Gold:
100
Class:
Druid
Species:
Human-Clank
Domain:
Warden of Renewal
Community:
Orderborne
Percy was not built by the Wicklings of Fanewick, nor was he made by the engineers of Haven. He was found.
His earliest memory is the chill of a riverbed deep within the Fanewick wilds, half-submerged among the reeds. His body—a unique, beautiful blend of flesh (Human) and ancient, smooth bog-wood (Clank)—was already complete. A small community of Ridgeborne Wicklings discovered him and, seeing his skin sprout with tiny moss and his joints fashioned from petrified bark, declared him a "gift" from the lesser Faint Divinities. He was raised in their ways, taught the secrets of the forest, and initiated as a Druid (Warden of Renewal), swearing to protect the natural cycles of the land.
Percy's duality made him a constant outsider. He felt the cold, hard logic of his wooden joints (the Clank side) contrasting with the chaotic, growing emotions of his skin (the Human side). This internal conflict worsened when Haven invaded.
He witnessed the destruction of the bogs by the Haven Army and felt the land scream in response, yet he also saw the crippling effects of the Serpent's Sickness that drove the soldiers to madness. He knew the corruption, marked by that sickeningly sweet, metallic scent, was an unnatural crime—but not an evil one. It was a chaotic response to violence, a painful effort by the earth to fix itself.
Percy became obsessed with finding the true nature of the Wither, driven by two key events:
Percy now walks the line, a Warden of Renewal who seeks to end the Wither by finding its core of creation. He fights against the obvious corruption—like the terrifying, warmth-stealing Moonpetal Stalkers—but remains neutral toward the larger factions, knowing that neither Haven nor the Wicklings hold the entire solution. His only goal is to restore the natural cycle, even if it costs him his place among his people.
Percy stands at an average human height, but his presence is immediately striking due to the stark contrast of his origins.
His left arm is entirely Clank, a masterpiece of Fanewick craftsmanship. It's crafted from incredibly dense, dark ironwood, smoothly polished like petrified bark, with visible, intricate copper wiring or glowing moss-veins tracing delicate patterns along its surface. This arm is seamlessly articulated, moving with the fluid grace of a living limb, yet its joints are clearly segmented and subtly reinforced with tiny, visible iron pins or plates. When he grips something, the wood seems to flex, and faint, verdant moss might even cling to the subtle grooves in the "forearm."
His face tells an even more complex story. The right side is distinctly human, framed by a thicket of dark, wind-swept hair, with an eye that holds the deep, observant gaze of a Druid. However, the entire left side of his face, from temple to jawline, is replaced with the same ironwood material as his arm. This Clank half is perfectly carved to mimic the contours of a human face, but it is unyielding, immutable. The "skin" is smooth, dark wood, and where an ear would be, there's often a cluster of small, vibrant moss or carefully tended leaves, almost like an organic earpiece. His left eye is not biological; it's a polished obsidian orb or a large, faceted crystal, giving him a piercing, unblinking stare on that side. This wooden half of his face means his expressions are asymmetrical – one side conveys human emotion, while the other remains a serene, unreadable mask of nature.
The rest of his human body is lean and hardened by life in the wilds, often clad in practical, earthy-toned leathers and woven fabrics, adorned with symbols of growth and renewal. His gait is quiet, almost imperceptible, his wooden limbs making no sound as they move—a skill enhanced by the smooth, silent Haven Engine Oil he secretly applies. The faint, sweet-metallic tang of the Witherwild's corruption often makes his human skin prickle, a stark physical reaction to the scent his wooden half seems unaffected by.
In essence: Percy is a walking embodiment of the conflict he seeks to resolve – a bridge between the organic and the constructed, the human and the wild, the living and the petrified.
Starter gold