| Tier | Base Thresholds | Base Score | Cost | |||
|---|---|---|---|---|---|---|
Gambeson Armor | 1 | 5 / 11 | 3 | 10 Handfuls | ||
Chainmail Armor | 1 | 7 / 15 | 4 | 12 Handfuls | ||
Leather Armor | 1 | 6 / 13 | 3 | 10 Handfuls | ||
Full Plate ArmorVery Heavy: −2 to Evasion; −1 to Agility | 1 | 8 / 17 | 4 | 30 Handfuls | ||
Improved Gambeson Armor | 2 | 7 / 16 | 4 | 20 Handfuls | ||
Improved Chainmail Armor | 2 | 11 / 24 | 5 | 24 Handfuls | ||
Improved Leather Armor | 2 | 9 / 20 | 4 | 20 Handfuls | ||
Improved Full Plate ArmorVery Heavy: −2 to Evasion; −1 to Agility | 2 | 13 / 28 | 5 | 60 Handfuls | ||
Elundrian Chain Armor | 2 | 9 / 21 | 4 | 50 Handfuls | ||
Irontree Breastplate Armor | 2 | 9 / 20 | 4 | 50 Handfuls | ||
Tyris Soft Armor | 2 | 8 / 18 | 5 | 60 Handfuls | ||
Harrowbone ArmorResilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | 2 | 9 / 21 | 4 | 50 Handfuls | ||
Runetan Floating ArmorShifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. | 2 | 9 / 20 | 4 | 50 Handfuls | ||
Rosewild ArmorHopeful: When you would spend a Hope, you can mark an Armor Slot instead. | 2 | 11 / 23 | 5 | 60 Handfuls | ||
Advanced Gambeson ArmorFlexible: +1 to Evasion | 3 | 9 / 23 | 5 | 85 Handfuls | ||
Advanced Chainmail ArmorHeavy: −1 to Evasion | 3 | 13 / 31 | 6 | 100 Handfuls | ||
Advanced Leather Armor | 3 | 11 / 27 | 5 | 85 Handfuls | ||
Advanced Full Plate ArmorVery Heavy: −2 to Evasion; −1 to Agility | 3 | 15 / 35 | 6 | 100 Handfuls | ||
Bellamoi Fine ArmorGilded: +1 to Presence | 3 | 11 / 27 | 5 | 85 Handfuls | ||
Spiked Plate ArmorSharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. | 3 | 10 / 25 | 5 | 85 Handfuls | ||
Monett's CloakMagic: You can't mark an Armor Slot to reduce physical damage. | 3 | 16 / 39 | 6 | 100 Handfuls | ||
Dragonscale ArmorImpenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. | 3 | 11 / 27 | 5 | 85 Handfuls | ||
Bladefare ArmorPhysical: You can't mark an Armor Slot to reduce magic damage. | 3 | 16 / 39 | 6 | 100 Handfuls | ||
Runes of FortificationPainful: Each time you mark an Armor Slot, you must mark a Stress. | 3 | 17 / 43 | 6 | 100 Handfuls | ||
Legendary Gambeson ArmorFlexible: +1 to Evasion | 4 | 11 / 32 | 6 | 130 Handfuls | ||
Legendary Chainmail ArmorHeavy: −1 to Evasion | 4 | 15 / 40 | 7 | 150 Handfuls | ||
Legendary Leather Armor | 4 | 13 / 36 | 6 | 130 Handfuls | ||
Legendary Full Plate ArmorVery Heavy: −2 to Evasion; −1 to Agility | 4 | 17 / 44 | 7 | 150 Handfuls | ||
Dunamis SilkchainTimeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. | 4 | 13 / 36 | 7 | 150 Handfuls | ||
Emberwoven ArmorBurning: When an adversary attacks you within Melee range, they mark a Stress. | 4 | 13 / 36 | 6 | 130 Handfuls | ||
Veritas Opal ArmorTruthseeking: This armor glows when another creature within Close range tells a lie. | 4 | 13 / 36 | 6 | 130 Handfuls | ||
Channeling ArmorChanneling: +1 to Spellcast Rolls | 4 | 13 / 36 | 5 | 110 Handfuls | ||
Full Fortified ArmorFortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. | 4 | 15 / 40 | 4 | 900 Handfuls | ||
Savior ChainmailDifficult: −1 to all character traits and Evasion | 4 | 18 / 48 | 8 | 170 Handfuls |