Category | Weight | Cost | ||
---|---|---|---|---|
Backpack (empty) | Adventuring Gear | 2 lb. | 2 Gold | |
Barrel (empty) | Adventuring Gear | 30 lb. | 2 Gold | |
Basket (empty) | Adventuring Gear | 1 lb. | 4 Silver | |
Bedroll | Adventuring Gear | 5 lb. | 1 Silver | |
Bell | Adventuring Gear | — | 1 Gold | |
Blanket, winter | Adventuring Gear | 3 lb. | 5 Silver | |
Block and tackle | Adventuring Gear | 5 lb. | 5 Gold | |
Bottle, wine, glass | Adventuring Gear | — | 2 Gold | |
Bucket (empty) | Adventuring Gear | 2 lb. | 5 Silver | |
Caltrops A 2-pound bag covers 5 feet square. Makes attack rolls against creatures entering the area. | Adventuring Gear | 2 lb. | 1 Gold | |
Candle Dimly illuminates 5-foot radius for 1 hour. | Adventuring Gear | — | 1 Copper | |
Canvas (sq. yd.) | Adventuring Gear | 1 lb. | 1 Silver | |
Case, map or scroll | Adventuring Gear | ½ lb. | 1 Gold | |
Chain (10 ft.) Hardness 10, 5 hit points. DC 26 Strength check to burst. | Adventuring Gear | 2 lb. | 30 Gold | |
Chalk, 1 piece | Adventuring Gear | — | 1 Copper | |
Chest (empty) | Adventuring Gear | 25 lb. | 2 Gold | |
Crowbar +2 circumstance bonus on Strength checks. Improvised weapon like a club. | Adventuring Gear | 5 lb. | 2 Gold | |
Firewood (per day) | Adventuring Gear | 20 lb. | 1 Copper | |
Fishhook | Adventuring Gear | — | 1 Silver | |
Fishing net, 25 sq. ft. | Adventuring Gear | 5 lb. | 4 Gold | |
Flask (empty) | Adventuring Gear | 1½ lb. | 3 Copper | |
Flint and steel Lighting a torch is a full-round action. | Adventuring Gear | — | 1 Gold | |
Grappling hook Requires Use Rope check (DC 10, +2 per 10 feet thrown). | Adventuring Gear | 4 lb. | 1 Gold | |
Hammer Improvised weapon like a spiked gauntlet if used in combat. | Adventuring Gear | 2 lb. | 5 Silver | |
Ink (1 oz. vial) Black ink. Other colors cost twice as much. | Adventuring Gear | — | 8 Gold | |
Inkpen | Adventuring Gear | — | 1 Silver | |
Jug, clay Holds 1 gallon of liquid. | Adventuring Gear | 9 lb. | 3 Copper | |
Ladder, 10-foot | Adventuring Gear | 20 lb. | 5 Copper | |
Lamp, common Illuminates 15-foot radius, burns 6 hours on 1 pint of oil. | Adventuring Gear | 1 lb. | 1 Silver | |
Lantern, bullseye Illuminates 60-foot cone, burns 6 hours on 1 pint of oil. | Adventuring Gear | 3 lb. | 12 Gold | |
Lantern, hooded Illuminates 30-foot radius, burns 6 hours on 1 pint of oil. | Adventuring Gear | 2 lb. | 7 Gold | |
Lock (very simple) DC 20 Open Lock check. | Adventuring Gear | 1 lb. | 20 Gold | |
Lock (average) DC 25 Open Lock check. | Adventuring Gear | 1 lb. | 40 Gold | |
Lock (good) DC 30 Open Lock check. | Adventuring Gear | 1 lb. | 80 Gold | |
Lock (amazing) DC 40 Open Lock check. | Adventuring Gear | 1 lb. | 150 Gold | |
Manacles DC 30 Escape Artist or DC 26 Strength check to break. | Adventuring Gear | 2 lb. | 15 Gold | |
Manacles, masterwork DC 35 Escape Artist or DC 28 Strength check to break. | Adventuring Gear | 2 lb. | 50 Gold | |
Mirror, small steel | Adventuring Gear | ½ lb. | 10 Gold | |
Mug/Tankard, clay | Adventuring Gear | 1 lb. | 2 Copper | |
Oil (1-pint flask) Burns 6 hours in lantern. Can be used as splash weapon. | Adventuring Gear | 1 lb. | 1 Silver | |
Paper (sheet) | Adventuring Gear | — | 4 Silver | |
