Party: 3 - 6 Adventurers
Difficulty: Emerald Hard
Format: VC w/ Avrae and OB
Expected Duration: ~3 hours
After the previous group discovered a whole underground complex, new expeditions must be made to permanently root out the "Skaven" problem.
Notes:
* Table Rules:
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Character:
Class (Subclass)/Level:
Species/Height:
Pets/Summons:
Pre casts (Spells that last an hour or longer):
Magic Items:
Sheet Link:
Ruby Echo Link (If Character is above Level 12):
Relevant Content Bans:
Game Master