Once the personal bodyguard of an esteemed and powerful Wizard, Kieran fell to disgrace when his charge was killed in action under his protection. Kieran deserted his post, fled his homeland, and adopted a new identity in a desperate bid to outrun his guilt and shame. He turned to odd jobs to make ends meet.
In the wake of the reckoning, Kieran sees an opportunity for redemption. A new era of potential heroes flock to Aitreas to save what's left of the world, in spite of the tremendous risk to their lives. Inspired by the drive he sees in others, Kieran has once again taken up his shield to defend would be legends, so they may live long enough to fulfill their potential.
Kieran currently wears plain, undecorated Splint-mail armour, built for nothing beyond efficiency as he does not believe he deserves the brilliant ornamentation he once wore. What does stick out about his appearance, is the distinct lack of a weapon on his waist, and the nasty spikes erupting from the top and bottom of his battered and beaten kite shield
What's time gonna do? Catch me?
-Kieran Oifey, Running head first into a stun trap he mistook for a slow trap.
After a close encounter of the Vampire kind, we set out further east in search of a weapon that could abuse their weakness to sunlight. Seems like we didn't quite find our intended destination, as we instead came across a old ruin belonging to Narvok of the Five.
The structure, (Which we would later deduce was a trail chamber for Narvok's chosen to prove their willpower and resilience) was lined with black-stone pillars radiating magic, and running parallel to a set of stairs. leading deeper in.
Lacking in appropriate tools to circumvent the trap, I decided to trade my well-being for information my companions could use to circumvent the obstacle. Trusting in the integrity of my armour, I ran head first into the trapped chamber. The first pillars set our armour ablaze. The second pillars attempted to conjure saltwater directly into our lungs. The third pillars stunned and poisoned us, mostly likely trying to keep us stuck in place and withered to a slow death. The fourth and final pillar blinded any who crossed it's threshold.
Figuring that the less time spent between each threshold, the safer we'd be, I kept charging full tilt down the stairs, arriving mostly intact at the bottom.
The heart of the chamber was a site of desecration. An altar to Narvok was demolished, a greatsword bearing Narvok's own sigil embedded deep into the stonework, with the tapestry shredded and tattered. I have two theories as to what transpired here. Either an adversary of Narvok's sent an agent of theirs to demolish this shrine as a declaration of war. or an Oathbreaker of Narvok's was unhappy with their loyalty to their god, and they lashed out in recompense. In either case, the building was desolate.
I drew the sword from the altar hoping it might disable the traps, but with no such luck, my compatriots were forced to also brave the tests of resilience. But before we could all reach the bottom, we were attacked by a phantom claiming to guard the sanctity of the test.
Much to my frustration, the phantom was unphased by my attempts to heckle it. I barely registered as a threat to it!! It kept harping on about "heresy" this and, "You didn't pass the trial" that. Honestly, I was pretty insulted! For a guardian of adversity and willpower, it didn't seem too interested in going toe to toe with the only one who actually passed the test! Well the jokes on it. As it kept ignoring me to beat down on my allies, it found itself getting beaten to undeath with the very sword it was probably supposed to be guarding.
After licking our wounds and properly disabling the traps from the inside, so that no other explorers would find themselves dead at the hands of a deceased god's petty hazing ritual, we pilfered a magic sword that renders the user immovable, and a crystalline eye that thwarts attempts to hide from the wielder. We then set back out for camp to regroup and plan our next outing.