Parchment (sheet) | Adventuring Gear | — | 2 Silver | |
Pick, miner's | Adventuring Gear | 10 lb. | 3 Gold | |
Pitcher, clay | Adventuring Gear | 5 lb. | 2 Copper | |
Piton | Adventuring Gear | ½ lb. | 1 Silver | |
Pole, 10-foot | Adventuring Gear | 8 lb. | 2 Silver | |
Pot, iron | Adventuring Gear | 10 lb. | 5 Silver | |
Pouch, belt (empty) | Adventuring Gear | ½ lb. | 1 Gold | |
Ram, portable +2 circumstance bonus on Strength checks to break doors. | Adventuring Gear | 20 lb. | 10 Gold | |
Rations, trail (per day) | Adventuring Gear | 1 lb. | 5 Silver | |
Rope, hempen (50 ft.) 2 hit points, DC 23 Strength check to burst. | Adventuring Gear | 10 lb. | 1 Gold | |
Rope, silk (50 ft.) 4 hit points, DC 24 Strength check to burst. +2 bonus on Use Rope checks. | Adventuring Gear | 5 lb. | 10 Gold | |
Sack (empty) | Adventuring Gear | ½ lb. | 1 Silver | |
Sealing wax | Adventuring Gear | 1 lb. | 1 Gold | |
Sewing needle | Adventuring Gear | — | 5 Silver | |
Signal whistle | Adventuring Gear | — | 8 Silver | |
Signet ring | Adventuring Gear | — | 5 Gold | |
Sledge | Adventuring Gear | 10 lb. | 1 Gold | |
Soap (per lb.) | Adventuring Gear | 1 lb. | 5 Silver | |
Spade or shovel | Adventuring Gear | 8 lb. | 2 Gold | |
Spyglass Magnifies objects to twice their size. | Adventuring Gear | 1 lb. | 1000 Gold | |
Tent | Adventuring Gear | 20 lb. | 10 Gold | |
Torch Burns 1 hour, illuminates 20-foot radius. Improvised weapon. | Adventuring Gear | 1 lb. | 1 Copper | |
Vial, ink or potion Holds 1 ounce of liquid. | Adventuring Gear | 1/10 lb. | 1 Gold | |
Waterskin | Adventuring Gear | 4 lb. | 1 Gold | |
Whetstone | Adventuring Gear | 1 lb. | 2 Copper | |
Acid (flask) Splash weapon. 1d6 acid damage, 1 point splash damage. | Special Substances | 1 lb. | 10 Gold | |
Alchemist's fire (flask) Splash weapon. 1d6 fire damage, additional 1d6 next round. | Special Substances | 1 lb. | 20 Gold | |
Antitoxin (vial) +5 alchemical bonus on Fortitude saves vs poison for 1 hour. | Special Substances | — | 50 Gold | |
Everburning torch Illuminates 20-foot radius permanently. | Special Substances | 1 lb. | 110 Gold | |
Holy water (flask) Splash weapon. 2d4 damage to undead/evil outsiders. | Special Substances | 1 lb. | 25 Gold | |
Smokestick Creates 10-foot cube of smoke for 1 round. | Special Substances | ½ lb. | 20 Gold | |
Sunrod Illuminates 30-foot radius for 6 hours when struck. | Special Substances | 1 lb. | 2 Gold | |
Tanglefoot bag Entangles target. DC 15 Reflex save or be stuck to ground. | Special Substances | 4 lb. | 50 Gold | |
Thunderstone Sonic attack. DC 15 Fortitude save or be deafened for 1 hour. | Special Substances | 1 lb. | 30 Gold | |
Tindertwig Lights fire as standard action instead of full-round. | Special Substances | — | 1 Gold | |
Alchemist's lab +2 circumstance bonus on Craft (alchemy) checks. | Tools | 40 lb. | 500 Gold | |
Artisan's tools Required for crafting. Without them, -2 penalty. | Tools | 5 lb. | 5 Gold | |
Artisan's tools, masterwork +2 circumstance bonus on Craft checks. | Tools | 5 lb. | 55 Gold | |
Climber's kit +2 circumstance bonus on Climb checks. | Tools | 5 lb. | 80 Gold | |
Disguise kit +2 circumstance bonus on Disguise checks. 10 uses. | Tools | 8 lb. | 50 Gold | |
