| Category | Rarity | req. lvl | Cost | ||
|---|---|---|---|---|---|
Strong rope made from hemp fibers, essential for climbing and securing items | Adventuring Gear | Common | — | 2 Iris | |
Dry foods suitable for extended travel, including jerky, dried fruit, hardtack | Adventuring Gear | Common | — | 2 Iris | |
A warm blanket and padding for sleeping outdoors | Adventuring Gear | Common | — | 1 Iris | |
A leather pack with one large compartment that holds roughly 1 cubic foot | Adventuring Gear | Common | — | 2 Iris | |
A lantern with shuttered sides that burns oil for 6 hours on 1 pint of oil | Adventuring Gear | Common | — | 5 Iris | |
Oil usually comes in a clay flask that holds 1 pint, can be used as fuel or thrown as a weapon | Adventuring Gear | Common | — | 0.1 Iris | |
A four-pronged hook designed for climbing and securing ropes | Adventuring Gear | Common | — | 2 Iris | |
Aerovest A cloudlike life vest laced internally with Wanderlite. While equipped, will save you from falling off a vessel or an island, but becomes inert after a single use. | Adventuring Gear | Uncommon | Level 4 | 100 Iris | |
A set of tools including lockpicks, small files, and other implements for bypassing locks | Tools | Common | — | 25 Iris | |
A leather pouch containing bandages, salves, and splints for treating wounds | Tools | Common | — | 5 Iris | |
An iron bar used for prying open doors, chests, and other objects | Tools | Common | — | 2 Iris | |
A small, watertight leather belt pouch that holds spell components | Spellcasting Focus | Common | — | 25 Iris | |
A specially prepared crystal that can be used as a spellcasting focus | Spellcasting Focus | Common | — | 10 Iris | |
A holy symbol worn as an amulet, used as a spellcasting focus for clerics and paladins | Spellcasting Focus | Common | — | 5 Iris | |
A wand made from a special wood that can be used as a druidcraft focus | Spellcasting Focus | Common | — | 10 Iris | |
Required for Chromatic Orb spell. Not consumed when used | Spell Component | Uncommon | Level 3 | 50 Iris | |
Required for Identify spell and other divination magic. Not consumed when used | Spell Component | Uncommon | Level 4 | 100 Iris | |
Required for Continual Flame spell. Consumed when used to create permanent magical light | Spell Component | Uncommon | Level 4 | 50 Iris | |
Required for Arcane Lock spell. Consumed when used to magically seal doors and containers | Spell Component | Uncommon | Level 4 | 25 Iris | |
Required for Ceremony spell. Consumed when used for religious rituals | Spell Component | Uncommon | Level 4 | 25 Iris | |
Required for Find Familiar spell. Consumed when used to summon a magical companion | Spell Component | Common | Level 2 | 10 Iris |
| Tier | Type | Cost | ||
|---|---|---|---|---|
Wooden Planks (x4) A bundle of 4 wooden planks. | Low | Material | 5 Iris | |
Scrap Metal (x4) A collection of 4 sheets of scrap metal. | Medium | Material | 10 Iris | |
Steel (x2) A package of 2 steel bars. | High | Material | 10 Iris | |
Cloth (x6) A bundle of cheap cloths. | Low | Material | 5 Iris | |
Woolen Cloth (x3) A bundle of thicker cloths. | Medium | Material | 10 Iris | |
Water (10 Gallons) 10 gallons of water. | — | Material | 5 Iris | |
Water (50 Gallons) 50 gallons of water. | — | Material | 15 Iris | |
Repair Kit A kit full of miscellaneous complex mechanical parts, for replacing broken components. | — | Equipment | 20 Iris | |
Basic Repairs Repair a Vessel. Each purchase of 1 Iris restores 10 hit points. | — | Service | 1 Iris | |
