Session 10 Recap
Session Start: late at night on campaign day 33. Party is in the cave network beneath a ruined temple, moments after meeting George the paladin and his human companions.
- After tending to wounds from the earlier spawn fight, both parties agreed to rest together in the caves. George vouched for his group; Kranimatraxis vouched for his old Golden Order comrade.
- During the long rest, suspicions grew about Hunt — the human rogue of George's party. His build and features matched the slain spawn from session 9 a little too closely.
- In the deep hours of the night, Hunt tried to slip away unnoticed.
- The monstrous and civilized parties cooperated to bring him down. Hunt is dead. He was some kind of clone. George's group had been led into the caves under false pretenses.
- With trust between the two parties solidified by shared violence, the combined group set out to explore the cave network.
- They discovered a hidden ruined laboratory - the sanctum of a long-dead drow wizard. Journals and arcane notes may have revealed much but no one in the group could read elvish.
- The lab contained a pet mimic left behind by the wizard. The party took an interest - plans were made to return for it later and bring it home.
- Pressing deeper, the combined party reached a wide cave passage where a the floor ramped upward into the darkness. A shelf of higher ground rose to the right of the ramp, overlooking its flank.
- A pitched fight broke out as clones defended the approaches. Grillik pressed forward onto the shelf with his echo, Merywen's entangle took root, and a moving flame harried the defenders. The clones gave ground, falling back into the darkness.
- The session ended with the party taking the shelf, the ramp still ahead, and the clones falling back - the Deepspawn must be somewhere in the chambers beyond.
Session End: party in position, clones in cover, the fight paused mid-swing. Campaign day 34