Healer's kit +2 circumstance bonus on Heal checks. 10 uses. | Tools | 1 lb. | 50 Gold | |
Holly and mistletoe Divine focus component. | Tools | — | — | |
Holy symbol, wooden Focuses positive energy for clerics/paladins. | Tools | — | 1 Gold | |
Holy symbol, silver Focuses positive energy for clerics/paladins. | Tools | 1 lb. | 25 Gold | |
Hourglass | Tools | 1 lb. | 25 Gold | |
Magnifying glass +2 circumstance bonus on detailed Appraise checks. | Tools | — | 100 Gold | |
Musical instrument, common | Tools | 3 lb. | 5 Gold | |
Musical instrument, masterwork +2 circumstance bonus on Perform checks. | Tools | 3 lb. | 100 Gold | |
Scale, merchant's +2 circumstance bonus on Appraise checks for items valued by weight. | Tools | 1 lb. | 2 Gold | |
Spell component pouch Contains common material components and focuses. | Tools | 2 lb. | 5 Gold | |
Spellbook, wizard's (blank) 100 pages. Each spell takes 1 page per spell level. | Tools | 3 lb. | 15 Gold | |
Thieves' tools Required for Disable Device/Open Lock. Without them, -2 penalty. | Tools | 1 lb. | 30 Gold | |
Thieves' tools, masterwork +2 circumstance bonus on Disable Device/Open Lock checks. | Tools | 2 lb. | 100 Gold | |
Tool, masterwork +2 circumstance bonus on related skill check. | Tools | 1 lb. | 50 Gold | |
Water clock Accurate to within half hour per day. | Tools | 200 lb. | 1000 Gold | |
Artisan's outfit Work clothes with tools belt/apron. | Clothing | 4 lb. | 1 Gold | |
Cleric's vestments Ceremonial religious garments. | Clothing | 6 lb. | 5 Gold | |
Cold weather outfit +5 circumstance bonus on Fortitude saves vs cold. | Clothing | 7 lb. | 8 Gold | |
Courtier's outfit Fancy clothes for nobility. Requires jewelry (50 gp) to avoid penalties. | Clothing | 6 lb. | 30 Gold | |
Entertainer's outfit Flashy performance clothes designed for mobility. | Clothing | 4 lb. | 3 Gold | |
Explorer's outfit Full adventuring clothes with many pockets. | Clothing | 8 lb. | 10 Gold | |
Monk's outfit Loose clothing for maximum mobility with hidden weapon pockets. | Clothing | 2 lb. | 5 Gold | |
Noble's outfit Expensive clothes with precious metals and gems. | Clothing | 10 lb. | 75 Gold | |
Peasant's outfit Basic working clothes. | Clothing | 2 lb. | 1 Silver | |
Royal outfit Ostentatious clothing with gems, gold, silk, and fur. | Clothing | 15 lb. | 200 Gold | |
Scholar's outfit Robes and accessories for academic pursuits. | Clothing | 6 lb. | 5 Gold | |
Traveler's outfit Sturdy clothes for long journeys. | Clothing | 5 lb. | 1 Gold | |
Ale, Gallon | Food & Drink | 8 lb. | 2 Silver | |
Ale, Mug | Food & Drink | 1 lb. | 4 Copper | |
Banquet (per person) Elaborate feast for one person. | Food & Drink | — | 10 Gold | |
Bread, per loaf | Food & Drink | ½ lb. | 2 Copper | |
Cheese, hunk of | Food & Drink | ½ lb. | 1 Silver | |
Inn stay (per day), Good Private room with bed and amenities. | Lodging | — | 2 Gold | |
Inn stay (per day), Common Place on heated floor with blanket and pillow. | Lodging | — | 5 Silver | |
Inn stay (per day), Poor Place on floor near hearth. | Lodging | — | 2 Silver | |
Meals (per day), Good Bread, pastries, beef, peas, ale or wine. | Food & Drink | — | 5 Silver | |
