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Echoes of Crystal

Echoes of Crystal

Dungeons & Dragons 5.5e
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Adventure Recaps

No Time of Death

Dungeon of the Mad Mage [Session 17] - 2 OPEN SLOTS

Sinister Secret of Saltmarsh [Session 5]

One Giant Leap

MATES Certification

Campaign: Four seas, one piece, one king: Session 38

Sinister Secret of Saltmarsh [Session 4]

Devil's Canyon [Part 2]

Taloon Troubles

Campaign: Four seas, one piece, one king: Session 37

The Dying Willow

Dungeon of the Mad Mage [Session 16] - 1 OPEN SLOT

[TOAT] The Gloried Lands, Part 1

Homework Helpline

Sinister Secret of Saltmarsh [Session 3]

Mary•PinkPPinkP

I just sung the whole description of this

Duskcly•yellowdog008Neko-The-Furry (Duskcly)

Don't bring carrots

Quest: Ryoho Shije Exploration Effort 13

The Patent Trap

Devil's Canyon

More un-orginized chaos

Un-organized Chaos

LEG Sweep: Northern Prairielands

The Bone Burrow

Evindal•Evindal

Evindal collected all the rusted items and old coins from the Sarcophagi. https://discord.com/channels/1156010202106175560/1161881084376662076/1543312836774854707

A Fishing Expedition

Tea Service: Celestrine

Pest Friends

Phoenix•whyger72Whyger72

Adventurer Name: Phoenix

Hex Name: The Opaline Hollow

Mapmaker: None, this isn't for credit, it's for information

Creatures Encountered: Flail Snail

Additional Exploration Notes:

Giving notes because previous adventurers haven't and I have been to the place multiple times but not for leg quests. This is all the info I can provide. Entering the cave you will probably notice the gooey substance that the snails leave behind, perhaps even outside the cave. There is no light in the cave and therefore people who need light to see should prepare accordingly. About 30ft into the cave there is 15ft drop where you will probably encounter the first hostile snails. The snails can climb but they can not climb upside down on the ceiling otherwise they would fall. They are not smart or fast, use that to your advantage.

More specifically about the snails themselves, poison and fire are completely ineffective and they can't be poisoned. They can sense creatures through tremors on the ground, they ignored a flying owl and if you are able to fly yourself or prevent any vibrations from reaching them you will probably be non existent to them. They attack by quickly flinging the tentacles on their head at you. Be careful, it's difficult to avoid all 5 of them. More over, when a magic spell is used on them if you miss or fail to deal proper damage to them or if they manage to resist the effects of a spell they will absorb it into their shell and unleash a wave of energy within roughly 30ft of them that can damage you. Their shell also grants them magic resistance making it more likely spells will be ineffective. This is annoying because they can also make their shells emit bright light in the same radius. It can catch you off guard and stun and blind you. They don't seem to be able to do this too often? I am not certain. Another thing they can do is retract in their shell, making it harder to hit them but they are unable to move which does help.
The way I'd deal with them is with simple ranged weapon and ammunition, however if you are fast enough and can disengage you can slowly take them down that way. That is very hard to pull off without haste so stick with ranged options or flight. If you are confident and have good timing you can close your eyes if you are anticipating their shell to glow brightly and the light won't blind or stun you. Just make sure you aren't within their reach when doing so, they can reach you from about 10ft away by extending their tentacles. You can also try to subdue them with ranged magic attacks but make sure you are more than 30ft away as to not be caught in the blast radius in case they absorb your attack. Oh also, they are snails. Spells that require the target to be nimble to avoid are probably safe to use on them. Spells that require the target to be sturdy? Not so much. Hard shell. On that note, I did mention previously that they aren't smart either. If you really must cast spells this may help you decide which one you want to cast.

You are welcome.

Lady Merigon's Training Camp & INFESTATION

Mudsweeper Part II

[TOAT] The Gloried Lands, Part 1

Pick Your Poison: Inaugural Opportunities - Mudsweeper

Babysitting Agni II

Pick Your Poison: Lady Merigon's Training Camp

Campaign: Four seas, one piece, one king: Session 36

Dungeon of the Mad Mage [Session 15] - 2 OPEN SLOTS

Your Free Trial Is Over

Knock It Off!

