Cost | ||
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Hone your skills You are honing your skills, whether it's by training your skills with the blade, researching magic, spending time in nature, socializing, or something entirely different. Gain +1 XP. | 5 Downtime Points | |
Work You spend your time working in Dawngate. Gain +1 Handful of Gold. | 1 Downtime Points | |
Help a member of Dawngate's community You help a person in Dawngate with something important, and they reward you! You get a random item from the list pinned in the #downtime-rewards channel on discord. | 2 Downtime Points | |
Personal Plot (part 1) If you want a personal adventure based around one of your characters, redeem this option and then get the "part 2" one next month. A GM will work with you on the details. | 4 Downtime Points | |
Personal Plot (part 2) If you want a personal adventure based around one of your characters, redeem this option the month after you've redeemed the "part 1" option. A GM will work with you on the details. | 4 Downtime Points |
Tier | Category | Trait | Range | Damage | Burden | req. lvl | Cost | ||
---|---|---|---|---|---|---|---|---|---|
Broadsword Reliable: +1 to attack rolls | 1 | Physical | Agility | Melee | d8 phy | One-Handed | Level 1 | 5 Handfuls of Gold | |
Battleaxe | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | Level 1 | 5 Handfuls of Gold | |
Mace | 1 | Physical | Strength | Melee | d8+1 phy | One-Handed | Level 1 | 4 Handfuls of Gold | |
Dagger | 1 | Physical | Finesse | Melee | d8+1 phy | One-Handed | Level 1 | 4 Handfuls of Gold | |
Cutlass | 1 | Physical | Presence | Melee | d8+1 phy | One-Handed | Level 1 | 4 Handfuls of Gold | |
Halberd Cumbersome: −1 to Finesse | 1 | Physical | Strength | Very Close | d10+2 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Shortbow | 1 | Physical | Agility | Far | d6+3 phy | Two-Handed | Level 1 | 3 Handfuls of Gold | |
Longbow Cumbersome: −1 to Finesse | 1 | Physical | Agility | Very Far | d8+3 phy | Two-Handed | Level 1 | 3 Handfuls of Gold | |
Longsword | 1 | Physical | Agility | Melee | d8+3 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 1 | Physical | Strength | Melee | d10+3 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Warhammer Heavy: −1 to Evasion | 1 | Physical | Strength | Melee | d12+3 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Quarterstaff | 1 | Physical | Instinct | Melee | d10+3 phy | Two-Handed | Level 1 | 5 Handfuls of Gold | |
Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Physical | Presence | Melee | d8 phy | One-Handed | Level 1 | 5 Handfuls of Gold | |
Spear Cumbersome: −1 to Finesse | 1 | Physical | Finesse | Very Close | d10+2 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Crossbow | 1 | Physical | Finesse | Far | d6+1 phy | One-Handed | Level 1 | 3 Handfuls of Gold | |
Arcane Gauntlets | 1 | Magical | Strength | Melee | d10+3 mag | Two-Handed | Level 1 | 5 Handfuls of Gold | |
Glowing Rings | 1 | Magical | Agility | Very Close | d10+1 mag | Two-Handed | Level 1 | 5 Handfuls of Gold | |
Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 1 | Magical | Finesse | Close | d8 mag | One-Handed | Level 1 | 5 Handfuls of Gold | |
Dualstaff | 1 | Magical | Instinct | Far | d6+3 mag | Two-Handed | Level 1 | 3 Handfuls of Gold | |
Wand | 1 | Magical | Knowledge | Far | d6+1 mag | One-Handed | Level 1 | 3 Handfuls of Gold | |
Hallowed Axe | 1 | Magical | Strength | Melee | d8+1 mag | One-Handed | Level 1 | 4 Handfuls of Gold | |
Hand Runes | 1 | Magical | Instinct | Very Close | d10 mag | One-Handed | Level 1 | 5 Handfuls of Gold | |
Shortstaff | 1 | Magical | Instinct | Close | d8+1 mag | One-Handed | Level 1 | 4 Handfuls of Gold | |
Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. | 1 | Magical | Presence | Far | d6 mag | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 1 | Magical | Knowledge | Very Far | d6 mag | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Shortsword Paired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Agility | Melee | d8 phy | One-Handed | Level 1 | 3 Handfuls of Gold | |
Tower Shield Barrier: +2 to Armor Score; −1 to Evasion | 1 | Secondary | Strength | Melee | d6 phy | One-Handed | Level 1 | 3 Handfuls of Gold | |
Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 1 | Secondary | Presence | Very Close | d6 phy | One-Handed | Level 1 | 2 Handfuls of Gold | |
Hand Crossbow | 1 | Secondary | Finesse | Far | d6+1 phy | One-Handed | Level 1 | 2 Handfuls of Gold | |
Round Shield Protective: +1 to Armor Score | 1 | Secondary | Strength | Melee | d4 phy | One-Handed | Level 1 | 2 Handfuls of Gold | |
Small Dagger Paired: +2 to primary weapon damage to targets within Melee range | 1 | Secondary | Finesse | Melee | d8 phy | One-Handed | Level 1 | 3 Handfuls of Gold | |
Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 1 | Secondary | Finesse | Close | d6 phy | One-Handed | Level 1 | 3 Handfuls of Gold | |
Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 1 | Wheelchair | Agility | Melee | d8 phy | One-Handed | Level 1 | 4 Handfuls of Gold | |
Heavy-Frame Wheelchair Heavy: −1 to Evasion | 1 | Wheelchair | Strength | Melee | d12+3 phy | Two-Handed | Level 1 | 4 Handfuls of Gold | |
Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 1 | Wheelchair | Spellcast | Far | d6 mag | One-Handed | Level 1 | 4 Handfuls of Gold | |
Improved Broadsword Reliable: +1 to attack rolls | 2 | Physical | Agility | Melee | d8+3 phy | One-Handed | Level 2 | 15 Handfuls of Gold | |
Improved Battleaxe | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Improved Mace | 2 | Physical | Strength | Melee | d8+4 phy | One-Handed | Level 2 | 12 Handfuls of Gold | |
Improved Dagger | 2 | Physical | Finesse | Melee | d8+4 phy | One-Handed | Level 2 | 12 Handfuls of Gold | |
Improved Cutlass | 2 | Physical | Presence | Melee | d8+4 phy | One-Handed | Level 2 | 12 Handfuls of Gold | |
Improved Halberd Cumbersome: −1 to Finesse | 2 | Physical | Strength | Very Close | d10+5 phy | Two-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Shortbow Cumbersome: −1 to Finesse | 2 | Physical | Agility | Very Close | d6+6 phy | Two-Handed | Level 2 | 10 Handfuls of Gold | |
Improved Longbow Cumbersome: −1 to Finesse | 2 | Physical | Agility | Very Far | d8+6 phy | Two-Handed | Level 2 | 12 Handfuls of Gold | |
Knuckle Blades Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Physical | Agility | Melee | d10+6 phy | One-Handed | Level 2 | 18 Handfuls of Gold | |
Bladed Whip Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Finesse | Very Close | d8+3 phy | One-Handed | Level 2 | 15 Handfuls of Gold | |
War Scythe Reliable: +1 to attack rolls | 2 | Physical | Strength | Very Close | d8+5 phy | Two-Handed | Level 2 | 15 Handfuls of Gold | |
Greatbow Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Far | d6+6 phy | Two-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Longsword | 2 | Physical | Agility | Melee | d8+6 phy | Two-Handed | Level 2 | 12 Handfuls of Gold | |