Meals (per day), Common Bread, chicken stew, carrots, watered ale or wine. | Food & Drink | — | 3 Silver | |
Meals (per day), Poor Bread, baked turnips, onions, water. | Food & Drink | — | 1 Silver | |
Meat, chunk of | Food & Drink | ½ lb. | 3 Silver | |
Wine, Common (pitcher) | Food & Drink | 6 lb. | 2 Silver | |
Wine, Fine (bottle) | Food & Drink | 1½ lb. | 10 Gold | |
Bit and bridle | Mounts & Gear | 1 lb. | 2 Gold | |
Dog, guard Trained guard dog. | Mounts & Gear | — | 25 Gold | |
Dog, riding Medium dog trained to carry Small rider. | Mounts & Gear | — | 150 Gold | |
Donkey or mule Hardy pack animal willing to enter dungeons. | Mounts & Gear | — | 8 Gold | |
Feed (per day) Daily feed for horses, mules, ponies. | Mounts & Gear | 10 lb. | 5 Copper | |
Horse, heavy Hard to control in combat. | Mounts & Gear | — | 200 Gold | |
Horse, light Hard to control in combat. | Mounts & Gear | — | 75 Gold | |
Pony Suitable mount for gnomes/halflings. | Mounts & Gear | — | 30 Gold | |
Warhorse, heavy Trained for combat. | Mounts & Gear | — | 400 Gold | |
Warhorse, light Trained for combat. | Mounts & Gear | — | 150 Gold | |
Warpony Combat-trained pony. | Mounts & Gear | — | 100 Gold | |
Saddle, Military +2 circumstance bonus on Ride checks to stay mounted. | Mounts & Gear | 30 lb. | 20 Gold | |
Saddle, Pack Holds gear and supplies. | Mounts & Gear | 15 lb. | 5 Gold | |
Saddle, Riding Standard riding saddle. | Mounts & Gear | 25 lb. | 10 Gold | |
Saddle, Exotic Military Military saddle for unusual mounts. | Mounts & Gear | 40 lb. | 60 Gold | |
Saddle, Exotic Pack Pack saddle for unusual mounts. | Mounts & Gear | 20 lb. | 15 Gold | |
Saddle, Exotic Riding Riding saddle for unusual mounts. | Mounts & Gear | 30 lb. | 30 Gold | |
Saddlebags | Mounts & Gear | 8 lb. | 4 Gold | |
Stabling (per day) Daily cost to stable a mount. | Mounts & Gear | — | 5 Silver | |
Carriage Four-wheeled vehicle for up to 4 people plus 2 drivers. | Transport | 600 lb. | 100 Gold | |
Cart Two-wheeled vehicle drawn by single horse. | Transport | 200 lb. | 15 Gold | |
Galley 130 ft ship, 200 crew, 150 tons cargo. 4 mph. | Transport | — | 30000 Gold | Disabled |
Keelboat 50-75 ft ship, 8-15 crew, 40-50 tons cargo. 1 mph. | Transport | — | 3000 Gold | Disabled |
Longship 75 ft ship, 50 crew, 50 tons cargo. 3 mph. | Transport | — | 10000 Gold | Disabled |
Rowboat 8-12 ft boat for 2-3 people. 1.5 mph. | Transport | 100 lb. | 50 Gold | Disabled |
Oar | Transport | 10 lb. | 2 Gold | Disabled |
Sailing ship 75-90 ft ship, 20 crew, 150 tons cargo. 2 mph. | Transport | — | 10000 Gold | Disabled |
Sled Wagon on runners for snow/ice. | Transport | 300 lb. | 20 Gold | |
Wagon Four-wheeled vehicle for heavy loads. | Transport | 400 lb. | 35 Gold | |
Warship 100 ft ship, 60-80 crew, 160 soldiers. 2.5 mph. | Transport | — | 25000 Gold | Disabled |
Coach cab Per mile between towns. | Services | — | 3 Copper | |
Hireling, trained Per day for skilled workers. | Services | — | 3 Silver | |
Hireling, untrained Per day for laborers. | Services | — | 1 Silver | |
Messenger Per mile for message delivery. | Services | — | 2 Copper | |
Road or gate toll Fee to use roads or enter cities. | Services | — | 1 Copper | |