Sinister Secret of Saltmarsh [Session 2]

Botany Bay

LEG: Of Owls and Owlbears

Campaign: Four seas, one piece, one king: Session 35

Dungeon of the Mad Mage [Session 14] - 2 OPEN SLOTS

Golden Sentinel

How to Get to Sesame Street [Session 0.5]

saving a fire elemental (crimson colosseum part 16) PART 2

[TOAT] Tails Old As Time, Prologue

Sinister Secret of Saltmarsh [Session 1]

Quest: Paxton's exploration effort 2

LEG: Dry Spell Sands

Tea Service

Live at GenCon

Lady Merigon's Training Camp

Campaign: Four seas, one piece, one king: Session 34

Call of the Crystal

LEG: Of Krakens and Owlbears

LEG: Dry Spell Sands

emitealEmiteal

Dry Spell Sands Cartography Check by Agni: https://discord.com/channels/1156010202106175560/1161881127196315700/1530103294662545514

Tea Service: Goblin's Grin

Call of the Crystal

Pick Your Poison: Locked Out

saving a fire elemental (crimson colosseum part 16)

Campaign: Four seas, one piece, one king: Session 33

MATES Capture: Vermin Grasslands

Pick Your Poison: Amethyst Edition - Build-A-Base

How to Get to Sesame Street [Session 0]

LEG: Haven Hive Pride

Evindal•Evindal

Encounters:

Varius regular birds

- Lions (1 Huge 3 Large)

- Miran and Corevuse spoke with them

- Future groups should show paper planes to maybe not get hunted

- Black Rino (7 Large)

- Hanging around the river

- Herb was aggressive

- Definitely regular Rhinos. Not lightning Immune ones.

- Stone statues surrounding a structure with a fenced area

- Real animals magically turned to stone

- Dung signs that something still lives there

- All signs point to basilisk (Large)

- Revealed to be a Gorgon not basilisk

- Nimlenwe & Stuart

- Had a deal to move back into Luma

- Made the deal with Steven/Phoenix

- Gorgon told us about a Giant Wasp nest

- Very big nest full of very big wasps (person size)

emitealEmiteal

Haven Hive Pride Mapped by Evindal & Miran

Quest: Paxton's exploration effort

crimson colosseum part 15

Quest: Ryoho Shije exploration effort 12

Extending the Wire

Crooked Moon Campaign Session 0

MATES Certification

Locked Out

Quest: Ryoho Shije exploration effort 11

Iuri Gareldov•emitealEmiteal

Iuri heads to the fireside with a glass of wine. It's been fairly quiet recently. He settles in and waits for the diners to notice his presence before beginning.

"Many of you have been to the land of Ryoho Shije and participated in our ongoing efforts to thwart the evils done by Long John-goon." Nope. That's not the name. Close enough, maybe. "I was recently there myself with Mechmo and Steven.

"To begin, it's always a great opportunity when Mechmo or Steven are present, because they're both highly competent and experience adventurers. This was a challenge that really pushed us to our limits.

"We had found out at this point that Long John-goon was from the Drake Plateau and had in fact grown up there. Our previous expedition visited a bathhouse he'd built where he constructed a device of some kind. We used that as our base of operations. I scouted out with Arcane Eye, identifying a dojo where he had trained with Loom Fizzlegong"—Close enough.—"and collecting some papers relating to that.

"But I wasn't able to scout the whole region with the Eye. There was an area across a chasm that was completely impenetrable. For that, we had to approach on foot.

"Arriving there, it turned out to be a large, open cave on the other side of the chasm, and in the middle of it, the device Long Johngoon had created. The place was covered in spiderwebs, so we approached carefully with the intent to potentially burn the webs and any connected spiders, only it turned out there were no spiders—of if there were, they never came out. I dropped a Storm Sphere on the device's location, intending to aid in destroying it; the device was potentially the thing making the environment for miles around drain magic, and that was something we wanted gone.

"As I brought up the Storm Sphere, an enormous dragon emerged from a cave on the other side of the device. He announced himself as Vaak'rith the Betrayer." That name he remembers!? "He came barreling towards us, furious, and I am not ashamed to say that I *immediately* panicked and Dimension Door'd into the sky as his head reared back and he prepared to ice breath us into oblivion. (Never underestimate a well-planned Contingency kicking in at just the right moment. My trigger, by the way, is simply extreme emotional distress. A lot of things can be distressing; certainly getting frozen solid by a dragon's breath is up there given my... history with cold regions.)