Complex Repairs Removes all current Malfunctions from a Vessel. Operations costs make this an expensive option. | — | Service | 50 Iris |
| Damage | Properties | Type | Rarity | req. lvl | Cost | ||
|---|---|---|---|---|---|---|---|
Flintlock A rudimentary pistol using a basic flintlock firing mechanism. Extremely cheap and easy to produce, but weaker than its counterpart and prone to breaking. | 1d8 Piercing | Range (30/90), Loading, Misfire, One-Handed, Light | Blackpowder | Common | — | 5 Iris | |
Pistol A simple pistol, reliable but slow. | 1d10 Piercing | Range (30/90), Loading, One-Handed | Blackpowder | Common | — | 10 Iris | |
Musket A simple musket, reliable but slow. | 1d12 Piercing | Range (60/120), Loading, Two-Handed, Heavy | Blackpowder | Common | — | 20 Iris | |
Thumper A rudimentary double-barreled shotgun, firing grapeshot. Its barrels can be fired invidiually or both at once. Prone to breaking. | 2d6 Piercing | Range (15/30), Loading (2), Misfire, Scatter (2d8), Two-Handed, Repeating, Heavy | Blackpowder | Uncommon | — | 15 Iris | |
Peashooter A tiny peashooter. Its ammunition fires at too low of a velocity to pierce, but it still hurts to be hit with. | 1d6 Bludgeoning | Range (20/40), Loading (8), Two-Handed, Light | Blackpowder | Uncommon | — | 1 Iris | |
Rifle A versatile two-handed firearm, the advanced version of the blackpowder Musket. | 1d12 Piercing | Range (90/120), Loading (6), Two-Handed, Heavy | Smokeless | Common | Level 5 | 20 Iris | |
Boomstick A pump-actioned shotgun, firing buckshot or slugs. When loaded with slugs, it loses its Scatter property but its maximum range becomes its normal range. | 2d6 Piercing | Range (30/60), Loading (4), Scatter (2d8), Two-Handed, Heavy | Smokeless | Uncommon | Level 5 | 50 Iris | |
Handgun A versatile and light one-handed firearm, the advanced version of the blackpowder Pistol. | 1d10 Piercing | Range (30/90), Loading (4), One-Handed, Light | Smokeless | Common | Level 5 | 15 Iris | |
Handcannon A powerful handgun that is unwieldy to use. A creature attempting to fire this weapon one-handed must have a Strength Score greater than 15 or be knocked prone. | 1d12 Piercing | Range (30/90), Loading (4), One-Handed, Heavy, Special | Smokeless | Uncommon | Level 5 | 35 Iris | |
Bolt Action A mighty long range rifle, precise enough to deal critical damage at a great distance. | 2d8 Piercing | Range (160), Loading (3), Scoped, Two-Handed, Heavy, Precise | Smokeless | Rare | Level 5 | 100 Iris | |
20x Powder & Ball Ammunition for Blackpowder pistols and muskets. | — | — | Ammunition | Common | — | 1 Iris | |
15x Grapeshot Ammunition for Blackpowder shotguns. | — | — | Ammunition | Common | — | 5 Iris | |
40x Peashooter BBs Ammunition for the Peashooter. | — | — | Ammunition | Uncommon | — | 1 Iris | |
20x Brass Rounds Ammunition for Smokeless rifles and handcannons. | — | — | Ammunition | Common | Level 5 | 10 Iris | |
30x Copper Rounds Ammunition for Smokeless pistols. | — | — | Ammunition | Common | Level 5 | 5 Iris | |
15x Buckshot Ammunition for Smokeless shotguns. Adds an additional die to the weapon's Scatter property. | — | — | Ammunition | Uncommon | Level 5 | 10 Iris | |
15x Slugs Ammunition for Smokeless shotguns. Extends the range of the Scatter property to the weapon's effective range, rather than half. | — | — | Ammunition | Uncommon | Level 5 | 10 Iris | |
10x Precision Rounds Ammunition for the Bolt Action rifle. | — | — | Ammunition | Rare | Level 5 | 25 Iris | |
Maintenance Kit A kit full of tools for repairing and restoring damaged or worn firearms. One time use. | — | — | Equipment | Common | — | 10 Iris | |