Improved Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+6 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Warhammer Heavy: −1 to Evasion | 2 | Physical | Strength | Melee | d12+6 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Quarterstaff | 2 | Physical | Instinct | Melee | d10+6 phy | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Improved Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Physical | Presence | Melee | d8+3 phy | One-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Spear Cumbersome: −1 to Finesse | 2 | Physical | Finesse | Very Close | d10+5 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Crossbow | 2 | Physical | Finesse | Far | d6+4 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Gilded Falchion Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Physical | Strength | Melee | d10+4 phy | One-Handed | Level 2 | 18 Handfuls of Gold | |
Urok Broadsword Deadly: When you deal Severe damage, the target must mark an additional HP. | 2 | Physical | Finesse | Melee | d8+3 phy | One-Handed | Level 2 | 18 Handfuls of Gold | |
Steelforged Halberd Scary: On a successful attack, the target must mark a Stress. | 2 | Physical | Strength | Very Close | d8+4 phy | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Blunderbuss Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 2 | Physical | Finesse | Close | d8+6 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Finehair Bow Reliable: +1 to attack rolls | 2 | Physical | Agility | Very Far | d6+5 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Arcane Gauntlets | 2 | Magical | Strength | Melee | d10+6 mag | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Improved Glowing Rings | 2 | Magical | Agility | Very Close | d10+5 mag | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Improved Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Magical | Finesse | Close | d8+3 mag | One-Handed | Level 2 | 18 Handfuls of Gold | |
Improved Dualstaff | 2 | Magical | Instinct | Far | d6+6 mag | Two-Handed | Level 2 | 13 Handfuls of Gold | |
Improved Wand | 2 | Magical | Knowledge | Far | d6+4 mag | One-Handed | Level 2 | 12 Handfuls of Gold | |
Ego Blade Pompous: You must have a Presence of 0 or lower to use this weapon. | 2 | Magical | Agility | Melee | d12+4 mag | One-Handed | Level 2 | 18 Handfuls of Gold | |
Devouring Dagger Scary: On a successful attack, the target must mark a Stress. | 2 | Magical | Finesse | Melee | d8+4 mag | One-Handed | Level 2 | 16 Handfuls of Gold | |
Yutari Bloodbow Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 2 | Magical | Finesse | Far | d6+4 mag | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Scepter of Elias Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. | 2 | Magical | Presence | Far | d6+3 mag | One-Handed | Level 2 | 14 Handfuls of Gold | |
Keeper's Staff Reliable: +1 to attack rolls | 2 | Magical | Knowledge | Far | d6+4 mag | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Hallowed Axe | 2 | Magical | Strength | Melee | d8+4 mag | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Hand Runes | 2 | Magical | Instinct | Very Close | d10+3 mag | One-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Shortstaff | 2 | Magical | Instinct | Close | d8+4 mag | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. | 2 | Magical | Presence | Far | d6+3 mag | Two-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Knowledge | Very Far | d6+3 mag | Two-Handed | Level 2 | 14 Handfuls of Gold | |
Casting Sword Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. | 2 | Magical | Strength | Melee | d10+4 mag | Two-Handed | Level 2 | 18 Handfuls of Gold | |
Hammer of Exota Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. | 2 | Magical | Instinct | Melee | d8+6 mag | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Elder Bow Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 2 | Magical | Instinct | Far | d6+4 mag | Two-Handed | Level 2 | 14 Handfuls of Gold | |
