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Gateway to Perdition

Gateway to Perdition

Dungeons & Dragons 5e
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Rook & Rose Guild Map

Rook & Rose Guild Map

Starbuckby Starbuck

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Updated 3 months ago

Guild Grounds

Main Guildhall: The heart of the guild is a sprawling three-story hall where adventurers gather between assignments. The main floor contains the guildhall proper, complete with a bar, performance stage, banquet table, and plenty of seating.

  • The kitchen and adjoining food storage are located off the guildhall, with access to the basement below.
  • The adjoining lounge provides a quieter sitting area away from the bustle of the main hall.
  • The administrative wing contains several storage rooms, staff lounge, laundry, and staff-only facilities.
  • The waiting room adjoins the Guild Master's public office, where members can request meetings or conduct official business.
  • The opposite wing contains the restrooms, trophy room, and guild armory/shop.
  • The armory includes a restricted passage into the basement, where it connects to the guild's secure vault.

Barracks: North of the Guildhall stands a massive three-story residential building capable of housing a large number of guild members.

  • The western barracks consist primarily of communal four-bed dormitories.
  • The eastern wings contain increasingly spacious private quarters, reserved for members who have earned sufficient prestige within the guild.
  • Common lounges, restrooms, and other shared amenities are located throughout the building.

Stables: The southeastern corner of the grounds is devoted to the guild's animals, mounts, and agricultural needs.

  • The grounds include a stable, barn, carriage storage, pasture, chicken coop, and goat pen.
  • A small cultivated plot allows members to grow vegetables, herbs, animal feed, and other useful crops.
  • The adjoining pasture provides room for the guild's horses, cattle, and other livestock.

Training Grounds: West of the stables stands a dedicated training complex divided between several disciplines.

  • The melee hall provides space for weapons drills, sparring, and martial instruction.
  • The ranged training area contains several marked lanes for archery and other projectile weapons.
  • A circular training arena is used for organized sparring, demonstrations, and sanctioned brawls between guild members.

Bathhouse: West of the training grounds is a large and unusually luxurious bathhouse provided for guild members.

  • Separate men's and women's baths are accessible through their respective changing rooms.
  • The central facilities include both a sauna and steam room.
  • Beyond them lies a large co-ed communal bath, accompanied by smaller cold and medicinal baths.

Gazebo: North of the bathhouse is a secluded ornamental pond surrounded by trees and flowering plants. A small bridge leads across the water to a gazebo, providing members with a quiet place to relax away from the busier guild grounds.

Warehouse, Forge & Workshops: North of the pond is a modest surface warehouse that serves as the entrance to a much larger underground industrial complex. The subterranean level contains the guild's primary warehouse, forge, and workshops, keeping the noise and hazards of heavy crafting away from the residential grounds.

Guild Master's Tower & Gardens: East of the warehouse is a carefully landscaped square filled with flowers and formal gardens.

  • Four enclosed garden plots surround the square, including two greenhouses and two open-air garden pavilions.
  • At the center stands the entrance to the guild's spiraling tower, which serves as the Guild Master's private residence and primary workspace.
  • Just north of the gardens is a communal firepit, with seating arranged around it for informal gatherings.

Infirmary: North of the warehouse stands the guild's three-story infirmary, equipped to handle the injuries and illnesses commonly suffered by adventurers. It contains a large central treatment ward as well as private patient rooms for those requiring isolation, privacy, or long-term recovery.

Chapel & Memorial: At the northern end of the grounds stands a quiet nondenominational chapel, enclosed behind its own walls and surrounded by rose bushes. The chapel welcomes members of any faith and also houses the guild's memorial to adventurers who died in service to the guild.

Restricted Areas: Not every part of the guild is open to general membership. The kitchen, staff facilities, storage rooms, underground vault, Guild Master's tower, and private guild leadership quarters are restricted unless a member has specific authorization or has been invited inside.

Map is 120x120. DO NOT REPOST. Handmade by Starbuck over 4 months using Inkarnate.