Ship's passage Per mile for passenger transport. | Services | — | 1 Silver | Disabled |
Spell, 0-level Caster level × 5 gp base cost. | Services | — | 5 Gold | |
Spell, 1st-level Caster level × 10 gp base cost. | Services | — | 10 Gold | |
Spell, 2nd-level Caster level × 20 gp base cost. | Services | — | 60 Gold | |
Spell, 3rd-level Caster level × 30 gp base cost. | Services | — | 150 Gold | |
Spell, 4th-level Caster level × 40 gp base cost. | Services | — | 280 Gold | Disabled |
Spell, 5th-level Caster level × 50 gp base cost. | Services | — | 450 Gold | Disabled |
Spell, 6th-level Caster level × 60 gp base cost. | Services | — | 660 Gold | Disabled |
Spell, 7th-level Caster level × 70 gp base cost. | Services | — | 910 Gold | Disabled |
Spell, 8th-level Caster level × 80 gp base cost. | Services | — | 1200 Gold | Disabled |
Spell, 9th-level Caster level × 90 gp base cost. | Services | — | 1530 Gold | Disabled |
Class | Type | Damage (S) | Damage (M) | Critical | Range | Weight | Damage type | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|
Gauntlet | Simple | Unarmed Attack | 1d2 | 1d3 | ×2 | — | 1 lb. | Bludgeoning | 2 Gold | |
Unarmed strike | Simple | Unarmed Attack | 1d2 | 1d3 | ×2 | — | — | Bludgeoning | — | |
Dagger | Simple | Light Melee Weapon | 1d3 | 1d4 | 19-20/×2 | 10 ft. | 1 lb. | Piercing or slashing | 2 Gold | |
Dagger, punching | Simple | Light Melee Weapon | 1d3 | 1d4 | ×3 | — | 1 lb. | Piercing | 2 Gold | |
Gauntlet, spiked | Simple | Light Melee Weapon | 1d3 | 1d4 | ×2 | — | 1 lb. | Piercing | 5 Gold | |
Mace, light | Simple | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 4 lb. | Bludgeoning | 5 Gold | |
Sickle | Simple | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing | 6 Gold | |
Club | Simple | One-Handed Melee Weapon | 1d4 | 1d6 | ×2 | 10 ft. | 3 lb. | Bludgeoning | — | |
Mace, heavy | Simple | One-Handed Melee Weapon | 1d6 | 1d8 | ×2 | — | 8 lb. | Bludgeoning | 12 Gold | |
Morningstar | Simple | One-Handed Melee Weapon | 1d6 | 1d8 | ×2 | — | 6 lb. | Bludgeoning and piercing | 8 Gold | |
Shortspear | Simple | One-Handed Melee Weapon | 1d4 | 1d6 | ×2 | 20 ft. | 3 lb. | Piercing | 1 Gold | |
Longspear | Simple | Two-Handed Melee Weapon | 1d6 | 1d8 | ×3 | — | 9 lb. | Piercing | 5 Gold | |
Quarterstaff | Simple | Two-Handed Melee Weapon | 1d4/1d4 | 1d6/1d6 | ×2 | — | 4 lb. | Bludgeoning | — | |
Spear | Simple | Two-Handed Melee Weapon | 1d6 | 1d8 | ×3 | 20 ft. | 6 lb. | Piercing | 2 Gold | |
Crossbow, heavy | Simple | Ranged Weapon | 1d8 | 1d10 | 19-20/×2 | 120 ft. | 8 lb. | Piercing | 50 Gold | |
Bolts, crossbow (10) | Simple | Ammunition | — | — | — | — | 1 lb. | — | 1 Gold | |
Crossbow, light | Simple | Ranged Weapon | 1d6 | 1d8 | 19-20/×2 | 80 ft. | 4 lb. | Piercing | 35 Gold | |
Dart | Simple | Ranged Weapon | 1d3 | 1d4 | ×2 | 20 ft. | ½ lb. | Piercing | 5 Silver | |
Javelin | Simple | Ranged Weapon | 1d4 | 1d6 | ×2 | 30 ft. | 2 lb. | Piercing | 1 Gold | |
Sling | Simple | Ranged Weapon | 1d3 | 1d4 | ×2 | 50 ft. | 0 lb. | Bludgeoning | — | |
Bullets, sling (10) | Simple | Ammunition | — | — | — | — | 5 lb. | — | 1 Silver | |
Axe, throwing | Martial | Light Melee Weapon | 1d4 | 1d6 | ×2 | 10 ft. | 2 lb. | Slashing | 8 Gold | |