"His breath tore through even Absorb Elements; it was incredibly effective and definitely would have eviscerated me. Mechmo and Phoenix were caught in the blast, but they managed to stay up.

"Mechmo, realizing the danger, immediately set up his Rope Trick. Phoenix, with his skills, was able to get off a flew blows on the dragon, and I, with my Concentration still up on the Storm Sphere... Dimension Door'd myself back behind the device where the dragon couldn't see me.

"From that moment on, it was a waiting game: Phoenix held the dragon's attention while Mechmo provided defense, and I just aimed to stay out of the dragon's way while my Storm Sphere destroyed the device.

"Unfortunately, there turned out to be several books around the device's base that we hadn't been able to reach, and pinned down in my hiding place, I wasn't able to reach them, either. This turned out to be an issue: our mission was partly to learn more about the material called draconoid, and no doubt those books held some secrets.

"We never found out what. Phoenix went down, and I had a very slim window of opportunity to get him back up with a potion and bring us all into another of Mechmo's Rope Tricks. The device began to collapse upon itself, pulling the books into it, and undoing the weave of Mechmo's rope trick. We were spat out, and all I could do was Teleport us all the way back to Bu Chigai.

"We immediately Scry'd the dragon using Steven's Mirror of the Past as a focus and saw him frantically flying away from the location at top speed. A portal appeared in front of him, and on the other end, Long Johngoon himself. There was a spirit on Johngoon's back who grabbed my Scrying sensor and destroyed it, but not before Johngoon said some choice taunts.

"Regardless, we were safe, and the device was destroyed. And what was that device?

"It turned out to be a spirit torture device. It was a creation of pure evil designed to make spirits so miserable, they would choose to die rather than be reborn as part of their normal, natural cycle.

"A great evil was cleansed from Ryoho Shije that day. But more work remains to be done. Vaak'rith was not killed, and we didn't get new information about draconoid. But we won't give up until we've succeeded and freed Ryoho Shije from Long Johngoon's torments."

Dungeon of the Mad Mage [Session 14]

Quest: Ryoho Shije exploration effort 10

Quest: Ryoho Shije exploration effort 9

Olly Olly Oxen Free

crimson colosseum part 14

Campaign: Four seas, one piece, one king: Session 32

crimson colosseum part 13

Special Services: Recovery

MATES Certification

Call of the Crystal

The Coliseum of Blood

Dream a Little Dream [Session 2]

Overdue Returns { closed Request} pt 2

Campaign: Four seas, one piece, one king: Session 31

crimson colosseum part 12

Dungeon of the Mad Mage [Session 13]

A Deal Worth Taking [Scheherazade]

Dream a Little Dream

[Replacement] Roll With It

PYP - A Random Adventure

Paint It Black

MATES Certification

Murder Chickens

Iuri Gareldov•emitealEmiteal

Iuri heads up to the fireside and, rather unusually, summons a Floating Disk in front of the hearth. He seems to float upwards a moment, perching upon the edge and sitting on this most magical of "seats" three feet in the air. It's enough of a display to attract the attention of the nearby diners and trigger the room to hush in realization that a story is incoming.

"Right, so," he begins, laying his staff across his lap and sweeping his gaze across the crowd. "I am now going to tell you about the most successful MATES quest in the guild's history, and how I managed to capture five species in one go, so listen up."

Iuri raises his left hand into the air and, for additional flourish, an illusion appears in the air. An image of the action as he narrates it.

"We begin our tale with a visit to two of the foundational guilds of Luma. One of these is obvious. The other, which maybe should have been, is probably not."

His illusionary image presents the facade not of MATES, but of LEG: the Luma Explorers Guild, its little stone facade adorned with the light blue crystals of Oxmosa.

"The Luma Explorers Guild is, as many of you may know, a fantastic source of maps. It is also, very crucially, a source of information about the lands surrounding Luma. Now, I don't know how many of you have gone out there to explore beyond the farmlands, but there's space there perhaps beyond our imagining. How far does it go? We don't know, and frankly, that's a question that should *fascinate* you.

