| Cost | Gain | ||
|---|---|---|---|
Small Property A standard home or apartment. Gain +1 XP. You can only buy this once. | 6 Shard | +1 Experience | |
Estate A large home and land. Gain +2 XP, and add 5 free contribution to the community project each season. Replaces Small Property. You can only buy this once. | 20 Shard | +2 Experience | |
Hirelings You can take an extra Downtime Action when they refresh. (They ignore the same downtime activity restrictions, but don't gain the benefit of any of your purchases, such as Trade Adept) | 12 Shard | — | |
Small Business Earn 3 Shard each season. | 9 Shard | — | |
Large Business Requires and replaces Small Business. Earn 6 Shard each season instead. Mutually exclusive with Specialty Business. | 18 Shard | — | |
Specialty Business Requires and replaces Small Business: Earn 4 Shard each season instead, and gain a new wise related to your venue. Mutually exclusive with Large Business. | 15 Shard | — | |
Trade Adept Gain +2 Shard when you work, instead of 1. | 6 Shard | — | |
Trade Master Gain wise related to the trade, gain +3 Shard when you work, instead of 1. Replaces Trade Adept. | 15 Shard | — | |
Setting Piece Gain +1 XP by writing details for the setting. This must be approved by GMs. | 9 Shard | +1 Experience | |
Contact Plan (Favor) as a downtime action related to your contact costs 0 Shard. Detail them. | 6 Shard | — | |
Small Airship Sloop that needs a 6-10 person crew. Name it and decide the class: stealth—courier—heavy—venture. | 24 Shard | — | |
Large Airship Frigate or Galleon that needs a 15-30 person crew. Name it and decide the class: stealth—courier—heavy—venture. | 48 Shard | — | |
Crew Allows you and your party your own actions while flying. | 6 Shard | — | |
Airship Upgrade, small Upgrade the weapons, hull, or cargo of your Small Airship. | 6 Shard | — | |
Airship Upgrade, large Upgrade the weapons, hull, or cargo of your Large Airship. | 12 Shard | — |
| Cost | ||
|---|---|---|
Recruit Allies (Complete - Critical!) (16/16 → Critical) Help us find other like-minded people. This will unlock other community projects. At completion, all contributors gain Spark. | 1 Shard | Disabled |
Build a Reputation (9/12) Make a name for ourselves in the city. This unlocks other new community projects. | 1 Shard | |
Healing Ward (1/30) Resting to heal a physical injury in the city is potent, dropping 1d before rolling the pool. | 1 Shard | |
Sanctorium (0/30) Resting to heal a mental or magical injury in the city is potent, dropping 1d before rolling the pool. | 1 Shard | |
Exotic Shipment (Event) (1/6 → Messy) The next arcana selection in the marketplace will be improved! | 1 Shard |
| Cost | Gain | ||
|---|---|---|---|
Pursuit Work towards resolving your character arc and take spark if you had none. | 1 Downtime Actions | — | |
Endeavor You take action to work on one of many personal goals. Each endeavor is tracked by a pool. Roll the task pool each time you take this downtime action to get closer to that goal. (Obtain Arcana Piece, Alter Arcana, Retrain a Wise/Core/Talent) | 1 Downtime Actions | — | |
Contribute Add +2 to a Community Project. Add which project you want to support in the notes. | 1 Downtime Actions | — | |
Rest You spend time caring care of your wounds, mental and physical. Roll a condition pool. | 1 Downtime Actions | — | |
Plan (Favor) You prepare for a future adventure, giving you Special Story related to a favor from a friendly guild. | 1 Shard 1 Downtime Actions | — | |
Plan (Research) You prepare for a future adventure, giving you Special Story related to research. | 1 Shard 1 Downtime Actions | — | |
Plan (Elixir) You prepare for a future adventure, giving you Special Story related to a trivial expendable magic item. | 1 Shard 1 Downtime Actions | — | |
Plan (Mount) You prepare for a future adventure, giving you Special Story related to a small personal craft (such as a cutter), or a mount. | 1 Shard 1 Downtime Actions | — | |
Plan (Other) You prepare for a future adventure, giving you Special Story related to something else. | 1 Shard 1 Downtime Actions | — | |
Work You work a trade or do odd jobs, gaining +1 Shard. | 1 Downtime Actions | +1 Shard | |
Extra Downtime Action Purchase an extra Downtime Action. | 2 Shard | +1 Downtime Actions |
| Cost | ||
|---|---|---|
Goggles (minor) Warding, Lens, Defend | Grants a cantrip | 9 Shard | |
Boots (minor) Swift, Aura, Traverse | Grants a cantrip | 9 Shard | |
Runic Stone (major expendable) Voltaic, Life, Enhance | Grants a 5d power pool for spells and potent spells. | 9 Shard |