Hammer, light | Martial | Light Melee Weapon | 1d3 | 1d4 | ×2 | 20 ft. | 2 lb. | Bludgeoning | 1 Gold | |
Handaxe | Martial | Light Melee Weapon | 1d4 | 1d6 | ×3 | — | 3 lb. | Slashing | 6 Gold | |
Kukri | Martial | Light Melee Weapon | 1d3 | 1d4 | 18-20/×2 | — | 2 lb. | Slashing | 8 Gold | |
Pick, light | Martial | Light Melee Weapon | 1d3 | 1d4 | ×4 | — | 3 lb. | Piercing | 4 Gold | |
Sap | Martial | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 2 lb. | Bludgeoning | 1 Gold | |
Shield, light | Martial | Light Melee Weapon | 1d2 | 1d3 | ×2 | — | special | Bludgeoning | — | |
Spiked armor | Martial | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | special | Piercing | — | |
Spiked shield, light | Martial | Light Melee Weapon | 1d3 | 1d4 | ×2 | — | special | Piercing | — | |
Sword, short | Martial | Light Melee Weapon | 1d4 | 1d6 | 19-20/×2 | — | 2 lb. | Piercing | 10 Gold | |
Battleaxe | Martial | One-Handed Melee Weapon | 1d6 | 1d8 | ×3 | — | 6 lb. | Slashing | 10 Gold | |
Flail | Martial | One-Handed Melee Weapon | 1d6 | 1d8 | ×2 | — | 5 lb. | Bludgeoning | 8 Gold | |
Longsword | Martial | One-Handed Melee Weapon | 1d6 | 1d8 | 19-20/×2 | — | 4 lb. | Slashing | 15 Gold | |
Pick, heavy | Martial | One-Handed Melee Weapon | 1d4 | 1d6 | ×4 | — | 6 lb. | Piercing | 8 Gold | |
Rapier | Martial | One-Handed Melee Weapon | 1d4 | 1d6 | 18-20/×2 | — | 2 lb. | Piercing | 20 Gold | |
Scimitar | Martial | One-Handed Melee Weapon | 1d4 | 1d6 | 18-20/×2 | — | 4 lb. | Slashing | 15 Gold | |
Shield, heavy | Martial | One-Handed Melee Weapon | 1d3 | 1d4 | ×2 | — | special | Bludgeoning | — | |
Spiked shield, heavy | Martial | One-Handed Melee Weapon | 1d4 | 1d6 | ×2 | — | special | Piercing | — | |
Trident | Martial | One-Handed Melee Weapon | 1d6 | 1d8 | ×2 | 10 ft. | 4 lb. | Piercing | 15 Gold | |
Warhammer | Martial | One-Handed Melee Weapon | 1d6 | 1d8 | ×3 | — | 5 lb. | Bludgeoning | 12 Gold | |
Falchion | Martial | Two-Handed Melee Weapon | 1d6 | 2d4 | 18-20/×2 | — | 8 lb. | Slashing | 75 Gold | |
Glaive | Martial | Two-Handed Melee Weapon | 1d8 | 1d10 | ×3 | — | 10 lb. | Slashing | 8 Gold | |
Greataxe | Martial | Two-Handed Melee Weapon | 1d10 | 1d12 | ×3 | — | 12 lb. | Slashing | 20 Gold | |
Greatclub | Martial | Two-Handed Melee Weapon | 1d8 | 1d10 | ×2 | — | 8 lb. | Bludgeoning | 5 Gold | |
Flail, heavy | Martial | Two-Handed Melee Weapon | 1d8 | 1d10 | 19-20/×2 | — | 10 lb. | Bludgeoning | 15 Gold | |
Greatsword | Martial | Two-Handed Melee Weapon | 1d10 | 2d6 | 19-20/×2 | — | 8 lb. | Slashing | 50 Gold | |
Guisarme | Martial | Two-Handed Melee Weapon | 1d6 | 2d4 | ×3 | — | 12 lb. | Slashing | 9 Gold | |
Halberd | Martial | Two-Handed Melee Weapon | 1d8 | 1d10 | ×3 | — | 12 lb. | Piercing or slashing | 10 Gold | |
Lance | Martial | Two-Handed Melee Weapon | 1d6 | 1d8 | ×3 | — | 10 lb. | Piercing | 10 Gold | |
Ranseur | Martial | Two-Handed Melee Weapon | 1d6 | 2d4 | ×3 | — | 12 lb. | Piercing | 10 Gold | |
Scythe | Martial | Two-Handed Melee Weapon | 1d6 | 2d4 | ×4 | — | 10 lb. | Piercing or slashing | 18 Gold | |
Longbow | Martial | Ranged Weapon | 1d6 | 1d8 | ×3 | 100 ft. | 3 lb. | Piercing | 75 Gold | |