Wand of Enthrallment Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. | 2 | Magical | Presence | Far | d6+4 mag | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Shortsword Paired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Agility | Melee | d8+2 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Tower Shield Barrier: +3 to Armor Score; −1 to Evasion | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | Level 2 | 12 Handfuls of Gold | |
Improved Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 2 | Secondary | Presence | Very Close | d6+2 phy | One-Handed | Level 2 | 13 Handfuls of Gold | |
Improved Hand Crossbow | 2 | Secondary | Finesse | Far | d6+3 phy | One-Handed | Level 2 | 12 Handfuls of Gold | |
Parrying Dagger Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded. | 2 | Secondary | Finesse | Melee | d6+2 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Round Shield Protective: +2 to Armor Score | 2 | Secondary | Strength | Melee | d4+2 phy | One-Handed | Level 2 | 10 Handfuls of Gold | |
Improved Small Dagger Paired: +3 to primary weapon damage to targets within Melee range | 2 | Secondary | Finesse | Melee | d8+2 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Improved Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 2 | Secondary | Finesse | Close | d6+2 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Spiked Shield Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range | 2 | Secondary | Strength | Melee | d6+2 phy | One-Handed | Level 2 | 14 Handfuls of Gold | |
Returning Axe Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 2 | Secondary | Agility | Close | d6+4 phy | One-Handed | Level 2 | 13 Handfuls of Gold | |
Improved Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 2 | Wheelchair | Agility | Melee | d8+3 phy | One-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Heavy-Frame Wheelchair Heavy: −1 to Evasion | 2 | Wheelchair | Strength | Melee | d12+6 phy | Two-Handed | Level 2 | 16 Handfuls of Gold | |
Improved Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 2 | Wheelchair | Spellcast | Far | d6+3 mag | One-Handed | Level 2 | 16 Handfuls of Gold | |
Advanced Broadsword Reliable: +1 to attack rolls | 3 | Physical | Agility | Melee | d8+6 phy | One-Handed | Level 5 | — | |
Advanced Battleaxe | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | Level 5 | — | |
Advanced Mace | 3 | Physical | Strength | Melee | d8+7 phy | One-Handed | Level 5 | — | |
Advanced Dagger | 3 | Physical | Finesse | Melee | d8+7 phy | One-Handed | Level 5 | — | |
Advanced Cutlass | 3 | Physical | Presence | Melee | d8+7 phy | One-Handed | Level 5 | — | |
Advanced Halberd Cumbersome: −1 to Finesse | 3 | Physical | Strength | Very Close | d10+8 phy | Two-Handed | Level 5 | — | |
Advanced Shortbow | 3 | Physical | Agility | Very Close | d6+9 phy | Two-Handed | Level 5 | — | |
Advanced Longbow Cumbersome: −1 to Finesse | 3 | Physical | Agility | Very Far | d8+9 phy | Two-Handed | Level 5 | — | |
Bravesword Brave: −1 to Evasion; +3 to Severe damage threshold | 3 | Physical | Strength | Melee | d12+7 phy | Two-Handed | Level 5 | — | |
Labrys Axe Protective: +1 to Armor Score | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | Level 5 | — | |
Retractable Saber Retractable: The blade can be hidden in the hilt to avoid detection. | 3 | Physical | Presence | Melee | d10+7 phy | One-Handed | Level 5 | — | |
Talon Blades Brutal: When you roll the maximum value on a damage die, roll an additional damage die. | 3 | Physical | Finesse | Melee | d10+7 phy | Two-Handed | Level 5 | — | |
Spiked Bow Versatile: This weapon can also be used with these statistics—Agility, Close, d10+5. | 3 | Physical | Agility | Far | d6+7 phy | Two-Handed | Level 5 | — | |
Advanced Longsword | 3 | Physical | Agility | Melee | d8+9 phy | Two-Handed | Level 5 | — | |
Advanced Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Strength | Melee | d10+9 phy | Two-Handed | Level 5 | — | |
