With new intel on the fate of The Copper Finch and its cargo, a follow-up expedition is being mounted to explore the depths of the Bonechime Cave. Tracks leading into the cave show signs of goblin activity, but perhaps there is time yet to save the missing crew.
Adventure Type: Delve
Date & Time: flexible, tent. Jul 1, 7-10 pm
Scheduled by: Billionayers
Brian
Remaining XP + share of profit from sold loot
Remaining XP + share of profit from sold loot Kept Items: Handwraps of Mighty Blows (+1), Oil of Potency
Remaining XP + share of profit from sold loot Kept Items: Hand of the Mage
Remaining XP + share of profit from sold loot Kept Items: Cloak of Feline Rest, Predictable Silver Piece
Gold rewards already split up, including the 20 gp from saving the merchants; also received a predictable silver piece, hand of the mage (pre-remaster), a sleigh, a drakeheart mutagen (lesser), broken full plate (to be repaired at half cost), handwraps of mighty blows (+1), blood sap, a cloak of feline rest, an oil of potency, a runestone, a tanglefoot bag (lesser), a potion of retaliation (minor), and a hunter's bane. Divvy these up in the adventure chat, and if multiple people want an item, roll for it per Player's Guide. I've also added a faction point manually to you, Jacob de Metz, to reflect your completion of your introductory quest into the Hand.
Gold rewards already split up, including the 20 gp from saving the merchants; also received a predictable silver piece, hand of the mage (pre-remaster), a sleigh, a drakeheart mutagen (lesser), broken full plate (to be repaired at half cost), handwraps of mighty blows (+1), blood sap, a cloak of feline rest, an oil of potency, a runestone, a tanglefoot bag (lesser), a potion of retaliation (minor), and a hunter's bane. Divvy these up in the adventure chat, and if multiple people want an item, roll for it per Player's Guide. I've also added a faction point manually to you, Jacob de Metz, to reflect your completion of your introductory quest into the Hand.
Gold rewards already split up, including the 20 gp from saving the merchants; also received a predictable silver piece, hand of the mage (pre-remaster), a sleigh, a drakeheart mutagen (lesser), broken full plate (to be repaired at half cost), handwraps of mighty blows (+1), blood sap, a cloak of feline rest, an oil of potency, a runestone, a tanglefoot bag (lesser), a potion of retaliation (minor), and a hunter's bane. Divvy these up in the adventure chat, and if multiple people want an item, roll for it per Player's Guide. I've also added a faction point manually to you, Jacob de Metz, to reflect your completion of your introductory quest into the Hand.
Gold rewards already split up, including the 20 gp from saving the merchants; also received a predictable silver piece, hand of the mage (pre-remaster), a sleigh, a drakeheart mutagen (lesser), broken full plate (to be repaired at half cost), handwraps of mighty blows (+1), blood sap, a cloak of feline rest, an oil of potency, a runestone, a tanglefoot bag (lesser), a potion of retaliation (minor), and a hunter's bane. Divvy these up in the adventure chat, and if multiple people want an item, roll for it per Player's Guide. I've also added a faction point manually to you, Jacob de Metz, to reflect your completion of your introductory quest into the Hand.
Launch Date: 02/20/02 PF
Return Date: 02/28/02 PF
Party delved into the Bonechime Cave seeking to rescue the captured merchants of The Copper Finch from the resident goblin tribe. The goblins, later identified as the Ironshriek Tribe, had been press-ganged into service by an orc paladin of Yamma named Okkai who had gone mad since his god's death. After fighting through the cave, the party confronted and ultimately defeated Okkai, freeing the remaining goblins from his rule. The party was also able to rescue the majority of the merchants, though four had unfortunately already been killed and eaten by Okkai in what appeared to be a perverse attempt to restore his god. Informing the remaining goblins of Okkai's death, the party was permitted to leave peacefully and with the stolen cargo in tow, in exchange for a promise that the Ironshriek's would be left alone going forward.
Experience: 495xp/player
Coin: 28gp + 20gp bounty for rescuing merchants
| Item | Level | Value |
|---|---|---|
| Predictable Silver Piece | 1 | 3 gp |
| Cloak of Feline Rest | 1 | 20 gp |
| Sleigh | 1 | 50 gp |
| Full Plate (broken) | 2 | repair for 15 gp |
| Hand of the Mage | 2 | 30 gp |
| Handwraps of Mighty Blows (+1) | 2 | 35 gp |
| Item | Level | Value |
|---|---|---|
| Runestone (blank) | 1 | 3 gp |
| Glue Bomb (lesser) | 1 | 3 gp |
| Drakeheart Mutagen (lesser) | 1 | 4 gp |
| Blood Sap | 1 | 4 gp |
| Potion of Retaliation (minor) | 1 | 4 gp |
| Hunter's Bane | 2 | 6 gp |
| Oil of Potency | 2 | 7 gp |
Total Value: 232gp (58gp/player)