Arrows (20) | Martial | Ammunition | — | — | — | — | 3 lb. | — | 1 Gold | |
Longbow, composite | Martial | Ranged Weapon | 1d6 | 1d8 | ×3 | 110 ft. | 3 lb. | Piercing | 100 Gold | |
Shortbow | Martial | Ranged Weapon | 1d4 | 1d6 | ×3 | 60 ft. | 2 lb. | Piercing | 30 Gold | |
Shortbow, composite | Martial | Ranged Weapon | 1d4 | 1d6 | ×3 | 70 ft. | 2 lb. | Piercing | 75 Gold | |
Kama | Exotic | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 2 lb. | Slashing | 2 Gold | |
Nunchaku | Exotic | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 2 lb. | Bludgeoning | 2 Gold | |
Sai | Exotic | Light Melee Weapon | 1d3 | 1d4 | ×2 | 10 ft. | 1 lb. | Bludgeoning | 1 Gold | |
Siangham | Exotic | Light Melee Weapon | 1d4 | 1d6 | ×2 | — | 1 lb. | Piercing | 3 Gold | |
Sword, bastard | Exotic | One-Handed Melee Weapon | 1d8 | 1d10 | 19-20/×2 | — | 6 lb. | Slashing | 35 Gold | |
Waraxe, dwarven | Exotic | One-Handed Melee Weapon | 1d8 | 1d10 | ×3 | — | 8 lb. | Slashing | 30 Gold | |
Whip | Exotic | One-Handed Melee Weapon | 1d2 | 1d3 | ×2 | — | 2 lb. | Slashing | 1 Gold | |
Axe, orc double | Exotic | Two-Handed Melee Weapon | 1d6/1d6 | 1d8/1d8 | ×3 | — | 15 lb. | Slashing | 60 Gold | |
Chain, spiked | Exotic | Two-Handed Melee Weapon | 1d6 | 2d4 | ×2 | — | 10 lb. | Piercing | 25 Gold | |
Flail, dire | Exotic | Two-Handed Melee Weapon | 1d6/1d6 | 1d8/1d8 | ×2 | — | 10 lb. | Bludgeoning | 90 Gold | |
Hammer, gnome hooked | Exotic | Two-Handed Melee Weapon | 1d6/1d4 | 1d8/1d6 | ×3/×4 | — | 6 lb. | Bludgeoning/Piercing | 20 Gold | |
Sword, two-bladed | Exotic | Two-Handed Melee Weapon | 1d6/1d6 | 1d8/1d8 | 19-20/×2 | — | 10 lb. | Slashing | 100 Gold | |
Urgrosh, dwarven | Exotic | Two-Handed Melee Weapon | 1d6/1d4 | 1d8/1d6 | ×3 | — | 12 lb. | Slashing or piercing | 50 Gold | |
Bolas | Exotic | Ranged Weapon | 1d3 | 1d4 | ×2 | 10 ft. | 2 lb. | Bludgeoning | 5 Gold | |
Crossbow, hand | Exotic | Ranged Weapon | 1d3 | 1d4 | 19-20/×2 | 30 ft. | 2 lb. | Piercing | 100 Gold | |
Bolts (10) | Exotic | Ammunition | — | — | — | — | 1 lb. | — | 1 Gold | |
Crossbow, repeating heavy | Exotic | Ranged Weapon | 1d8 | 1d10 | 19-20/×2 | 120 ft. | 12 lb. | Piercing | 400 Gold | |
Bolts (5) | Exotic | Ammunition | — | — | — | — | 1 lb. | — | 1 Gold | |
Crossbow, repeating light | Exotic | Ranged Weapon | 1d6 | 1d8 | 19-20/×2 | 80 ft. | 6 lb. | Piercing | 250 Gold | |
Net | Exotic | Ranged Weapon | — | — | — | 10 ft. | 6 lb. | — | 20 Gold | |
Shuriken (5) | Exotic | Ranged Weapon | 1 | 1d2 | ×2 | 10 ft. | ½ lb. | Piercing | 1 Gold |
Type | AC Bonus | Max Dex Bonus | Check Penalty | Spell Failure | Speed (30 ft) | Speed (20 ft) | Weight | Cost | ||
---|---|---|---|---|---|---|---|---|---|---|
Padded | Light Armor | 1 | 8 | 0 | 5% | 30 ft. | 20 ft. | 10 lb. | 5 Gold | |
Leather | Light Armor | 2 | 6 | 0 | 10% | 30 ft. | 20 ft. | 15 lb. | 10 Gold | |
Studded leather | Light Armor | 3 | 5 | -1 | 15% | 30 ft. | 20 ft. | 20 lb. | 25 Gold | |
Chain shirt | Light Armor | 4 | 4 | -2 | 20% | 30 ft. | 20 ft. | 25 lb. | 100 Gold | |
Hide | Medium Armor | 3 | 4 | -3 | 20% | 20 ft. | 15 ft. | 25 lb. | 15 Gold | |
Scale mail | Medium Armor | 4 | 3 | -4 | 25% | 20 ft. | 15 ft. | 30 lb. | 50 Gold | |