"When you go to Faerûn, there's cities and towns aplenty, kingdoms and city-states and municipalities of all types. And as much as there are mysteries and secrets, all of it is, at the end of the day, part of the known." He projects a flyover of map of Faerun with recognizable areas such as the Sword Coast and Sea of Fallen Stars.

"There is nowhere in Faerûn that hasn't had a map drawn of it. There's no place you can't dredge up some books or records about if you search hard enough.

"But out there? Off the mesa?" The scene shifts to a view familiar to many: the distant wilderness of Luma, as witnessed firsthand by all who have peered over the city walls. The peaks of Hidorayama and Cryo Vermis, the forests and swamps to the northeast, the grasslands and scattered trees among the hills to the south. "That is the complete unknown. When you go out there, you will be the first person to see and experience something that hasn't been seen or experienced for a length of time that frankly, even the gods might not know. There are labyrinths of undead, hidden underground chambers with constructs that lumber in the dark, a cave behind a waterfall that extends to places unknown, with intelligent arachnid folk and a massive, sealed door that might be hiding an unknown civilization.

"And the only information we have about any of these locations is *what we bring back*. Which is why, when I was looking to bring something new to MATES, I started at LEG. The records of creatures we ourselves have seen and made note of in the world we are currently in.

"Sure, you can travel to distant realms and deal with the logistics of cities and teleportation circles. But why would you, when you can just bring something to the edge of the farmlands and message in with a Paper Bird?

"Don't misunderstand me here. There are lots of reasons to go to Faerûn or other worlds to catch something, chief among them the fact that certain creatures may not be available in this realm. But do you know how many creatures are here in Luma that still haven't been collected? Just from the notes I've recently reviewed, there are *at least twenty species*, all on our doorstep.

"So that's where I started. Not with a specific creature in mind, with a *region*. With a region that had been scouted, and which I had notes on what could be found there. So when I set out to MATES, I knew exactly what creatures to ask them about."

The illusion displays the giant metal gates in Dasmach Depths. "Step two was MATES, because even if they haven't collected the creatures needed to start breeding and taming them, the trainers there have an *abundance* of records from sources all across Faerûn and countless other realms. Meticulously researched, all of it in preparation for the eventual training of those 'future friends' they seek to make.

"And after steps one and two—the intel on the region, the research of the creatures—step three was prep. Knowing what spells and tools to bring. Recruiting for skills I lacked. And I didn't just accept whoever answered my quest notice. I made sure I had people with the skills needed to get the job done. Someone for tracking and recon, someone for snares, and the rest I handled myself: spells and tools to provide vantage points and vision, Spellwrought Tattoos for Speak with Animals and Animal Friendship, tranquilizers and feed of various types to suit the creatures we could expect to find."

A little bit of din creeps back in around the dining room as it becomes clear this is not going to be a quick tale, but for those who have an interest in keeping their ears on Iuri's voice, the details may yet prove fruitful.

"The first creatures I went after were Velociraptors. I knew from previous research that velociraptors frequent the farmlands of Luma. So I didn't even bother with them myself. Weeks ago, I approached ETTU with a nonlethal trap design I made in MATES training and asked them for a dozen or so prototypes, with clear instructions on how to make said traps. Then I went to LAUGH, asked about records of attack on farms, and sent word to every farmer who had reported a velociraptor attack that I had two traps for each of them. I provided instructions on how to use those traps and a list of animals that, if trapped, should be released because we already had them available through MATES.

"While the farmers were setting my traps for me, I took my tracker, Evindal, and my trapper, Souei, out to Feline Sanctuary. Evindal located war ostrich tracks, Souei set snares for their feet along their preferred trail, and I set Alarm spells and Prestigitated away our scents.

"And then we left the area. A good hundred feet back at least. And we waited."

As Iuri goes through all these steps, the illusion continues to shift and change, presenting images of each stage. And as he gets to this point, he stops and lets the words hang in the air to stress the importance of both actions: creating distance between his team and their quarry, and waiting.