Polishing Tools A kit full of tools for upkeeping firearms at peak condition. Can immediately unjam a weapon. One time use. | — | — | Equipment | Common | — | 5 Iris | |
10x Concussive Peashooter BBs This ammunition is designed to be nonlethal but exhaust and concuss a creature. Creatures hit by a weapon loaded with this ammunition must make a DC 8 + your Attack Modifier Constitution Saving Throw or gain a level of Exhaustion. If this would cause a creature to have an Exhaustion level greater than 3, they gain the Unconscious condition. | +1 | Concussive | Ammunition | Rare | Level 5 | 250 Iris | |
5x Exploding Slugs This ammunition explodes on contact with a target. When hitting an Object or a Creature, it erupts in an explosion with a radius defined by the number on this property. Creatures caught in this explosion must make a DC 8 + your Attack modifier Dexterity Saving Throw or be hit for half damage, or no damage on a successful save. Objects always fail this save. | +1 | Exploding | Ammunition | Rare | Level 11 | 250 Iris | |
5x Igniting Grapeshot This ammunition ignites when exposed to air. When hit by a firearm loaded with this ammunition, a creature must make a DC 8 + your Attack modifier Constitution Saving Throw or be set alight, taking 1d4 fire damage every turn for the next 3 turns. This condition stacks. Objects always fail this save, unless they are not flammable. | +1 | Igniting | Ammunition | Rare | Level 5 | 250 Iris | |
5x Impairing Copper Rounds This ammunition is designed in such a way to inflict extreme pain on a target. Creatures hit by a weapon loaded with this ammunition must make a DC 8 + your Attack modifier Constitution Saving Throw or gain the Staggered condition for 18 seconds. Staggered creatures have disadvantage on D20 Tests, and cannot take Reactions. A creature cannot be staggered by an Impairing attack more than once per initiative. | +1 | Impairing | Ammunition | Rare | Level 11 | 250 Iris |
| Type | Weight | Cost | ||
|---|---|---|---|---|
Bandage Bandages are used to stop bleeding and protect injuries. Many adventurers keep bandages on their person to quickly address wounds that might otherwise become life-threatening. A bandage may be used to treat any injury with ‘bandage’ listed as a treatment option. | Treatment Supplies | 1/4lb | 0.5 Iris | |
Salves Various salves are commonly used to soothe and treat wounds of the skin and muscle, from burns to infections. A salve may be used to treat any injury with ‘salve’ listed as a treatment option. | Treatment Supplies | 1/4lb | 0.5 Iris | |
Tinctures Tinctures are used to treat deep infections and wounds within the organs or bones. A tincture may be used to treat any injury with ‘tincture’ listed as a treatment option. | Treatment Supplies | 1/4lb | 0.5 Iris | |
Simple Treatment Cures an Acute or Short-term injury, for a cost. | Service | — | 10 Iris | |
Surgery Cures a Long-term or Permanent injury that does not involve the loss of a limb or vital organ. Very expensive. | Service | — | 500 Iris |
| Alcohol Units | Cost | ||
|---|---|---|---|
Low-Grade Beer, ale, mead, etc | 1 | 0.04 Iris | |
Standard-Grade Strong beer, wine, cocktails, etc | 2 | 0.2 Iris | |
Fine Wine Expensive, masterfully crafted red wine | 2 | 10 Iris | |
High-Grade Brandy, whiskey, liqueur, etc | 3 | 0.5 Iris | |
Malleator Mead A strong honeymead with a secret recipe | 3 | 0.5 Iris | |
Butterscotch Hot Cocoa Surprisingly strong hot chocolate | 4 | 0.8 Iris | |
Eggnog Made with brandy, an egg, and blowvine cream | 4 | 0.8 Iris |