| Cost | ||
|---|---|---|
One-Handed Melee Weapons Simple Blades, Clubs and other implements of combat. (d6 Damage, 1 INV Slot) | 50 True Coin | |
Two-Handed Melee Weapons Stronger and Heavier, these weapons hit harder but are often more troublesome to wield. (D8 Damage, 2 INV Slots) | 100 True Coin | |
One-Handed Missile Weapons Slings, darts and light ranged weapons. (D4 60' Range, 1 INV slot) | 50 True Coin | |
Two-Handed Missile Weapon Bows, Javelins and the like (d6 Damage, 120' Range, 2 INV slots) | 100 True Coin | |
Quiver of Ammo Additional Ammo for any weapon | 5 True Coin |
| Cost | ||
|---|---|---|
Lesser Shrubs of Supply Allows the purchase of regular items from the Orchard | 350 True Coin | |
Clarified Shrub Garden The Orchard will produce even more items of greater usefulness (Requires Lesser Shrubs Of Supply) | 500 True Coin | Disabled |
Wild Trees of Armament The Orchard will produce one random free weapon weekly | 1000 True Coin | |
The Library Of Flesh A New Marketplace that will Allow the purchase of Armor | 350 True Coin | |
The Tavern Of Memories Allows for Carousing, but needs a proper name | 250 True Coin | |
The Nectar of True Fellowship Speeds up the growth of New Knaves from the pools. (Grants 1 alternate character) | 500 True Coin | |
The Shrine Of Memory Allows quick travel to another shrine somewhere in the Wheel. | 2000 True Coin | |
The Anvil Of Star-Summoning Summons a fallen star, of metal and ore, that will forge itself into a Follower | 2000 True Coin |