"There's a saying on my world from a holiday ceremony: 'Nothing can be achieved in haste. The spreading tree and the soul of man grow slowly to perfection.' And if perfection is what you're after, patience is what you need. There will always be times where you can't wait, where there truly is an imminent danger, but there's no need to *manufacture* that kind of urgency. MATES captures aren't timed. No one dies if you take an extra day. In fact, less people probably die if you do take the extra time to research and observe your quarry, because crowding a creature in the wild rarely ends well for either party. So *stay back* until you're sure you have a clear approach.

"We waited until one of the ostriches got its foot caught in a snare. Then Speak with Animals, Animal Friendship, and a careful and patient explanation of the endless food and safety available to the ostrich and its family in Luma. Food offered directly to prove the intent. Assistance to free the bird from the snare. And voila! The ostrich led us to its mate and its nest.

"I fully anticipated the presence of a nest out there, and I had my cart just in case. We fed the adult ostriches, reiterated the available food and safety, and convinced them to come with us back to Luma, moving the whole nest on the cart.

"Just like that, a whole family of war ostriches joined MATES. And if someone can locate one more female war ostrich, we can start breeding them. They're fast. They're big. They're usable as mounts. Fast as a warhorse, and more resilient. And, frankly... Just kind of cool to look at.

"But as great as the ostriches were, I wasn't done. Because I wasn't there for war ostriches. I was there for everything I could catch in the region.

"Next up were the hyenas. Large ones and small ones harassing construction sites on the edge of the neighborhood. Given their vicious nature, these were not Beasts I was looking to trap. Instead, we loaded up meat-based animal feed with tranquilizers in an area they were known to frequent, set some more Alarm spells, and again we went a good sixty feet away to wait, hiding our position in some bushes.

"We waited hours until the sun went down. Because there were big and small hyenas, I knew we had some risks with the dosage of the tranquilizers. I set my familiar in a hiding place near the food to keep a closer eye, and Evindal summoned Goodberries so that my familiar could potentially force feed them into a hyena's mouth.

"An hour after sundown, the first of the big hyenas came, gulped down the food, and fell asleep. Lo and behold, creature trapped. So what did we do?"

It's a clear trap, and Iuri springs it with a confident smirk.

"We waited. We didn't rush out from hiding to collect a single prize. We waited to see if more were coming. And lo and behold, they were. Another pair walked up, sniffed at and nosed the sleeping hyena, and immediately went to eat more food.

"Those, too, went down after eating the tranquilizers. And still we waited. I had in my head fifteen minutes as a good number, and so that was our target, and before the full fifteen had gone by, another giant hyena happened across its sleeping friends."

Iuri displays the image of the final giant hyena approaching the sleeping group, largely unconcerned by their collective slumbering state. Who doesn't fall into a food coma after a big meal? (Synop mages, for one, but mostly everyone else, this applies to.)

"This one was a little different. It didn't eat the food immediately. Instead, it picked up the food and carried it over to a group of smaller hyenas, sharing the food with them."

The scene switches to the same.

"And that's when Evindal's Goodberries came in clutch, because sure enough, the tranquilizer dose for the big hyenas was too much for the smaller ones, and we had to very hastily intervene."

Iuri closes his hand and the projected image disappears. "And that's how we secured three species in Feline Sanctuary: war ostriches, giant hyenas, and regular hyenas, too. And after sending all those lovely creatures back to MATES, I headed to LAUGH to collect the rest of the prizes: eleven velociraptors and two platypuses."

Iuri looks out across the crowd. Whether or not anyone is listening matters little to him at this point. What matters is that he got results.

"And that's the last bit of advice I have. None of the creatures I went after on this excursion were particularly dangerous or hard to find. I didn't start with what was possible, I started with what was available.

"Mark my words. If you're aiming to hit the highest ranks of MATES, you don't need the hardest captures. You just need the most. Aiming for an achievable target is how you succeed. And it isn't just a matter of looking for an easy job, it's also about building up experience. Because once you understand how to capture those 'easy' creatures? You'll have the experience you need to go after the harder ones."

Iuri slides off his Floating Disk, dispelling it from the hearth.

"Enjoy your velociraptors, everyone."

crimson colosseum part 11

Overdue Returns { closed Request}

theprincepromisedRealm Ratt

ooc Please be aware of underwater scenes

LEG: The Lost Hex

Replacement Game: Tea Service

MATES Certification

Griffon Mountains Retrieval