Chainmail | Medium Armor | 5 | 2 | -5 | 30% | 20 ft. | 15 ft. | 40 lb. | 150 Gold | |
Breastplate | Medium Armor | 5 | 3 | -4 | 25% | 20 ft. | 15 ft. | 30 lb. | 200 Gold | |
Splint mail | Heavy Armor | 6 | 0 | -7 | 40% | 20 ft. | 15 ft. | 45 lb. | 200 Gold | |
Banded mail | Heavy Armor | 6 | 1 | -6 | 35% | 20 ft. | 15 ft. | 35 lb. | 250 Gold | |
Half-plate | Heavy Armor | 7 | 0 | -7 | 40% | 20 ft. | 15 ft. | 50 lb. | 600 Gold | |
Full plate | Heavy Armor | 8 | 1 | -6 | 35% | 20 ft. | 15 ft. | 50 lb. | 1500 Gold | |
Buckler | Shield | 1 | — | -1 | 5% | — | — | 5 lb. | 15 Gold | |
Shield, light wooden | Shield | 1 | — | -1 | 5% | — | — | 5 lb. | 3 Gold | |
Shield, light steel | Shield | 1 | — | -1 | 5% | — | — | 6 lb. | 9 Gold | |
Shield, heavy wooden | Shield | 2 | — | -2 | 15% | — | — | 10 lb. | 7 Gold | |
Shield, heavy steel | Shield | 2 | — | -2 | 15% | — | — | 15 lb. | 20 Gold | |
Shield, tower | Shield | 4 | 2 | -10 | 50% | — | — | 45 lb. | 30 Gold | |
Armor spikes | Armor Extra | — | — | — | — | — | — | +10 lb. | 50 Gold | |
Gauntlet, locked | Armor Extra | — | — | — | — | — | — | +5 lb. | 8 Gold | |
Shield spikes | Armor Extra | — | — | — | — | — | — | +5 lb. | 10 Gold |
Type | Src | Cost | ||
---|---|---|---|---|
Scroll, 1st A scroll of a first level spell without material components | Scroll | DMG | 25 Gold | |
Scroll, 2nd A scroll of a second level spell without material components | Scroll | DMG | 150 Gold | |
Scroll, 3rd A scroll of a third level spell without material components | Scroll | DMG | 375 Gold | |
Wand, 1st A wand of a first level spell, Caster Level 1, 50 charges | Wand | DMG | 750 Gold | |
Wand, 2nd A wand of a second level spell, Caster Level 3, 50 charges | Wand | DMG | 4500 Gold | |
Healing Belt A healing belt with three charges that recharge at dawn, expending a charge heals the wearer | Waist | MIC | 750 Gold | |
Ring of Protection +1 A ring that, when worn, gives a deflection bonus to AC | Ring | DMG | 2000 Gold | |
Amulet of Health +2 An amulet that, when worn, gives a bonus to Constitution | Neck | DMG | 4000 Gold | |
Cloak of Resistance +1 A cloak that, when worn, gives a bonus to saving throws | Shoulders | DMG | 1000 Gold | |
Cloak of Charisma +2 A cloak that, when worn, gives a bonus to charisma | Shoulders | DMG | 4000 Gold | |
Guantlets of Ogre Power Gauntlets that, when worn, gives a bonus to Strength | Hands | DMG | 4000 Gold | |
Headband of Intellect A headband that, when worn, gives a bonus to intelligence | Head | DMG | 4000 Gold | |
Gloves of Dexterity Gloves that, when worn, gives a bonus to Dexterity | Hands | DMG | 4000 Gold | |
Periapt of Wisdom A periapt that, when worn, gives a bonus to Wisdom | Neck | DMG | 4000 Gold | |
Pearl of Power, 1st A lustrous pearl infused with arcane energy, allowing for the retrieval of a 1st level spell slot | Wondrous | DMG | 1000 Gold | |
Pearl of Power, 2nd A lustrous pearl infused with arcane power, allows for the retrieval of a second level spell slot | Wondrous | DMG | 4000 Gold | |
Amulet of Natural Armour +1 An amulet that, when worn, gives a natural armour bonus to armour class | Neck | DMG | 2000 Gold | |
Handy Haversack A haversack with far more storage space than it should have | Wondrous | DMG | 2000 Gold |