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Updated about 1 month ago
Main Guildhall: The heart of the guild is a sprawling three-story hall where adventurers gather between assignments. The main floor contains the guildhall proper, complete with a bar, performance stage, banquet table, and plenty of seating.
Barracks: North of the Guildhall stands a massive three-story residential building capable of housing a large number of guild members.
Stables: The southeastern corner of the grounds is devoted to the guild's animals, mounts, and agricultural needs.
Training Grounds: West of the stables stands a dedicated training complex divided between several disciplines.
Bathhouse: West of the training grounds is a large and unusually luxurious bathhouse provided for guild members.
Gazebo: North of the bathhouse is a secluded ornamental pond surrounded by trees and flowering plants. A small bridge leads across the water to a gazebo, providing members with a quiet place to relax away from the busier guild grounds.
Warehouse, Forge & Workshops: North of the pond is a modest surface warehouse that serves as the entrance to a much larger underground industrial complex. The subterranean level contains the guild's primary warehouse, forge, and workshops, keeping the noise and hazards of heavy crafting away from the residential grounds.
Guild Master's Tower & Gardens: East of the warehouse is a carefully landscaped square filled with flowers and formal gardens.
Infirmary: North of the warehouse stands the guild's three-story infirmary, equipped to handle the injuries and illnesses commonly suffered by adventurers. It contains a large central treatment ward as well as private patient rooms for those requiring isolation, privacy, or long-term recovery.
Chapel & Memorial: At the northern end of the grounds stands a quiet nondenominational chapel, enclosed behind its own walls and surrounded by rose bushes. The chapel welcomes members of any faith and also houses the guild's memorial to adventurers who died in service to the guild.
Restricted Areas: Not every part of the guild is open to general membership. The kitchen, staff facilities, storage rooms, underground vault, Guild Master's tower, and private guild leadership quarters are restricted unless a member has specific authorization or has been invited inside.
Map is 120x120. DO NOT REPOST. Handmade by Starbuck over 4 months using Inkarnate.