Advanced Warhammer Heavy: −1 to Evasion | 3 | Physical | Strength | Melee | d12+9 phy | Two-Handed | Level 5 | — | |
Advanced Quarterstaff | 3 | Physical | Instinct | Melee | d10+9 phy | Two-Handed | Level 5 | — | |
Advanced Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Physical | Presence | Melee | d8+6 phy | One-Handed | Level 5 | — | |
Advanced Spear Cumbersome: −1 to Finesse | 3 | Physical | Finesse | Very Close | d10+8 phy | Two-Handed | Level 5 | — | |
Advanced Crossbow | 3 | Physical | Finesse | Far | d6+7 phy | One-Handed | Level 5 | — | |
Flickerfly Blade Sharpwing: Gain a bonus to your damage rolls equal to your Agility. | 3 | Physical | Agility | Melee | d8+5 phy | One-Handed | Level 5 | — | |
Hammer of Wrath Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. | 3 | Physical | Strength | Melee | d10+7 phy | Two-Handed | Level 5 | — | |
Meridian Cutlass Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. | 3 | Physical | Presence | Melee | d10+5 phy | One-Handed | Level 5 | — | |
Double Flail Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 3 | Physical | Agility | Very Close | d10+8 phy | Two-Handed | Level 5 | — | |
Black Powder Revolver Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 3 | Physical | Finesse | Far | d6+8 phy | One-Handed | Level 5 | — | |
Advanced Shortsword Paired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Agility | Melee | d8+4 phy | One-Handed | Level 5 | — | |
Advanced Tower Shield Barrier: +4 to Armor Score; −1 to Evasion | 3 | Secondary | Strength | Melee | d6+4 phy | One-Handed | Level 5 | — | |
Advanced Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 3 | Secondary | Presence | Very Close | d6+4 phy | One-Handed | Level 5 | — | |
Advanced Hand Crossbow | 3 | Secondary | Finesse | Far | d6+5 phy | One-Handed | Level 5 | — | |
Powered Gauntlet Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack. | 3 | Secondary | Knowledge | Close | d6+4 phy | One-Handed | Level 5 | — | |
Advanced Round Shield Protective: +3 to Armor Score | 3 | Secondary | Strength | Melee | d4+4 phy | One-Handed | Level 5 | — | |
Advanced Small Dagger Paired: +4 to primary weapon damage to targets within Melee range | 3 | Secondary | Finesse | Melee | d8+4 phy | One-Handed | Level 5 | — | |
Advanced Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 3 | Secondary | Finesse | Close | d6+4 phy | One-Handed | Level 5 | — | |
Buckler Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your Armor Score against the attack. | 3 | Secondary | Agility | Melee | d4+4 phy | One-Handed | Level 5 | — | |
Hand Sling Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4. | 3 | Secondary | Finesse | Very Far | d6+4 phy | One-Handed | Level 5 | — | |
Advanced Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 3 | Wheelchair | Agility | Melee | d8+6 phy | One-Handed | Level 5 | — | |
Advanced Heavy-Frame Wheelchair Heavy: −1 to Evasion | 3 | Wheelchair | Strength | Melee | d12+9 phy | Two-Handed | Level 5 | — | |
Advanced Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 3 | Wheelchair | Spellcast | Far | d6+6 mag | One-Handed | Level 5 | — | |
Legendary Broadsword Reliable: +1 to attack rolls | 4 | Physical | Agility | Melee | d8+9 phy | One-Handed | Level 8 | — | |
Legendary Battleaxe | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | Level 8 | — | |
Legendary Mace | 4 | Physical | Strength | Melee | d8+10 phy | One-Handed | Level 8 | — | |
Legendary Dagger | 4 | Physical | Finesse | Melee | d8+10 phy | One-Handed | Level 8 | — | |
Legendary Cutlass | 4 | Physical | Presence | Melee | d8+10 phy | One-Handed | Level 8 | — | |
