Adventure Log:
Nacht, Zev, Mika and Hanz were discussing how to extract information from the captured lizardfolk currently being held in Dawnports jail, likely to the dismay of Dax. Two new arrivals decide to join them and they head down with Hanz as their translator.
The prisoner proved to be tight lipped and resistant to any questioning so the group turned to less that ideal methods, to the dismay of Zev. Lots of dismay this time round. Mika disguises herself as a fellow lizardfolk and is dragged and threatened by Nacht. Seeing another of his kind in danger, the prisoner talks and they discover a few worrying things.
- Lizardfolk run rampant across these lands with as far as we know, seven different settlements each led by a priest.
- They worship a divine being they refer to as Zilla and their priests are actively trying to revive something, we aren't sure if it is their god or not.
- The lizardfolk have no alliances with any other beings and raid settlements indiscriminately.
- The nearest settlement is a three day walk North where this particular juvenile, Voz, is from.
- There is a scouting camp a day and a half walk North-West and likely others spaced similarly through the lands.
- The lizardfolk are forbidden from entering the mountains.
They also learnt that there were likely no other humanoid races present on the new continent and that the lizardfolk were still unaware of Dawnports existence. A highly precarious position to be in when frontier adventurers are well, adventuring. Dawnport was too new and would be impossible to defend if the tribes chose to launch an all out attack.
Learning all this, Zev insists on keeping this information to themselves and especially away from Dax. Nacht urges him to share it with the others at the very least.
Dismay. So much dismay.