | 3 | 11 / 27 | 5 | 850 Gold | |
Advanced Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 3 | 15 / 35 | 6 | 1000 Gold | |
Bellamoi Fine Armor Gilded: +1 to Presence | 3 | 11 / 27 | 5 | 850 Gold | |
Spiked Plate Armor Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. | 3 | 10 / 25 | 5 | 850 Gold | |
Monett's Cloak Magic: You can't mark an Armor Slot to reduce physical damage. | 3 | 16 / 39 | 6 | 1000 Gold | |
Dragonscale Armor Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. | 3 | 11 / 27 | 5 | 850 Gold | |
Bladefare Armor Physical: You can't mark an Armor Slot to reduce magic damage. | 3 | 16 / 39 | 6 | 1000 Gold | |
Runes of Fortification Painful: Each time you mark an Armor Slot, you must mark a Stress. | 3 | 17 / 43 | 6 | 1000 Gold | |
Legendary Gambeson Armor Flexible: +1 to Evasion | 4 | 11 / 32 | 6 | 1300 Gold | |
Legendary Chainmail Armor Heavy: −1 to Evasion | 4 | 15 / 40 | 7 | 1500 Gold | |
Legendary Leather Armor | 4 | 13 / 36 | 6 | 1300 Gold | |
Legendary Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 4 | 17 / 44 | 7 | 1500 Gold | |
Dunamis Silkchain Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. | 4 | 13 / 36 | 7 | 1500 Gold | |
Emberwoven Armor Burning: When an adversary attacks you within Melee range, they mark a Stress. | 4 | 13 / 36 | 6 | 1300 Gold | |
Veritas Opal Armor Truthseeking: This armor glows when another creature within Close range tells a lie. | 4 | 13 / 36 | 6 | 1300 Gold | |
Channeling Armor Channeling: +1 to Spellcast Rolls | 4 | 13 / 36 | 5 | 1100 Gold | |
Full Fortified Armor Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. | 4 | 15 / 40 | 4 | 900 Gold | |
Savior Chainmail Difficult: −1 to all character traits and Evasion | 4 | 18 / 48 | 8 | 1700 Gold |