Legendary Halberd Cumbersome: −1 to Finesse | 4 | Physical | Strength | Very Close | d10+11 phy | Two-Handed | Level 8 | — | |
Legendary Shortbow Cumbersome: −1 to Finesse | 4 | Physical | Agility | Far | d6+12 phy | Two-Handed | Level 8 | — | |
Legendary Longbow Cumbersome: −1 to Finesse | 4 | Physical | Agility | Very Far | d8+12 phy | Two-Handed | Level 8 | — | |
Impact Gauntlet Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. | 4 | Physical | Strength | Melee | d10+11 phy | One-Handed | Level 8 | — | |
Curved Dagger Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. | 4 | Physical | Finesse | Melee | d8+9 phy | One-Handed | Level 8 | — | |
Swinging Ropeblade Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. | 4 | Physical | Presence | Close | d8+9 phy | Two-Handed | Level 8 | — | |
Aantari Bow Reliable: +1 to attack rolls | 4 | Physical | Finesse | Far | d6+11 phy | Two-Handed | Level 8 | — | |
Legendary Longsword | 4 | Physical | Agility | Melee | d8+12 phy | Two-Handed | Level 8 | — | |
Legendary Greatsword Massive: −1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. | 4 | Physical | Strength | Melee | d10+12 phy | Two-Handed | Level 8 | — | |
Legendary Warhammer Heavy: −1 to Evasion | 4 | Physical | Strength | Melee | d12+12 phy | Two-Handed | Level 8 | — | |
Legendary Quarterstaff | 4 | Physical | Instinct | Melee | d10+12 phy | Two-Handed | Level 8 | — | |
Legendary Rapier Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Presence | Melee | d8+9 phy | One-Handed | Level 8 | — | |
Legendary Spear Cumbersome: −1 to Finesse | 4 | Physical | Finesse | Very Close | d10+11 phy | Two-Handed | Level 8 | — | |
Legendary Crossbow | 4 | Physical | Finesse | Far | d6+10 phy | One-Handed | Level 8 | — | |
Dual-Ended Sword Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Physical | Agility | Melee | d10+9 phy | Two-Handed | Level 8 | — | |
Sledge Axe Destructive: −1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. | 4 | Physical | Strength | Melee | d12+13 phy | Two-Handed | Level 8 | — | |
Extended Polearm Long: This weapon's attack targets all adversaries in a line within range. | 4 | Physical | Finesse | Very Close | d8+10 phy | Two-Handed | Level 8 | — | |
Ricochet Axes Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. | 4 | Physical | Agility | Far | d6+11 phy | Two-Handed | Level 8 | — | |
Hand Cannon Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Physical | Finesse | Very Far | d6+12 phy | One-Handed | Level 8 | — | |
Legendary Arcane Gauntlets | 4 | Magical | Strength | Melee | d10+12 mag | Two-Handed | Level 8 | — | |
Legendary Glowing Rings | 4 | Magical | Agility | Very Close | d10+11 mag | Two-Handed | Level 8 | — | |
Legendary Returning Blade Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. | 4 | Magical | Finesse | Close | d8+9 mag | One-Handed | Level 8 | — | |
Legendary Dualstaff | 4 | Magical | Instinct | Far | d8+12 mag | Two-Handed | Level 8 | — | |
Legendary Wand | 4 | Magical | Knowledge | Far | d6+10 mag | One-Handed | Level 8 | — | |
Sword of Light & Flame Hot: This weapon cuts through solid material. | 4 | Magical | Strength | Melee | d10+11 mag | Two-Handed | Level 8 | — | |
Midas Scythe Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. | 4 | Magical | Knowledge | Melee | d10+9 mag | Two-Handed | Level 8 | — | |
Bloodstaff Painful: Each time you make a successful attack, you must mark a Stress. | 4 | Magical | Instinct | Melee | d20+7 mag | Two-Handed | Level 8 | — | |
Wand of Essek Timebending: You can choose the target of your attack after making your attack roll. | 4 | Magical | Knowledge | Far | d8+13 mag | One-Handed | Level 8 | — | |
Fusion Gloves Bonded: Gain a bonus to your damage rolls equal to your level. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | Level 8 | — | |
Legendary Hallowed Axe | 4 | Magical | Strength | Melee | d8+10 mag | One-Handed | Level 8 | — | |
Legendary Hand Runes | 4 | Magical | Instinct | Very Close | d10+9 mag | One-Handed | Level 8 | — | |
Legendary Shortstaff | 4 | Magical | Instinct | Close | d8+10 mag | One-Handed | Level 8 | — | |
Legendary Scepter Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. | 4 | Magical | Presence | Far | d6+9 mag | Two-Handed | Level 8 | — | |
Legendary Greatstaff Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Knowledge | Very Far | d6+9 mag | Two-Handed | Level 8 | — | |
Siphoning Gauntlets Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. | 4 | Magical | Presence | Melee | d10+9 mag | Two-Handed | Level 8 | — | |
Floating Bladeshards Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | 4 | Magical | Instinct | Close | d8+9 mag | One-Handed | Level 8 | — | |
Thistlebow Reliable: +1 to attack rolls | 4 | Magical | Instinct | Far | d6+13 mag | Two-Handed | Level 8 | — | |
Magus Revolver Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. | 4 | Magical | Finesse | Very Far | d6+13 mag | One-Handed | Level 8 | — | |
Legendary Shortsword Paired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Agility | Melee | d8+6 phy | One-Handed | Level 8 | — | |
Legendary Tower Shield Barrier: +5 to Armor Score; −1 to Evasion | 4 | Secondary | Strength | Melee | d6+6 phy | One-Handed | Level 8 | — | |
Legendary Whip Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | 4 | Secondary | Presence | Very Close | d6+6 phy | One-Handed | Level 8 | — | |
Legendary Hand Crossbow | 4 | Secondary | Finesse | Far | d6+7 phy | One-Handed | Level 8 | — | |
Knuckle Claws | 4 | Secondary | Strength | Melee | d10+7 phy | One-Handed | Level 8 | — | |
Legendary Round Shield Protective: +4 to Armor Score | 4 | Secondary | Strength | Melee | d4+6 phy | One-Handed | Level 8 | — | |
Legendary Small Dagger Paired: +5 to primary weapon damage to targets within Melee range | 4 | Secondary | Finesse | Melee | d8+6 phy | One-Handed | Level 8 | — | |
Legendary Grappler Hooked: On a successful attack, you can pull the target into Melee range. | 4 | Secondary | Finesse | Close | d6+6 phy | One-Handed | Level 8 | — | |
Braveshield Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage. | 4 | Secondary | Agility | Melee | d4+6 phy | One-Handed | Level 8 | — | |
Primer Shard Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds. | 4 | Secondary | Instinct | Very Close | d4 phy | One-Handed | Level 8 | — | |
Legendary Light-Frame Wheelchair Quick: When you make an attack, you can mark a Stress to target another creature within range. | 4 | Wheelchair | Agility | Melee | d8+9 phy | One-Handed | Level 8 | — | |
Legendary Heavy-Frame Wheelchair Heavy: −1 to Evasion | 4 | Wheelchair | Strength | Melee | d12+12 phy | Two-Handed | Level 8 | — | |
Legendary Arcane-Frame Wheelchair Reliable: +1 to attack rolls | 4 | Wheelchair | Spellcast | Far | d6+9 mag | One-Handed | Level 8 | — |
Tier | Base Thresholds | Base Score | req. lvl | Cost | ||
---|---|---|---|---|---|---|
Gambeson Armor Flexible: +1 to Evasion | 1 | 5 / 11 | 3 | Level 1 | 3 Handfuls of Gold | |
Chainmail Armor | 1 | 7 / 15 | 4 | Level 1 | 5 Handfuls of Gold | |
Leather Armor | 1 | 6 / 13 | 3 | Level 1 | 4 Handfuls of Gold | |
Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 1 | 8 / 17 | 4 | Level 1 | 5 Handfuls of Gold | |
Improved Gambeson Armor | 2 | 7 / 16 | 4 | Level 2 | 12 Handfuls of Gold | |
Improved Chainmail Armor | 2 | 11 / 24 | 5 | Level 2 | 17 Handfuls of Gold | |
Improved Leather Armor | 2 | 9 / 20 | 4 | Level 2 | 14 Handfuls of Gold | |
Improved Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 2 | 13 / 28 | 5 | Level 2 | 18 Handfuls of Gold | |
Elundrian Chain Armor | 2 | 9 / 21 | 4 | Level 2 | 15 Handfuls of Gold | |
Irontree Breastplate Armor | 2 | 9 / 20 | 4 | Level 2 | 14 Handfuls of Gold | |
Tyris Soft Armor | 2 | 8 / 18 | 5 | Level 2 | 13 Handfuls of Gold | |
Harrowbone Armor Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | 2 | 9 / 21 | 4 | Level 2 | 16 Handfuls of Gold | |
Runetan Floating Armor Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage. | 2 | 9 / 20 | 4 | Level 2 | 17 Handfuls of Gold | |
Rosewild Armor Hopeful: When you would spend a Hope, you can mark an Armor Slot instead. | 2 | 11 / 23 | 5 | Level 2 | 18 Handfuls of Gold | |
Advanced Gambeson Armor Flexible: +1 to Evasion | 3 | 9 / 23 | 5 | Level 5 | — | |
Advanced Chainmail Armor Heavy: −1 to Evasion | 3 | 13 / 31 | 6 | Level 5 | — | |
Advanced Leather Armor | 3 | 11 / 27 | 5 | Level 5 | — | |
Advanced Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 3 | 15 / 35 | 6 | Level 5 | — | |
Bellamoi Fine Armor Gilded: +1 to Presence | 3 | 11 / 27 | 5 | Level 5 | — | |
Spiked Plate Armor Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll. | 3 | 10 / 25 | 5 | Level 5 | — | |
Monett's Cloak Magic: You can't mark an Armor Slot to reduce physical damage. | 3 | 16 / 39 | 6 | Level 5 | — | |
Dragonscale Armor Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress. | 3 | 11 / 27 | 5 | Level 5 | — | |
Bladefare Armor Physical: You can't mark an Armor Slot to reduce magic damage. | 3 | 16 / 39 | 6 | Level 5 | — | |
Runes of Fortification Painful: Each time you mark an Armor Slot, you must mark a Stress. | 3 | 17 / 43 | 6 | Level 5 | — | |
Legendary Gambeson Armor Flexible: +1 to Evasion | 4 | 11 / 32 | 6 | Level 8 | — | |
Legendary Chainmail Armor Heavy: −1 to Evasion | 4 | 15 / 40 | 7 | Level 8 | — | |
Legendary Leather Armor | 4 | 13 / 36 | 6 | Level 8 | — | |
Legendary Full Plate Armor Very Heavy: −2 to Evasion; −1 to Agility | 4 | 17 / 44 | 7 | Level 8 | — | |
Dunamis Silkchain Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack. | 4 | 13 / 36 | 7 | Level 8 | — | |
Emberwoven Armor Burning: When an adversary attacks you within Melee range, they mark a Stress. | 4 | 13 / 36 | 6 | Level 8 | — | |
Veritas Opal Armor Truthseeking: This armor glows when another creature within Close range tells a lie. | 4 | 13 / 36 | 6 | Level 8 | — | |
Channeling Armor Channeling: +1 to Spellcast Rolls | 4 | 13 / 36 | 5 | Level 8 | — | |
Full Fortified Armor Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one. | 4 | 15 / 40 | 4 | Level 8 | — | |
Savior Chainmail Difficult: −1 to all character traits and Evasion | 4 | 18 / 48 | 8 | Level 8 | — |
Cost | ||
---|---|---|
simple generic flavor item small items that don't have any special effects. | 1 Handfuls of Gold | |
advanced generic flavor item physically large items or more technologically advanced ones, for example | 2 Handfuls of Gold | |
Fire Jar You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest. | 3 Handfuls of Gold | |
Suspended Rod This flat rod is inscribed with runes. When you activate the rod, it is immediately suspended in place. Until the rod is deactivated, it can’t move, doesn’t abide by the rules of gravity, and remains in place. | 3 Handfuls of Gold | |
Alistair's Torch You can light this magic torch at will. The flame’s light fills a much larger space than it should, enough to illuminate a cave bright as day. | 3 Handfuls of Gold |
Cost | ||
---|---|---|
Charm Potion You gain a +1 bonus to your next Presence Roll. | 3 Handfuls of Gold | |
Minor Health Potion Clear 1d4 HP . | 4 Handfuls of Gold | |
Vial of Moondrip When you drink the contents of this vial, you can see in total darkness until your next rest. | 4 Handfuls of Gold |